[Bf-docboard-svn] bf-manual: [8258] trunk/blender_docs: Cleanup: spelling
Campbell Barton
noreply at blender.org
Wed Jul 28 07:14:35 CEST 2021
Revision: 8258
https://developer.blender.org/rBM8258
Author: campbellbarton
Date: 2021-07-28 07:14:35 +0200 (Wed, 28 Jul 2021)
Log Message:
-----------
Cleanup: spelling
Modified Paths:
--------------
trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
trunk/blender_docs/manual/modeling/modifiers/introduction.rst
trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
trunk/blender_docs/tools_rst/rst_check_spelling_config.py
Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -110,7 +110,7 @@
.. _bpy.ops.wm.blenderkit_login:
Log In
- Log in online on BlenderKit webpage.
+ Log in online on BlenderKit web-page.
.. _bpy.ops.wm.blenderkit_logout:
Modified: trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -169,7 +169,7 @@
----------
Mode
- ITU 601, ITU 709, Jpeg
+ ITU 601, ITU 709, JPEG
Examples
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -45,7 +45,7 @@
The entrywise division of A by B. Division by zero results in zero.
:math:`(A.x / B.x, A.y / B.y, A.z / B.z)`
:Multiply Add:
- The entrywise combination of the multiply and additon operations.
+ The entrywise combination of the multiply and addition operations.
:math:`A * B + C`
:Cross Product: The cross product of A and B.
:Project: The projection of A onto B.
Modified: trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -71,9 +71,9 @@
#. Mark Seams if necessary. See more about :doc:`marking seams </modeling/meshes/uv/unwrapping/seams>`.
#. Select all of the mesh components in the 3D viewport.
-#. Select a UV mapping method from the UV Unwrap menu. Select a method from the dropdown named "UV" under the
+#. Select a UV mapping method from the UV Unwrap menu. Select a method from the drop-down named "UV" under the
proportional editing button in the 3D viewport.
#. Adjust the unwrap settings found in the pop up box at the bottom right of the 3D viewport.
-#. Add a test image to see if there will be any distortion. See
+#. Add a test image to see if there will be any distortion. See
:doc:`Applying Images to UVs </modeling/meshes/uv/applying_image>`.
#. Adjust UVs in the UV editor. See :doc:`Editing UVs </modeling/meshes/uv/editing>`.
Modified: trunk/blender_docs/manual/modeling/modifiers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/introduction.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/modifiers/introduction.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -17,7 +17,7 @@
Modifiers menu.
-They can be added to the active object using the *Add Modifier* dropdown menu at the top of their properties tab.
+They can be added to the active object using the *Add Modifier* drop-down menu at the top of their properties tab.
New modifiers are always added at the bottom of the :ref:`stack <modifier-stack>` (i.e. will be applied last).
There are four types of modifiers:
Modified: trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -75,7 +75,7 @@
so-called "surface curves", by "extruding" this "cross section" in a square pattern,
automatically adjusting the weights of control points to get a perfect circular extrusion
(this also implies closing the surface along the V axis), following exactly the same principle
-as for the *NURBS Tube* or *NURBS Donut* primitives.
+as for the *NURBS Tube* or *NURBS Torus* primitives.
.. _modeling_surface_editing_duplicating:
Modified: trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2021-07-28 05:14:35 UTC (rev 8258)
@@ -46,7 +46,7 @@
:Divide: The entrywise division of A by B. Division by zero results in zero.
:math:`\begin{pmatrix} A_x / B_x \\ A_y / B_y \\ A_z / B_z \end{pmatrix}`
:Multiply Add:
- The entrywise combination of the multiply and additon operations.
+ The entrywise combination of the multiply and addition operations.
:math:`A * B + C`
:Cross Product: The cross product of A and B.
:math:`\begin{pmatrix} A_y \cdot B_z - A_z \cdot B_y \\ A_z \cdot B_x - A_x \cdot B_z \\ A_x \cdot B_y - A_y \cdot B_x \end{pmatrix}`
Modified: trunk/blender_docs/tools_rst/rst_check_spelling_config.py
===================================================================
--- trunk/blender_docs/tools_rst/rst_check_spelling_config.py 2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/tools_rst/rst_check_spelling_config.py 2021-07-28 05:14:35 UTC (rev 8258)
@@ -27,6 +27,7 @@
"recurse",
"screencast",
"selectability",
+ "stylization",
"subclass", "subclasses", "subclassing",
"subdirectory",
"unregister",
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