[Bf-docboard-svn] bf-manual: [7807] trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst: Library Overrides: updated text to reflect current state.
Jeroen Bakker
noreply at blender.org
Mon Mar 8 09:28:33 CET 2021
Revision: 7807
https://developer.blender.org/rBM7807
Author: jbakker
Date: 2021-03-08 09:28:33 +0100 (Mon, 08 Mar 2021)
Log Message:
-----------
Library Overrides: updated text to reflect current state.
Modified Paths:
--------------
trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst
Modified: trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst 2021-03-04 11:19:43 UTC (rev 7806)
+++ trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst 2021-03-08 08:28:33 UTC (rev 7807)
@@ -3,7 +3,7 @@
Library Overrides
*****************
-Library Overrides is the new system designed to replace and
+Library Overrides is a system designed to replace and
supersede :doc:`Proxies </files/linked_libraries/library_proxies>`.
Most types of linked data-blocks can be overridden, and the properties of those overrides
can then be edited. When the library data changes, unmodified properties of the overridden one
@@ -11,11 +11,11 @@
.. note::
- **It is considered as experimental**, and the current proxy system will be kept alongside for a few releases.
+ The current proxy system will be kept alongside for a few releases.
Automatic conversion from proxies to library overrides *is not planned*,
there will be a manual operator to do that, but results on complex characters are not guaranteed.
-Compared to proxies, library overrides support:
+Library overrides supports:
- Multiple independent overrides of a same linked data (e.g. a whole character).
- Adding new modifiers and constraints, anywhere in the stack.
@@ -26,9 +26,8 @@
.. note::
- There are still many known TODOs/issues that have to be addressed.
- Please check the `release notes <https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Library_Overrides>`__
- and Phabricator `main task of the project <https://developer.blender.org/T53500>`__, for more details.
+ There are known issues that have to be addressed. See Phabricator `main task of the project
+ <https://developer.blender.org/T73318>`__, for more details.
Creating an Override
@@ -52,10 +51,9 @@
------------------------------
This one operates in the 3D Viewport, over linked objects or local empties instantiating a linked collection
-(typically, a linked character). It is very similar to the *Make Proxy* operator,
-and is found in the same submenu :menuselection:`Object --> Relations --> Make Library Overrides...`.
+(typically, a linked character) and can be found at :menuselection:`Object --> Relations --> Make Library Overrides...`.
-Unlike the method described above, it will go through the whole hierarchy of collections and objects,
+It will go through the whole hierarchy of collections and objects,
and override all those needed to allow posing/animation of a character.
.. note:: Proper Collections Layout Matters
@@ -78,7 +76,6 @@
Converts older a :doc:`Proxy </files/linked_libraries/library_proxies>` to a local override.
This operator is used to help convert older blend-files to the new override system.
-In the future, this conversion will likely happen automatically.
Editing an Override
@@ -87,10 +84,10 @@
Essentially, an override is edited the same way as a regular local data-block.
You can use operators on them, edit their properties from various editors, etc.
-There are some limitations however, most notably Edit Mode is not allowed currently for overrides.
+There are some limitations however, most notably Edit Mode is not allowed for overrides.
In most cases, as soon as you edit a property, you can see that it's overridden by its teal blue
-outline/background (like the yellow/green/purple colors of animated/driven ones).
+outline/background.
You can also animate overrides, animated properties just replace/supersede overrides then.
Note that you cannot override-edit an existing animation, you'll have to create a new action.
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