[Bf-docboard-svn] bf-manual: [7825] trunk/blender_docs/manual:
Charlie Jolly
noreply at blender.org
Sun Mar 14 04:12:57 CET 2021
Revision: 7825
https://developer.blender.org/rBM7825
Author: charlie
Date: 2021-03-14 04:12:57 +0100 (Sun, 14 Mar 2021)
Log Message:
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trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst
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trunk/blender_docs/manual/images/modeling_modifiers_nodes_attribute_convert.png
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst
Added: trunk/blender_docs/manual/images/modeling_modifiers_nodes_attribute_convert.png
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--- trunk/blender_docs/manual/images/modeling_modifiers_nodes_attribute_convert.png 2021-03-13 23:16:03 UTC (rev 7824)
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--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst 2021-03-14 03:12:57 UTC (rev 7825)
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+.. index:: Geometry Nodes; Attribute Convert
+.. _bpy.types.GeometryNodeAttributeConvert:
+
+*****************
+Attribute Convert
+*****************
+
+.. figure:: /images/modeling_modifiers_nodes_attribute_convert.png
+ :align: right
+
+ The Attribute Convert node.
+
+This node reads one input attribute and converts the data type and domain to the result attribute.
+The data type conversion is determined by a set of built-in implicit conversion rules.
+These rules are also used when connecting sockets with different datatypes. Additional information can be found
+in the :doc:`Node Socket </interface/controls/nodes/parts>` section of the manual.
+
+.. note::
+
+ The data conversion rules are not editable. When converting a vector to a float, the implicit rule may not be
+ desired. In this case it is recommended to use :doc:`Attribute Math
+ </modeling/geometry_nodes/attribute/attribute_math>` nodes together with :doc:`Attribute Combine
+ </modeling/geometry_nodes/attribute/attribute_combine_xyz>` and :doc:`Attribute Separate
+ </modeling/geometry_nodes/attribute/attribute_separate_xyz>` nodes to achieve the desired result.
+
+
+Inputs
+======
+
+Geometry
+ Standard geometry input.
+
+Attribute
+ Name of the attribute that is to be converted.
+
+Result
+ Name of the attribute where the computed result it stored.
+ If an attribute with this name does not exist yet, a new attribute is added.
+ If it does exist, the values of the attribute are overridden.
+
+
+Properties
+==========
+
+Domain
+ This determines which domain is to be used to save the result attribute. Where the source attribute resides on
+ a different domain, the data is interpolated.
+
+ The *Auto* domain mode chooses the domain based on the following rules.
+
+ 1. If the result attribute already exists, use that domain
+ 2. If the result attribute doesn't exist, use the source attribute domain
+ 3. Otherwise use the default domain (points)
+
+
+Data Type
+ This determines the data type of the result attribute.
+
+
+Output
+======
+
+Geometry
+ Standard geometry output.
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst
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--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst 2021-03-13 23:16:03 UTC (rev 7824)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/index.rst 2021-03-14 03:12:57 UTC (rev 7825)
@@ -7,6 +7,7 @@
:maxdepth: 1
attribute_color_ramp.rst
+ attribute_convert.rst
attribute_combine_xyz.rst
attribute_compare.rst
attribute_fill.rst
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