[Bf-docboard-svn] bf-manual-translations: [6335] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - /animation/constraints/ > motion tracking; /animation/constraints/transform/ > copy location, copy rotation, copy scale, copy transform,
Jozef Matta
noreply at blender.org
Thu May 6 10:04:30 CEST 2021
Revision: 6335
https://developer.blender.org/rBMT6335
Author: pegas923
Date: 2021-05-06 10:04:30 +0200 (Thu, 06 May 2021)
Log Message:
-----------
sk - /animation/constraints/ > motion tracking; /animation/constraints/transform/ > copy location, copy rotation, copy scale, copy transform,
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2021-05-06 06:20:23 UTC (rev 6334)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2021-05-06 08:04:30 UTC (rev 6335)
@@ -9,7 +9,7 @@
"Project-Id-Version: Blender 2.92 Manual 2.92\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-05-01 16:36-0400\n"
-"PO-Revision-Date: 2021-05-05 10:24+0200\n"
+"PO-Revision-Date: 2021-05-06 09:58+0200\n"
"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
"Language: sk\n"
"Language-Team: sk <LL at li.org>\n"
@@ -19,7 +19,7 @@
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.0\n"
"X-Generator: Poedit 2.4.3\n"
-"X-Poedit-Bookmarks: -1,6214,-1,-1,-1,-1,-1,-1,-1,-1\n"
+"X-Poedit-Bookmarks: -1,6305,-1,-1,-1,-1,-1,-1,-1,-1\n"
#: ../../manual/about/contribute/build/index.rst:9 ../../manual/about/contribute/install/index.rst:10
#: ../../manual/advanced/blender_directory_layout.rst:35
@@ -38910,6 +38910,8 @@
"The *Camera Solver* constraint gives the owner of this constraint, the location and rotation of "
"the \"solved camera motion\"."
msgstr ""
+"Vynútenie *Riešiteľ kamery* poskytuje vlastníkovi tohto vynútenia polohu a rotáciu \"vyriešeného "
+"pohybu kamery\"."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:11
msgid ""
@@ -38916,6 +38918,8 @@
"The \"solved camera motion\" is where Blender reconstructs the position of the physical, real-"
"world camera, when it filmed the video footage, relative to the thing being tracked."
msgstr ""
+"\"Vyriešený pohyb kamery\" znamená, že Blender rekonštruuje polohu fyzickej, reálnej kamery pri "
+"natáčaní videozáznamu vzhľadom na sledovanú vec."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:16
msgid ""
@@ -38923,10 +38927,13 @@
"`Solve Camera Motion <editors-movie-clip-tracking-clip-solve-motion>` (:menuselection:`Movie Clip "
"Editor --> Toolbar --> Solve --> Solve Camera Motion`)."
msgstr ""
+"Toto vynútenie funguje len po nastavení minimálne ôsmich značiek a stlačení :ref:`Vyriešiť pohyb "
+"kamery <editors-movie-clip-tracking-clip-solve-motion>` (:menuselection:`Editor filmových klipov --"
+"> Lišta nástrojov --> Riešiteľ --> Vyriešiť pohyb kamery`)."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:26
msgid "Camera Solver Constraint panel."
-msgstr ""
+msgstr "Panel vynútenia Riešiteľ kamery."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:30
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:21
@@ -38940,16 +38947,18 @@
"Receive tracking data from the movie clip active in the Movie Clip editor. If unchecked, an option "
"appears to choose from the other clips."
msgstr ""
+"Prijatie údajov o sledovaní z filmového klipu aktívneho v editore filmových klipov. Ak nie je "
+"zaškrtnuté, zobrazí sa možnosť výberu z ostatných klipov."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:33
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:40
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:51
msgid "Constraint to F-Curve"
-msgstr ""
+msgstr "Vynútenie na F-krivke"
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:33
msgid "Applies the constraint, creating Keyframes for the transforms."
-msgstr ""
+msgstr "Aplikuje vynútenie a vytvorí kľúčové snímky pre transformácie."
#: ../../manual/animation/constraints/motion_tracking/camera_solver.rst:36
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:43
@@ -38983,10 +38992,12 @@
"Controls the percentage of affect the constraint has on the object. See :ref:`common constraint "
"properties <bpy.types.constraint.influence>` for more information."
msgstr ""
+"Ovláda percento vplyvu vynútenia na objekt. Viac informácií nájdete v časti :ref:`všeobecné "
+"vlastnosti vynútenia <bpy.types.constraint.influence>`."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:6
msgid "Follow Track Constraint"
-msgstr ""
+msgstr "Vynútenie Sledovať stopu"
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:8
msgid ""
@@ -38994,10 +39005,13 @@
"track has. The motion of this object happens on a single plane defined by the camera and the "
"original position of the object."
msgstr ""
+"V predvolenom nastavení má vynútenie Sledovať stopu za následok, že objekty majú na snímke rovnakú "
+"polohu ako stopa. Pohyb tohto objektu sa deje v jednej rovine definovanej kamerou a pôvodnou "
+"polohou objektu."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:17
msgid "Follow Track Constraint panel."
-msgstr ""
+msgstr "Panel vynútenia Sledovať stopu."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:20
msgid ""
@@ -39004,40 +39018,43 @@
"Receive tracking data from the active movie clip in the Movie Clip editor. If unchecked, an option "
"appears to choose from the other available clips."
msgstr ""
+"Prijatie údajov o sledovaní z aktívneho filmového klipu v editore filmových klipov. Ak nie je "
+"zaškrtnuté, zobrazí sa možnosť výberu z ostatných dostupných klipov."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:24
msgid "3D Position"
-msgstr ""
+msgstr "3D pozícia"
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:24
msgid "Use the 3D position of the track to parent to."
-msgstr ""
+msgstr "Použije pre rodič na 3D pozíciu stopy."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:27
msgid "Undistorted"
-msgstr ""
+msgstr "Neskreslené"
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:27
msgid "Parent to the undistorted position of the 2D track."
-msgstr ""
+msgstr "Rodič na neskreslenú pozíciu 2D stopy."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:30
#: ../../manual/render/cameras.rst:325
msgid "Frame Method"
-msgstr ""
+msgstr "Metóda snímky"
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:30
msgid "Defines how the footage is fitted in the camera frame."
-msgstr ""
+msgstr "Definuje spôsob, akým sa záznam prispôsobí záberu kamery."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:33
msgid ""
"Select the camera to which the motion is parented to (if active an empty scene camera is used)."
msgstr ""
+"Vyberie kameru, ktorej je pohyb rodičovský (ak je aktívna, použije sa kamera prázdnej scény)."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:37
msgid "Depth Object"
-msgstr ""
+msgstr "Objekt hĺbky"
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:36
msgid ""
@@ -39044,14 +39061,16 @@
"If this object is set, constrained objects will be projected onto the surface of this depth object "
"which can be used to create facial makeup visual effects."
msgstr ""
+"Ak je tento objekt nastavený, vynútené objekty budú premietané na povrch tohto objektu hĺbky, "
+"ktoré možno použiť na vytvorenie vizuálnych efektov líčenia tváre."
#: ../../manual/animation/constraints/motion_tracking/follow_track.rst:40
msgid "Creates F-curves for the object that copies the movement caused by the constraint."
-msgstr ""
+msgstr "Vytvorí F-krivky pre objekt, ktoré kopírujú pohyb spôsobený vynútením."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:6
msgid "Object Solver Constraint"
-msgstr ""
+msgstr "Vynútenie Riešiteľ objektu"
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:8
msgid ""
@@ -39058,6 +39077,8 @@
"The *Object Solver* constraint gives the owner of this constraint, the location and rotation of "
"the \"solved object motion\"."
msgstr ""
+"Vynútenie *Riešiteľ objektu* poskytuje vlastníkovi tohto vynútenia polohu a rotáciu \"vyriešeného "
+"pohybu objektu\"."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:11
msgid ""
@@ -39064,10 +39085,12 @@
"The \"solved object motion\" is where Blender thinks the physical, real-world (tracked) object "
"was, relative to the camera that filmed it."
msgstr ""
+"\"Vyriešený pohyb objektu\" je miesto, kde si Blender myslí, že sa fyzický, reálny (sledovaný) "
+"objekt nachádza vzhľadom na kameru, ktorá ho snímala."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:14
msgid "Can be used to add a mesh to video for example."
-msgstr ""
+msgstr "Môže sa použiť napríklad na pridanie povrchovej siete do videa."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:18
msgid ""
@@ -39075,6 +39098,9 @@
"`Solve object Motion <editors-movie-clip-tracking-clip-solve-motion>`. Located at :menuselection:"
"`Movie Clip Editor --> Toolbar --> Solve --> Solve Camera Motion`."
msgstr ""
+"Toto vynútenie funguje až po nastavení minimálne ôsmich značiek a stlačení tlačidla :ref:`Vyriešiť "
+"pohyb objektu <editors-movie-clip-tracking-clip-solve-motion>`. Nachádza sa na :menuselection:"
+"`Editor filmových klipov --> Panel nástrojov --> Vyriešiť --> Vyriešiť pohyb kamery`."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:22
msgid ""
@@ -39081,10 +39107,12 @@
"If it says *Solve Camera Motion* instead of *Solve Object Motion* then go into the :menuselection:"
"`Movie Clip Editor --> Sidebar region --> Objects` and switch it from the camera, to an object."
msgstr ""
+"Ak sa píše *Vyriešiť pohyb kamery* namiesto *Vyriešiť pohyb objektu*, prejdite do :menuselection:"
+"`Editor filmových klipov --> oblasť Bočný panel --> Objekty` a prepnite ho z kamery na objekt."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:32
msgid "Object Solver Constraint panel."
-msgstr ""
+msgstr "Panel vynútenia Riešiteľ objektu."
#: ../../manual/animation/constraints/motion_tracking/object_solver.rst:35
msgid ""
@@ -39091,10 +39119,12 @@
"Receive tracking data from the active movie clip in the Movie Clip editor. If unchecked, an option "
"appears to choose from the other clips."
msgstr ""
+"Prijatie údajov o sledovaní z aktívneho filmového klipu v editore filmových klipov. Ak nie je "
+"zaškrtnuté, zobrazí sa možnosť výberu z ostatných klipov."
@@ Diff output truncated at 10240 characters. @@
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