[Bf-docboard-svn] bf-manual: [7597] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Sat Jan 16 02:16:11 CET 2021


Revision: 7597
          https://developer.blender.org/rBM7597
Author:   TobiasH
Date:     2021-01-16 02:16:11 +0100 (Sat, 16 Jan 2021)
Log Message:
-----------
some fixes
fix indents

Modified Paths:
--------------
    trunk/blender_docs/manual/about/contribute/install/linux.rst
    trunk/blender_docs/manual/about/contribute/install/macos.rst
    trunk/blender_docs/manual/about/contribute/translations/add_language.rst
    trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
    trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
    trunk/blender_docs/manual/addons/materials/material_utils.rst
    trunk/blender_docs/manual/animation/constraints/interface/common.rst
    trunk/blender_docs/manual/animation/constraints/transform/limit_distance.rst
    trunk/blender_docs/manual/animation/motion_paths.rst
    trunk/blender_docs/manual/compositing/types/matte/cryptomatte.rst
    trunk/blender_docs/manual/editors/image/introduction.rst
    trunk/blender_docs/manual/editors/preferences/animation.rst
    trunk/blender_docs/manual/getting_started/configuration/defaults.rst
    trunk/blender_docs/manual/grease_pencil/materials/grease_pencil_shader.rst
    trunk/blender_docs/manual/grease_pencil/modes/vertex_paint/tool_settings/brush.rst
    trunk/blender_docs/manual/interface/undo_redo.rst
    trunk/blender_docs/manual/interface/window_system/splash.rst
    trunk/blender_docs/manual/interface/window_system/topbar.rst
    trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
    trunk/blender_docs/manual/modeling/curves/tools/draw.rst
    trunk/blender_docs/manual/modeling/meshes/tools/spin.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/simple_deform.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/weight_edit.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/align_rotation_to_vector.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_rotate.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_scale.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_translate.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/float_compare.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst
    trunk/blender_docs/manual/movie_clip/tracking/introduction.rst
    trunk/blender_docs/manual/physics/cloth/settings/shape.rst
    trunk/blender_docs/manual/physics/collision.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
    trunk/blender_docs/manual/render/cycles/baking.rst
    trunk/blender_docs/manual/render/layers/denoising.rst
    trunk/blender_docs/manual/render/layers/introduction.rst
    trunk/blender_docs/manual/render/layers/passes.rst
    trunk/blender_docs/manual/render/layers/view_layer.rst
    trunk/blender_docs/manual/render/shader_nodes/introduction.rst
    trunk/blender_docs/manual/render/shader_nodes/output/aov.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
    trunk/blender_docs/manual/render/shader_nodes/vector/mapping.rst
    trunk/blender_docs/manual/scene_layout/object/editing/cleanup.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/editing.rst
    trunk/blender_docs/manual/video_editing/sequencer/sidebar/cache.rst
    trunk/blender_docs/manual/video_editing/sequencer/sidebar/proxy.rst

Modified: trunk/blender_docs/manual/about/contribute/install/linux.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/install/linux.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/about/contribute/install/linux.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -38,8 +38,8 @@
 
 Simply check out the Blender Manual's repository using::
 
-      cd ~
-      svn checkout https://svn.blender.org/svnroot/bf-manual/trunk/blender_docs
+   cd ~
+   svn checkout https://svn.blender.org/svnroot/bf-manual/trunk/blender_docs
 
 The repository will now be downloaded which may take a few minutes depending on your internet connection.
 

Modified: trunk/blender_docs/manual/about/contribute/install/macos.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/install/macos.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/about/contribute/install/macos.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -31,8 +31,8 @@
 
 Simply check out the Blender Manual's repository using::
 
-      cd ~
-      svn checkout https://svn.blender.org/svnroot/bf-manual/trunk/blender_docs
+   cd ~
+   svn checkout https://svn.blender.org/svnroot/bf-manual/trunk/blender_docs
 
 The repository will now be downloaded which may take a few minutes depending on your internet connection.
 

Modified: trunk/blender_docs/manual/about/contribute/translations/add_language.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/translations/add_language.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/about/contribute/translations/add_language.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -107,20 +107,20 @@
 
 #. From the ``blender_docs`` directory to generate a set of files for ``fr`` language::
 
-         make gettext
-         sphinx-intl update -p build/locale -l fr
+      make gettext
+      sphinx-intl update -p build/locale -l fr
 
    These files are still in English only, with all ``msgstr`` entries blank.
 
 #. Submit new set of files to the central repository::
 
-         cd locale
-         svn add fr
-         svn commit --username <your username> -m "Initial commit language set of files for French"
+      cd locale
+      svn add fr
+      svn commit --username <your username> -m "Initial commit language set of files for French"
 
 #. You don't need all other languages being there, so remove the locale directory for the time being::
 
-         rm -fr locale
+      rm -fr locale
 
    We will download this new set of language as guided in the next section.
 
@@ -130,8 +130,8 @@
      to make it more convenient for changing or scripting batch/shell commands
      for the process of translation and reviewing results::
 
-         export BLENDER_MAN_EN=$HOME/<directory to make file directory above>/blender_docs
-         export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
+        export BLENDER_MAN_EN=$HOME/<directory to make file directory above>/blender_docs
+        export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
 
    - Newly generated files will contain some placeholders for authors and revision dates etc.
      If you find the job of replacing them repetitive, make use of the script ``change_placeholders.sh``

Modified: trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -30,7 +30,7 @@
 This panel provides some common navigation tools and emulates the numpad hotkeys.
 
 View Global/Local
-    Switch Global/Local view.
+   Switch Global/Local view.
 View Perspective/Orthographic
    Switch perspective/orthographic view mode.
 View Camera

Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -65,11 +65,11 @@
 Actions that can be performed in the Assetbar:
 
 - Drag and dropping an object or material directly into the scene.
-- Click a item to link/append it to the scene.
+- Click on an item to link/append it to the scene.
 - Open the context menu of a item for further interaction:
 
   Open Authors Website
-      Opens the link that the author has specified in a web browser.
+     Opens the link that the author has specified in a web browser.
   Show Assets by Author
      Shows all assets uploaded by the author of the selected 3D model.
   Replace Active Models
@@ -266,7 +266,7 @@
 
 Perpendicular Snap
    Limit snapping if the angle is close to perpendicular angles to become exactly perpendicular.
-   Useful for placing lamps on curved ceilings, or placing trees on slopes and similar cases.
+   Useful for placing lamps on curved ceilings, or placing trees on slopes, or similar cases.
 
 .. _bpy.data.scenes.blenderkit_models.perpendicular_snap_treshold:
 
@@ -324,7 +324,7 @@
 Auto-Map
    Add cube mapping UV to the object after drag-and-drop.
    This allows most materials to be applied instantly to any mesh.
-   BlenderKit generates a new UV map called 'automap', and doesn't replace your previous UV maps.
+   BlenderKit generates a new UV map called 'automap' and doesn't replace your previous UV maps.
    It also resets the texture space of the target object to (1, 1, 1)
    which enables most procedural materials to have correct scaling.
 
@@ -433,7 +433,7 @@
    finished mesh topology as start for modeling or similar:
 
    :Finished:
-      For the public database. The asset should always be ready for rendering.
+      For the public database, the asset should always be ready for rendering.
       Assets without materials aren't accepted into the public database.
    :Template:
       Templates are models that have general usability and have a clear description of how
@@ -510,13 +510,13 @@
 
 Pure PBR Compatible
    The asset is meets the `PBR standard <https://www.blenderkit.com/docs/pure-pbr-assetes>`__.
-   This means only image textures are used with no procedural textures and
-   no color correction, only PBR shaders are used.
+   This means only image textures are used with no procedural textures,
+   no color correction, and only PBR shaders are used.
 
 .. _bpy.data.materials.blenderkit.uv:
 
 Needs UV
-   Requires an UV set.
+   Requires a UV set.
 
 .. _bpy.data.materials.blenderkit.animated:
 
@@ -530,8 +530,8 @@
    This value is very important so that the materials apply with correct scale.
 
 Thumbnail
-   Path to the thumbnail (512×512 px JPG image).
-   Needs always to be the image generated with the BlenderKit thumbnail generator, or with the same look.
+   Path to the thumbnail (512×512 px sized JPG image).
+   Needs always to be the image generated with the BlenderKit thumbnail generator or with the same look.
    Only exceptions are special effects like fire.
 
 .. _bpy.ops.object.blenderkit_material_thumbnail:

Modified: trunk/blender_docs/manual/addons/materials/material_utils.rst
===================================================================
--- trunk/blender_docs/manual/addons/materials/material_utils.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/addons/materials/material_utils.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -15,7 +15,7 @@
 - Click Material then Material Utilities to enable the script.
 
 Add-ons Preferences
-  Choose the default settings for the add-ons actions here.
+   Choose the default settings for the add-ons actions here.
 
 
 Interface

Modified: trunk/blender_docs/manual/animation/constraints/interface/common.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/interface/common.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/animation/constraints/interface/common.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -106,9 +106,9 @@
    *Pose Space* will have the same effect as *World Space*.
 
 Custom Space
-   The position and orientation is evaluated relative to the current position and orientation of an
-   arbitrary object or bone that is specified via additional input fields that appear when this option
-   is selected. This can be used to evaluate the constraint using an arbitrary coordinate system.
+   The position and orientation is evaluated relative to the current position and orientation of
+   an arbitrary object or bone that is specified via additional input fields that appear when this option is selected.
+   This can be used to evaluate the constraint using an arbitrary coordinate system.
 
 
 .. _bpy.types.constraint.influence:

Modified: trunk/blender_docs/manual/animation/constraints/transform/limit_distance.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/transform/limit_distance.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/animation/constraints/transform/limit_distance.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -63,10 +63,12 @@
    See :ref:`common constraint properties <bpy.types.constraint.influence>` for more information.
 
 .. tip::
+
    Evaluating both owner and target in a :ref:`Custom Space <rigging-constraints-interface-common-space-types>`
    using the root bone or any other suitable parent bone will automatically scale the effective distance with
    the relevant part of the rig.
 
+
 Example
 =======
 

Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst	2021-01-15 21:42:05 UTC (rev 7596)
+++ trunk/blender_docs/manual/animation/motion_paths.rst	2021-01-16 01:16:11 UTC (rev 7597)
@@ -64,7 +64,7 @@
       Display paths of points within specified range.
 
       Clock Button
-        Updates the display frame range from the scene frame range.
+         Updates the display frame range from the scene frame range.
 Frame Range
    Before, After
       Number of frames to show before and after the current frame


@@ Diff output truncated at 10240 characters. @@


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