[Bf-docboard-svn] bf-manual: [8257] trunk/blender_docs/manual: Cleanup: syntax error & line length

Campbell Barton noreply at blender.org
Wed Jul 28 07:05:54 CEST 2021


Revision: 8257
          https://developer.blender.org/rBM8257
Author:   campbellbarton
Date:     2021-07-28 07:05:54 +0200 (Wed, 28 Jul 2021)
Log Message:
-----------
Cleanup: syntax error & line length

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/anim_nuke_chan.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst

Modified: trunk/blender_docs/manual/addons/import_export/anim_nuke_chan.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/anim_nuke_chan.rst	2021-07-28 05:03:38 UTC (rev 8256)
+++ trunk/blender_docs/manual/addons/import_export/anim_nuke_chan.rst	2021-07-28 05:05:54 UTC (rev 8257)
@@ -32,7 +32,7 @@
 The add-on gets the currently active object (works in Object Mode only) and
 saves/loads its transformations from or to a simple ASCII file, through the whole animation range
 (set either in the Timeline or in the render settings). All you need to do is to select an object
-and run the add-on in :menuselection:`File --> Import/Export --> Nuke(*.chan)`.
+and run the add-on in :menuselection:`File --> Import/Export --> Nuke (.chan)`.
 
 Note that Chan saves only the raw property values (``rotation_x``, ``rotation_y``, ``rotation_z``, etc.),
 so you have to mind the rotation order. In other words --

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst	2021-07-28 05:03:38 UTC (rev 8256)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst	2021-07-28 05:05:54 UTC (rev 8257)
@@ -28,7 +28,8 @@
    Maximum distance that the vertices must have each other to be merged.
 
 Only Loose Edges :guilabel:`Connected Mode`
-   Only collapse short edges which are not adjacent to any face. This is useful for example to stich the seams used in cloth simulations.
+   Only collapse short edges which are not adjacent to any face.
+   This is useful for example to stich the seams used in cloth simulations.
 
 Vertex Group
    When the *Vertex Group* option is selected, only vertices with weight above zero will be affected by the modifier.



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