[Bf-docboard-svn] bf-manual: [8167] trunk/blender_docs/manual/animation/armatures: Bones: Add rna references
Aaron Carlisle
noreply at blender.org
Sat Jun 26 01:31:44 CEST 2021
Revision: 8167
https://developer.blender.org/rBM8167
Author: Blendify
Date: 2021-06-26 01:31:44 +0200 (Sat, 26 Jun 2021)
Log Message:
-----------
Bones: Add rna references
Modified Paths:
--------------
trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst
trunk/blender_docs/manual/animation/armatures/properties/display.rst
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -11,15 +11,17 @@
you may want to set the bone roll.
-Recalculate
-===========
+.. _bpy.ops.armature.calculate_roll:
+Recalculate Roll
+================
+
.. admonition:: Reference
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Armature --> Bone Roll --> Recalculate`
- :Shortcut: :kbd:`Ctrl-N`
+ :Menu: :menuselection:`Armature --> Bone Roll --> Recalculate Roll`
+ :Shortcut: :kbd:`Shift-N`
Axis Orientation
Local Tangent
@@ -44,14 +46,14 @@
.. _tool-bone-role:
-Set
-===
+Set Roll
+========
.. admonition:: Reference
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Armature --> Bone Roll --> Set`
+ :Menu: :menuselection:`Armature --> Bone Roll --> Set Roll`
:Shortcut: :kbd:`Ctrl-R`
This is a transform mode where you can edit the roll of all selected bones.
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -33,6 +33,8 @@
previously connected to the deleted Bone.001, is now parented but not connected to Bone.
+.. _bpy.ops.armature.dissolve:
+
Dissolve
========
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.duplicate_move:
*********
Duplicate
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.extrude_move:
*******
Extrude
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.fill:
*******************
Fill Between Joints
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/naming.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -66,14 +66,14 @@
.. _bpy.ops.armature.autoside_names:
-AutoName
-========
+Auto-Name
+=========
.. admonition:: Reference
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Armature --> Names --> AutoName Left/Right, Front/Back, Top/Bottom`
+ :Menu: :menuselection:`Armature --> Names --> Auto-Name Left/Right, Front/Back, Top/Bottom`
The three *AutoName* entries of the :menuselection:`Armature --> Names` menu allow you to
automatically add a suffix to all selected bones, based on the position of their root
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,5 @@
+.. _bpy.ops.armature.parent_set:
+.. _bpy.ops.armature.parent_clear:
*********
Parenting
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.separate:
**************
Separate Bones
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.split:
*****
Split
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.subdivide:
*********
Subdivide
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.switch_direction:
****************
Switch Direction
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.ops.armature.symmetrize:
**********
Symmetrize
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -122,6 +122,8 @@
The same armature in Object Mode and B-Bone visualization, with Bone.004's size scaled up.
+.. _bpy.ops.armature.align:
+
Align Bones
===========
Modified: trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,3 +1,4 @@
+.. _bpy.types.BoneGroups:
***********
Bone Groups
@@ -34,16 +35,16 @@
You can assign a "color theme" to a group (each bone will have these colors).
Remember you have to enable the *Colors* checkbox (*Display* panel) to see these colors.
-Bone Color Set
+Color Set
A select menu.
- - *Default Colors*: The default (gray) colors.
- - *nn* - *Theme Color Set*: One of the twenty Blender presets by the theme.
- - *Custom Set*: A custom set of colors, which is specific to each group.
+ :Default Colors: The default (gray) colors.
+ :*nn* - Theme Color Set: One of the twenty Blender presets by the theme.
+ :Custom Set: A custom set of colors, which is specific to each group.
-Normal
+Regular
The first color field is the color of unselected bones.
-Selected
+Select
The second color field is the outline color of selected bones.
Active
The third color field is the outline color of the active bone.
@@ -57,20 +58,31 @@
In the 3D Viewport, using the :menuselection:`Pose --> Bone Groups` menu entries,
and/or the *Bone Groups* pop-up menu :kbd:`Ctrl-G`, you can:
+.. _bpy.ops.pose.group_assign:
+
Assign
Assigns the selected bones to the active bone group.
It is important to note that a bone can only belong to one group.
+
+.. _bpy.ops.pose.group_unassign:
+
Remove
Removes the selected bones from the active bone group.
+
+.. _bpy.ops.pose.group_select:
+
Select
Selects the bones in the active bone group.
+
+.. _bpy.ops.pose.group_deselect:
+
Deselect
Deselects the bones in the active bone group.
-.. seealso::
+.. note::
A single bone can be assigned to a group in the :ref:`Relations panel <bpy.types.PoseBone.bone_group>`.
-.. seealso::
+.. tip::
Bones belonging to multiple groups is possible with the *Selection Sets* add-on.
Modified: trunk/blender_docs/manual/animation/armatures/properties/display.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/properties/display.rst 2021-06-24 19:14:07 UTC (rev 8166)
+++ trunk/blender_docs/manual/animation/armatures/properties/display.rst 2021-06-25 23:31:44 UTC (rev 8167)
@@ -1,7 +1,7 @@
-**********************
-Viewport Display Panel
-**********************
+****************
+Viewport Display
+****************
.. admonition:: Reference
:class: refbox
@@ -14,6 +14,8 @@
The Display panel.
+.. _bpy.types.Armature.display_type:
+
Display As
This controls the way the bones appear in the 3D Viewport; you have four different visualizations you can select.
@@ -99,6 +101,8 @@
@@ Diff output truncated at 10240 characters. @@
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