[Bf-docboard-svn] bf-manual: [8167] trunk/blender_docs/manual/animation/armatures: Bones: Add rna references

Aaron Carlisle noreply at blender.org
Sat Jun 26 01:31:44 CEST 2021


Revision: 8167
          https://developer.blender.org/rBM8167
Author:   Blendify
Date:     2021-06-26 01:31:44 +0200 (Sat, 26 Jun 2021)
Log Message:
-----------
Bones: Add rna references

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
    trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst
    trunk/blender_docs/manual/animation/armatures/properties/display.rst

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -11,15 +11,17 @@
 you may want to set the bone roll.
 
 
-Recalculate
-===========
+.. _bpy.ops.armature.calculate_roll:
 
+Recalculate Roll
+================
+
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Armature --> Bone Roll --> Recalculate`
-   :Shortcut:  :kbd:`Ctrl-N`
+   :Menu:      :menuselection:`Armature --> Bone Roll --> Recalculate Roll`
+   :Shortcut:  :kbd:`Shift-N`
 
 Axis Orientation
    Local Tangent
@@ -44,14 +46,14 @@
 
 .. _tool-bone-role:
 
-Set
-===
+Set Roll
+========
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Armature --> Bone Roll --> Set`
+   :Menu:      :menuselection:`Armature --> Bone Roll --> Set Roll`
    :Shortcut:  :kbd:`Ctrl-R`
 
 This is a transform mode where you can edit the roll of all selected bones.

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -33,6 +33,8 @@
           previously connected to the deleted Bone.001, is now parented but not connected to Bone.
 
 
+.. _bpy.ops.armature.dissolve:
+
 Dissolve
 ========
 

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.duplicate_move:
 
 *********
 Duplicate

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.extrude_move:
 
 *******
 Extrude

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.fill:
 
 *******************
 Fill Between Joints

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -66,14 +66,14 @@
 
 .. _bpy.ops.armature.autoside_names:
 
-AutoName
-========
+Auto-Name
+=========
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Armature --> Names --> AutoName Left/Right, Front/Back, Top/Bottom`
+   :Menu:      :menuselection:`Armature --> Names --> Auto-Name Left/Right, Front/Back, Top/Bottom`
 
 The three *AutoName* entries of the :menuselection:`Armature --> Names` menu allow you to
 automatically add a suffix to all selected bones, based on the position of their root

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,5 @@
+.. _bpy.ops.armature.parent_set:
+.. _bpy.ops.armature.parent_clear:
 
 *********
 Parenting

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.separate:
 
 **************
 Separate Bones

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.split:
 
 *****
 Split

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.subdivide:
 
 *********
 Subdivide

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.switch_direction:
 
 ****************
 Switch Direction

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.symmetrize:
 
 **********
 Symmetrize

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -122,6 +122,8 @@
           The same armature in Object Mode and B-Bone visualization, with Bone.004's size scaled up.
 
 
+.. _bpy.ops.armature.align:
+
 Align Bones
 ===========
 

Modified: trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.types.BoneGroups:
 
 ***********
 Bone Groups
@@ -34,16 +35,16 @@
 You can assign a "color theme" to a group (each bone will have these colors).
 Remember you have to enable the *Colors* checkbox (*Display* panel) to see these colors.
 
-Bone Color Set
+Color Set
    A select menu.
 
-   - *Default Colors*: The default (gray) colors.
-   - *nn* - *Theme Color Set*: One of the twenty Blender presets by the theme.
-   - *Custom Set*: A custom set of colors, which is specific to each group.
+   :Default Colors: The default (gray) colors.
+   :*nn* - Theme Color Set: One of the twenty Blender presets by the theme.
+   :Custom Set: A custom set of colors, which is specific to each group.
 
-Normal
+Regular
    The first color field is the color of unselected bones.
-Selected
+Select
    The second color field is the outline color of selected bones.
 Active
    The third color field is the outline color of the active bone.
@@ -57,20 +58,31 @@
 In the 3D Viewport, using the :menuselection:`Pose --> Bone Groups` menu entries,
 and/or the *Bone Groups* pop-up menu :kbd:`Ctrl-G`, you can:
 
+.. _bpy.ops.pose.group_assign:
+
 Assign
    Assigns the selected bones to the active bone group.
    It is important to note that a bone can only belong to one group.
+
+.. _bpy.ops.pose.group_unassign:
+
 Remove
    Removes the selected bones from the active bone group.
+
+.. _bpy.ops.pose.group_select:
+
 Select
    Selects the bones in the active bone group.
+
+.. _bpy.ops.pose.group_deselect:
+
 Deselect
    Deselects the bones in the active bone group.
 
-.. seealso::
+.. note::
 
    A single bone can be assigned to a group in the :ref:`Relations panel <bpy.types.PoseBone.bone_group>`.
 
-.. seealso::
+.. tip::
 
    Bones belonging to multiple groups is possible with the *Selection Sets* add-on.

Modified: trunk/blender_docs/manual/animation/armatures/properties/display.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/display.rst	2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/properties/display.rst	2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,7 +1,7 @@
 
-**********************
-Viewport Display Panel
-**********************
+****************
+Viewport Display
+****************
 
 .. admonition:: Reference
    :class: refbox
@@ -14,6 +14,8 @@
 
       The Display panel.
 
+.. _bpy.types.Armature.display_type:
+
 Display As
    This controls the way the bones appear in the 3D Viewport; you have four different visualizations you can select.
 
@@ -99,6 +101,8 @@
 

@@ Diff output truncated at 10240 characters. @@


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