[Bf-docboard-svn] bf-manual: [7826] trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst: Boolean Modifier: Hole Tollerent & UI updates

Aaron Carlisle noreply at blender.org
Sun Mar 14 21:50:26 CET 2021


Revision: 7826
          https://developer.blender.org/rBM7826
Author:   Blendify
Date:     2021-03-14 21:50:25 +0100 (Sun, 14 Mar 2021)
Log Message:
-----------
Boolean Modifier: Hole Tollerent & UI updates

rB1ba15f1f7f94616d52e8bbd80e22c9e34e45a81e
rB745576b16e32343fedd8040f284b9001d8b72c77

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2021-03-14 03:12:57 UTC (rev 7825)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2021-03-14 20:50:25 UTC (rev 7826)
@@ -53,10 +53,10 @@
 Operand Type
    Choose the type of the operand (target).
 
-   Object
+   :Object:
       The target is a mesh object.
 
-   Collection
+   :Collection:
       The target is a collection.
       When the target is a collection and the Solver is Fast,
       the Intersect operation is not allowed.
@@ -71,20 +71,29 @@
 Solver
    Algorithm used to calculate the boolean intersections.
 
-   Fast
+   :Fast:
       Uses a mathematically simple solver which offers the best performance;
       however, this solver lacks support for overlapping geometry.
-
-      Overlap Threshold
-         Maximum distance between two faces to consider them as overlapping.
-         This helps solve the limitation of this solver,
-         if the boolean result seems unexpected try using the exact solver.
-
-   Exact
+   :Exact:
       Uses a mathematically complex solver which offers the best results
       and has full support for overlapping geometry;
       however, this solver is much slower than the *Fast Solver*.
 
-      Self
-         Correctly calculates cases when one or both operands have self-intersections,
-         this involves more calculations making it slower.
+
+Solver Options
+--------------
+
+Self :guilabel:`Exact Solver`
+   Correctly calculates cases when one or both operands have self-intersections,
+   this involves more calculations making it slower.
+
+Hole Tollerent :guilabel:`Exact Solver`
+   Optimizes the boolean output for :term:`Non-manifold`
+   geometry at the cost of increased computational time.
+   Because of the performance impact, this option should only be enabled
+   when the *Exact* solver demonstrates errors with non-manifold geometry.
+
+Overlap Threshold :guilabel:`Fast Solver`
+   Maximum distance between two faces to consider them as overlapping.
+   This helps solve the limitation of this solver,
+   if the boolean result seems unexpected try using the exact solver.



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