[Bf-docboard-svn] bf-manual: [7595] trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst: Fix T84751: Incorrect keyboard shortcuts on 'Extrude to Cursor' page

Alaska noreply at blender.org
Fri Jan 15 22:06:13 CET 2021


Revision: 7595
          https://developer.blender.org/rBM7595
Author:   Alaska
Date:     2021-01-15 22:06:13 +0100 (Fri, 15 Jan 2021)
Log Message:
-----------
Fix T84751: Incorrect keyboard shortcuts on 'Extrude to Cursor' page

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst

Modified: trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-01-15 20:32:51 UTC (rev 7594)
+++ trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst	2021-01-15 21:06:13 UTC (rev 7595)
@@ -8,17 +8,17 @@
    :class: refbox
 
    :Mode:      Edit Mode
-   :Hotkey:    :kbd:`Ctrl-LMB`
+   :Hotkey:    :kbd:`Ctrl-RMB`
 
-Interactively places new vertices with :kbd:`Ctrl-LMB` at the mouse cursor position.
+Interactively places new vertices with :kbd:`Ctrl-RMB` at the mouse cursor position.
 
-The most basic element, a vertex, can be added with a :kbd:`Ctrl-LMB` click
+The most basic element, a vertex, can be added with a :kbd:`Ctrl-RMB` click
 when no other vertices are selected.
 Because the camera space (computer screen) is two-dimensional,
 Blender cannot determine all three vertex coordinates from a single mouse click,
 so the new vertex is placed at the depth of the 3D cursor.
 
-To create interconnected vertices, you can add a vertex and continuously make subsequent :kbd:`Ctrl-LMB`
+To create interconnected vertices, you can add a vertex and continuously make subsequent :kbd:`Ctrl-RMB`
 operations with the last vertex selected.
 This will link the last selected vertex with the vertex created at the mouse position with an edge
 (see Fig. :ref:`fig-mesh-basics-add-one`),
@@ -38,7 +38,7 @@
 
    Quad from an Edge with source automatically rotated.
 
-If you have two vertices selected and already connected with an edge, :kbd:`Ctrl-LMB` click
+If you have two vertices selected and already connected with an edge, :kbd:`Ctrl-RMB` click
 will create a planar face, also known as a quad. Blender will follow your mouse cursor
 and will use the planar view from your viewport to create those quads.
 
@@ -48,22 +48,22 @@
 this angle using the last positive and negative position of the last X and Y coordinates
 and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule)
 between the recently created edge and the last two, Blender will wrap the faces.
-But if you do not want Blender to rotate and smooth edges automatically when extruding from :kbd:`Ctrl-LMB`,
-you can also inhibit Blender from rotating sources using the shortcut :kbd:`Shift-Ctrl-LMB`.
+But if you do not want Blender to rotate and smooth edges automatically when extruding from :kbd:`Ctrl-RMB`,
+you can also inhibit Blender from rotating sources using the shortcut :kbd:`Shift-Ctrl-RMB`.
 In this case, Blender will not rotate the source dividing the angle between those edges when creating a face.
 
 For both cases, Blender will inform the user about the source rotation during the creation process.
-If you look at the :ref:`ui-undo-redo-adjust-last-operation` panel and press :kbd:`Ctrl-LMB`,
-you will see that the Rotate Source is automatically checked and if :kbd:`Shift-Ctrl-LMB` is used,
+If you look at the :ref:`ui-undo-redo-adjust-last-operation` panel and press :kbd:`Ctrl-RMB`,
+you will see that the Rotate Source is automatically checked and if :kbd:`Shift-Ctrl-RMB` is used,
 it will be automatically unchecked.
 
-If you have three or more vertices selected, and :kbd:`Ctrl-LMB` click,
+If you have three or more vertices selected, and :kbd:`Ctrl-RMB` click,
 you will also create planar faces, but along the vertices selected, following the direction of the cursor.
 This operation is similar to an extrude operation.
 
 .. tip::
 
-   When adding objects with :kbd:`Ctrl-LMB`, the extrusions of the selected elements,
-   being vertices, edges and faces with the :kbd:`Ctrl-LMB`, are viewport dependent.
+   When adding objects with :kbd:`Ctrl-RMB`, the extrusions of the selected elements,
+   being vertices, edges and faces with the :kbd:`Ctrl-RMB`, are viewport dependent.
    This means, once you change your viewport, for example, from top to left, bottom or right,
    the extrusion direction will also follow your viewport and align the extrusions with your planar view.



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