[Bf-docboard-svn] bf-manual: [7526] trunk/blender_docs/manual: Modifiers: Create Simple Pages for modifiers that are also physics

Aaron Carlisle noreply at blender.org
Sun Jan 3 04:42:18 CET 2021


Revision: 7526
          https://developer.blender.org/rBM7526
Author:   Blendify
Date:     2021-01-03 04:42:17 +0100 (Sun, 03 Jan 2021)
Log Message:
-----------
Modifiers: Create Simple Pages for modifiers that are also physics

This should fix T83973

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/index.rst
    trunk/blender_docs/manual/physics/particles/emitter/emission.rst

Added Paths:
-----------
    trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/dynamic_paint.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/soft_body.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/index.rst	2021-01-03 02:33:02 UTC (rev 7525)
+++ trunk/blender_docs/manual/modeling/modifiers/index.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -90,13 +90,12 @@
 .. toctree::
    :maxdepth: 1
 
-   /physics/cloth/index.rst
-   /physics/collision.rst
-   /physics/dynamic_paint/index.rst
+   physics/cloth.rst
+   physics/collision.rst
+   physics/dynamic_paint.rst
    physics/explode.rst
-   /physics/fluid/index.rst
+   physics/fluid.rst
    physics/ocean.rst
    physics/particle_instance.rst
-   /physics/particles/index.rst
-   /physics/soft_body/index.rst
-
+   physics/particle_system.rst
+   physics/soft_body.rst

Added: trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,35 @@
+.. index:: Modeling Modifiers; Cloth Modifier
+
+**************
+Cloth Modifier
+**************
+
+The Cloth modifier is a container for a :doc:`Cloth Physics </physics/cloth/index>` simulation.
+It can be useful for example, to simulate on a low-poly mesh then add a
+:doc:`/modeling/modifiers/generate/subdivision_surface` after the cloth modifier
+to improve the visual quality of the cloth without drastically increasing simulation times.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Physics Properties* tab.
+See the :doc:`Cloth Physics Properties </physics/cloth/settings/index>` for more information.
+
+
+Example
+=======
+
+.. list-table::
+
+   * - .. figure:: /images/physics_cloth_introduction_example1.jpg
+
+          Cloth example.
+
+     - .. figure:: /images/physics_cloth_introduction_oncarved-wood.jpg
+
+          Cloth on carved wooden men (made by motorsep).
+
+     - .. figure:: /images/physics_cloth_introduction_example2.jpg
+
+          Cloth example.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/cloth.rst
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Added: svn:eol-style
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+native
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Added: trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,26 @@
+.. index:: Modeling Modifiers; Collision Modifier
+
+******************
+Collision Modifier
+******************
+
+The Collision modifier is a container for a :doc:`Collision Physics </physics/collision/>`.
+Collision physics provide interaction and awareness between different physics simulations.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Physics Properties* tab.
+See the :doc:`Collision Physics Properties </physics/cloth/settings/index>` for more information.
+
+
+Example
+=======
+
+.. figure:: /images/physics_collision_defected-particles.png
+
+   Deflected particles.
+
+Here is a *Meta* object, using Instancing Vertices to a particle system emitting downwards,
+and deflected by a mesh cube.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/collision.rst
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Added: svn:eol-style
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Added: trunk/blender_docs/manual/modeling/modifiers/physics/dynamic_paint.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/dynamic_paint.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/dynamic_paint.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,14 @@
+.. index:: Modeling Modifiers; Dynamic Paint Modifier
+
+**********************
+Dynamic Paint Modifier
+**********************
+
+The Dynamic Paint modifier is a container for a :doc:`Dynamic Paint Physics </physics/cloth/index>` simulation.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Physics Properties* tab.
+See the :doc:`Dynamic Paint Physics Properties </physics/dynamic_paint/index>` for more information.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/dynamic_paint.rst
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Added: svn:eol-style
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Added: trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,26 @@
+.. index:: Modeling Modifiers; Fluid Modifier
+
+**************
+Fluid Modifier
+**************
+
+The Fluid modifier is a container for a :doc:`Fluid Physics </physics/fluid/index>` simulation.
+It can be useful for example, to simulate on a low-poly mesh then add a
+:doc:`/modeling/modifiers/generate/subdivision_surface` after the Fluid modifier
+to improve the visual quality of the fluid without drastically increasing simulation times.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Physics Properties* tab.
+See the :doc:`Fluid Physics Properties </physics/fluid/index>` for more information.
+
+
+Example
+=======
+
+.. figure:: /images/physics_fluid_introduction_liquid-example.png
+   :align: center
+
+   Example of a liquid simulation.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/fluid.rst
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Added: trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,28 @@
+.. index:: Modeling Modifiers; Particle System Modifier
+
+************************
+Particle System Modifier
+************************
+
+The Particle System modifier is a container for :doc:`Particle Systems </physics/particles/index>`.
+
+.. note::
+
+   By default the Particle System modifier does not take into account the :ref:`modifier stack <modifier-stack>`.
+   Make sure to enable :ref:`Use Modifier Stack <bpy.types.ParticleSettings.use_modifier_stack>`
+   in the Particle properties if you want Particle System modifier to take other modifiers into account.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Particle Properties* tab.
+See the :doc:`Particle Systems Properties </physics/particles/index>` for more information.
+
+
+Example
+=======
+
+.. figure:: /images/physics_particles_introduction_fur-example.jpg
+
+   Some fur made from particles.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/particle_system.rst
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Added: trunk/blender_docs/manual/modeling/modifiers/physics/soft_body.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/soft_body.rst	                        (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/soft_body.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -0,0 +1,22 @@
+.. index:: Modeling Modifiers; Soft Body Modifier
+
+******************
+Soft Body Modifier
+******************
+
+The Soft Body modifier is a container for a :doc:`Soft Body Physics </physics/fluid/index>` simulation.
+
+
+Options
+=======
+
+As the modifier is only a container its actual options are configured in the *Physics Properties* tab.
+See the :doc:`Soft Body Physics Properties </physics/soft_body/settings/index>` for more information.
+
+
+Example
+=======
+
+.. figure:: /images/physics_soft-body_introduction_windcone.jpg
+
+   The wind cone is a soft body, as the suspension.


Property changes on: trunk/blender_docs/manual/modeling/modifiers/physics/soft_body.rst
___________________________________________________________________
Added: svn:eol-style
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Modified: trunk/blender_docs/manual/physics/particles/emitter/emission.rst
===================================================================
--- trunk/blender_docs/manual/physics/particles/emitter/emission.rst	2021-01-03 02:33:02 UTC (rev 7525)
+++ trunk/blender_docs/manual/physics/particles/emitter/emission.rst	2021-01-03 03:42:17 UTC (rev 7526)
@@ -73,6 +73,8 @@
          Some modifiers like the Edge Split Modifier break up the surface,
          in which case volume emission will not work correctly!
 
+.. _bpy.types.ParticleSettings.use_modifier_stack:
+
 Use Modifier Stack
    Take any :doc:`Modifiers </modeling/modifiers/introduction>` above the Particle Modifier
    in the :ref:`modifier stack <modifier-stack>` into account when emitting particles,



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