[Bf-docboard-svn] bf-manual: [7596] trunk/blender_docs/manual/modeling/meshes/tools/spin.rst: Update Spin tool page to reflect changes made in recent versions of Blender
Alaska
noreply at blender.org
Fri Jan 15 22:42:05 CET 2021
Revision: 7596
https://developer.blender.org/rBM7596
Author: Alaska
Date: 2021-01-15 22:42:05 +0100 (Fri, 15 Jan 2021)
Log Message:
-----------
Update Spin tool page to reflect changes made in recent versions of Blender
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/tools/spin.rst
Modified: trunk/blender_docs/manual/modeling/meshes/tools/spin.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/spin.rst 2021-01-15 21:06:13 UTC (rev 7595)
+++ trunk/blender_docs/manual/modeling/meshes/tools/spin.rst 2021-01-15 21:42:05 UTC (rev 7596)
@@ -10,7 +10,6 @@
:Mode: Edit Mode
:Tool: :menuselection:`Toolbar --> Spin`
- :Hotkey: :kbd:`Alt-R`
The *Spin* tool extrudes (or duplicates it if the selection is manifold) the selected elements,
rotating around a specific point and axis.
@@ -68,8 +67,6 @@
If you are modeling a hollow object, it is a good idea to thicken the outline.
Fig. :ref:`fig-mesh-spin-glass` shows the profile for a wine glass we will model as a demonstration.
-Go to *Edit Mode* and select all the vertices of the Profile with :kbd:`A`.
-
We will be rotating the object around the cursor in the top view,
so switch to the top view with :kbd:`Numpad7`.
@@ -80,15 +77,12 @@
Glass profile, top view in Edit Mode, just before spinning.
-Place the cursor along the center of the profile by selecting one of the vertices along the center,
-and snapping the 3D cursor to that location with :menuselection:`Mesh --> Cursor --> Selection`.
-(Fig. :ref:`fig-mesh-spin-glass-top`)
-shows the wine glass profile from top view, with the cursor correctly positioned.
+Place the cursor along the center of the profile by entering edit mode and selecting one of the vertices along the center,
+and snapping the 3D cursor to that location with :menuselection:`Mesh --> Snap --> Cursor to Selection`.
+(Fig. :ref:`fig-mesh-spin-glass-top`) shows the wine glass profile from top view, with the cursor correctly positioned.
-Click the *Spin* button. If you have more than one 3D Viewport open, the cursor will
-change to an arrow with a question mark and you will have to click in the area containing
-the top view before continuing. If you have only one 3D Viewport open,
-the spin will happen immediately. Fig. :ref:`fig-mesh-spin-profile` shows the result of a successful spin.
+Select all the vertices with :kbd:`A` and select the *Spin* tool from the :menuselection:`Toolbar`
+and use the Gizmo to spin the vertices. Fig. :ref:`fig-mesh-spin-profile` shows the result of a successful spin.
Angle
@@ -148,20 +142,16 @@
.. note:: Merging Two Vertices into One
- To merge (weld) two vertices together, select both of them by :kbd:`Shift-RMB`
+ To merge (weld) two vertices together, select both of them by :kbd:`Shift-LMB`
clicking on them. Press :kbd:`S` to start scaling and hold down :kbd:`Ctrl`
while scaling to scale the points down to 0 units in the X, Y and Z axis. :kbd:`LMB`
- to complete the scaling operation and click the *Merge by Distance* button in
- the Toolbar in *Edit Mode* (also available with :menuselection:`Context Menu --> Merge by Distance`).
+ to complete the scaling operation and click :menuselection:`Mesh --> Merge --> By Distance`
+ to merge the vertices. Alternatively, you can use :menuselection:`Context Menu --> Merge Vertices` (or :kbd:`M`).
+ Then, in the new pop-up menu, choose to merge :menuselection:`By Distance`.
- Alternatively, you can use :menuselection:`Context Menu --> Merge` from the same context menu
- (or :kbd:`Alt-M`). Then, in the new pop-up menu, choose whether the merged vertex will
- be at the center of the selected vertices or at the 3D cursor.
- The first choice is better in our case!
-
Recalculate Normals
-------------------
All that remains now is to recalculate the normals to the outside by selecting all vertices,
-pressing :kbd:`Ctrl-N` and validating *Recalculate Normals Outside* in the pop-up menu.
+pressing :kbd:`Alt-N` and validating *Recalculate Normals Outside* in the pop-up menu.
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