[Bf-docboard-svn] bf-manual: [8258] trunk/blender_docs: Cleanup: spelling

Campbell Barton noreply at blender.org
Wed Jul 28 07:14:35 CEST 2021


Revision: 8258
          https://developer.blender.org/rBM8258
Author:   campbellbarton
Date:     2021-07-28 07:14:35 +0200 (Wed, 28 Jul 2021)
Log Message:
-----------
Cleanup: spelling

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
    trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
    trunk/blender_docs/tools_rst/rst_check_spelling_config.py

Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -110,7 +110,7 @@
 .. _bpy.ops.wm.blenderkit_login:
 
 Log In
-   Log in online on BlenderKit webpage.
+   Log in online on BlenderKit web-page.
 
 .. _bpy.ops.wm.blenderkit_logout:
 

Modified: trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/compositing/types/converter/combine_separate.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -169,7 +169,7 @@
 ----------
 
 Mode
-   ITU 601, ITU 709, Jpeg
+   ITU 601, ITU 709, JPEG
 
 
 Examples

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -45,7 +45,7 @@
       The entrywise division of A by B. Division by zero results in zero.
       :math:`(A.x / B.x, A.y / B.y, A.z / B.z)`
    :Multiply Add:
-      The entrywise combination of the multiply and additon operations.
+      The entrywise combination of the multiply and addition operations.
       :math:`A * B + C`
    :Cross Product: The cross product of A and B.
    :Project: The projection of A onto B.

Modified: trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -71,9 +71,9 @@
 
 #. Mark Seams if necessary. See more about :doc:`marking seams </modeling/meshes/uv/unwrapping/seams>`.
 #. Select all of the mesh components in the 3D viewport.
-#. Select a UV mapping method from the UV Unwrap menu. Select a method from the dropdown named "UV" under the 
+#. Select a UV mapping method from the UV Unwrap menu. Select a method from the drop-down named "UV" under the
    proportional editing button in the 3D viewport.
 #. Adjust the unwrap settings found in the pop up box at the bottom right of the 3D viewport.
-#. Add a test image to see if there will be any distortion. See 
+#. Add a test image to see if there will be any distortion. See
    :doc:`Applying Images to UVs </modeling/meshes/uv/applying_image>`.
 #. Adjust UVs in the UV editor. See :doc:`Editing UVs </modeling/meshes/uv/editing>`.

Modified: trunk/blender_docs/manual/modeling/modifiers/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/introduction.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/modifiers/introduction.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -17,7 +17,7 @@
 
    Modifiers menu.
 
-They can be added to the active object using the *Add Modifier* dropdown menu at the top of their properties tab.
+They can be added to the active object using the *Add Modifier* drop-down menu at the top of their properties tab.
 New modifiers are always added at the bottom of the :ref:`stack <modifier-stack>` (i.e. will be applied last).
 
 There are four types of modifiers:

Modified: trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -75,7 +75,7 @@
 so-called "surface curves", by "extruding" this "cross section" in a square pattern,
 automatically adjusting the weights of control points to get a perfect circular extrusion
 (this also implies closing the surface along the V axis), following exactly the same principle
-as for the *NURBS Tube* or *NURBS Donut* primitives.
+as for the *NURBS Tube* or *NURBS Torus* primitives.
 
 
 .. _modeling_surface_editing_duplicating:

Modified: trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst	2021-07-28 05:14:35 UTC (rev 8258)
@@ -46,7 +46,7 @@
    :Divide: The entrywise division of A by B. Division by zero results in zero.
       :math:`\begin{pmatrix} A_x / B_x \\ A_y / B_y \\ A_z / B_z \end{pmatrix}`
    :Multiply Add:
-      The entrywise combination of the multiply and additon operations.
+      The entrywise combination of the multiply and addition operations.
       :math:`A * B + C`
    :Cross Product: The cross product of A and B.
       :math:`\begin{pmatrix} A_y \cdot B_z - A_z \cdot B_y \\ A_z \cdot B_x - A_x \cdot B_z \\ A_x \cdot B_y - A_y \cdot B_x \end{pmatrix}`

Modified: trunk/blender_docs/tools_rst/rst_check_spelling_config.py
===================================================================
--- trunk/blender_docs/tools_rst/rst_check_spelling_config.py	2021-07-28 05:05:54 UTC (rev 8257)
+++ trunk/blender_docs/tools_rst/rst_check_spelling_config.py	2021-07-28 05:14:35 UTC (rev 8258)
@@ -27,6 +27,7 @@
     "recurse",
     "screencast",
     "selectability",
+    "stylization",
     "subclass", "subclasses", "subclassing",
     "subdirectory",
     "unregister",



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