[Bf-docboard-svn] bf-manual: [7826] trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst: Boolean Modifier: Hole Tollerent & UI updates
Aaron Carlisle
noreply at blender.org
Sun Mar 14 21:50:26 CET 2021
Revision: 7826
https://developer.blender.org/rBM7826
Author: Blendify
Date: 2021-03-14 21:50:25 +0100 (Sun, 14 Mar 2021)
Log Message:
-----------
Boolean Modifier: Hole Tollerent & UI updates
rB1ba15f1f7f94616d52e8bbd80e22c9e34e45a81e
rB745576b16e32343fedd8040f284b9001d8b72c77
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2021-03-14 03:12:57 UTC (rev 7825)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2021-03-14 20:50:25 UTC (rev 7826)
@@ -53,10 +53,10 @@
Operand Type
Choose the type of the operand (target).
- Object
+ :Object:
The target is a mesh object.
- Collection
+ :Collection:
The target is a collection.
When the target is a collection and the Solver is Fast,
the Intersect operation is not allowed.
@@ -71,20 +71,29 @@
Solver
Algorithm used to calculate the boolean intersections.
- Fast
+ :Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
-
- Overlap Threshold
- Maximum distance between two faces to consider them as overlapping.
- This helps solve the limitation of this solver,
- if the boolean result seems unexpected try using the exact solver.
-
- Exact
+ :Exact:
Uses a mathematically complex solver which offers the best results
and has full support for overlapping geometry;
however, this solver is much slower than the *Fast Solver*.
- Self
- Correctly calculates cases when one or both operands have self-intersections,
- this involves more calculations making it slower.
+
+Solver Options
+--------------
+
+Self :guilabel:`Exact Solver`
+ Correctly calculates cases when one or both operands have self-intersections,
+ this involves more calculations making it slower.
+
+Hole Tollerent :guilabel:`Exact Solver`
+ Optimizes the boolean output for :term:`Non-manifold`
+ geometry at the cost of increased computational time.
+ Because of the performance impact, this option should only be enabled
+ when the *Exact* solver demonstrates errors with non-manifold geometry.
+
+Overlap Threshold :guilabel:`Fast Solver`
+ Maximum distance between two faces to consider them as overlapping.
+ This helps solve the limitation of this solver,
+ if the boolean result seems unexpected try using the exact solver.
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