[Bf-docboard-svn] bf-manual: [7807] trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst: Library Overrides: updated text to reflect current state.

Jeroen Bakker noreply at blender.org
Mon Mar 8 09:28:33 CET 2021


Revision: 7807
          https://developer.blender.org/rBM7807
Author:   jbakker
Date:     2021-03-08 09:28:33 +0100 (Mon, 08 Mar 2021)
Log Message:
-----------
Library Overrides: updated text to reflect current state.

Modified Paths:
--------------
    trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst

Modified: trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst	2021-03-04 11:19:43 UTC (rev 7806)
+++ trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst	2021-03-08 08:28:33 UTC (rev 7807)
@@ -3,7 +3,7 @@
 Library Overrides
 *****************
 
-Library Overrides is the new system designed to replace and
+Library Overrides is a system designed to replace and
 supersede :doc:`Proxies </files/linked_libraries/library_proxies>`.
 Most types of linked data-blocks can be overridden, and the properties of those overrides
 can then be edited. When the library data changes, unmodified properties of the overridden one
@@ -11,11 +11,11 @@
 
 .. note::
 
-   **It is considered as experimental**, and the current proxy system will be kept alongside for a few releases.
+   The current proxy system will be kept alongside for a few releases.
    Automatic conversion from proxies to library overrides *is not planned*,
    there will be a manual operator to do that, but results on complex characters are not guaranteed.
 
-Compared to proxies, library overrides support:
+Library overrides supports:
 
 - Multiple independent overrides of a same linked data (e.g. a whole character).
 - Adding new modifiers and constraints, anywhere in the stack.
@@ -26,9 +26,8 @@
 
 .. note::
 
-   There are still many known TODOs/issues that have to be addressed.
-   Please check the `release notes <https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Library_Overrides>`__
-   and Phabricator `main task of the project <https://developer.blender.org/T53500>`__, for more details.
+   There are known issues that have to be addressed. See Phabricator `main task of the project
+   <https://developer.blender.org/T73318>`__, for more details.
 
 
 Creating an Override
@@ -52,10 +51,9 @@
 ------------------------------
 
 This one operates in the 3D Viewport, over linked objects or local empties instantiating a linked collection
-(typically, a linked character). It is very similar to the *Make Proxy* operator,
-and is found in the same submenu :menuselection:`Object --> Relations --> Make Library Overrides...`.
+(typically, a linked character) and can be found at :menuselection:`Object --> Relations --> Make Library Overrides...`.
 
-Unlike the method described above, it will go through the whole hierarchy of collections and objects,
+It will go through the whole hierarchy of collections and objects,
 and override all those needed to allow posing/animation of a character.
 
 .. note:: Proper Collections Layout Matters
@@ -78,7 +76,6 @@
 
 Converts older a :doc:`Proxy </files/linked_libraries/library_proxies>` to a local override.
 This operator is used to help convert older blend-files to the new override system.
-In the future, this conversion will likely happen automatically.
 
 
 Editing an Override
@@ -87,10 +84,10 @@
 Essentially, an override is edited the same way as a regular local data-block.
 You can use operators on them, edit their properties from various editors, etc.
 
-There are some limitations however, most notably Edit Mode is not allowed currently for overrides.
+There are some limitations however, most notably Edit Mode is not allowed for overrides.
 
 In most cases, as soon as you edit a property, you can see that it's overridden by its teal blue
-outline/background (like the yellow/green/purple colors of animated/driven ones).
+outline/background.
 
 You can also animate overrides, animated properties just replace/supersede overrides then.
 Note that you cannot override-edit an existing animation, you'll have to create a new action.



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