[Bf-docboard-svn] bf-manual-translations: [6010] trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes: sk - /modeling/meshes/editing/edge/

Jozef Matta noreply at blender.org
Sun Feb 28 09:04:30 CET 2021


Revision: 6010
          https://developer.blender.org/rBMT6010
Author:   pegas923
Date:     2021-02-28 09:04:30 +0100 (Sun, 28 Feb 2021)
Log Message:
-----------
sk - /modeling/meshes/editing/edge/

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/bridge_edge_loops.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/edge_data.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/edge_slide.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/extrude_edges.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/index.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/loopcut_slide.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/offset_edge_slide.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/rotate_edge.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/screw.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/subdivide.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/subdivide_edge_ring.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/unsubdivide.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/selecting/introduction.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po	2021-02-26 20:28:14 UTC (rev 6009)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po	2021-02-28 08:04:30 UTC (rev 6010)
@@ -4,520 +4,619 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2021-01-02 13:58-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2021-02-26 10:55+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:6
 msgid "Bevel Edges"
-msgstr ""
+msgstr "Skosiť hrany"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:8
 msgid "Reference"
-msgstr ""
+msgstr "Referencia"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst
 msgid "Mode"
-msgstr ""
+msgstr "Režim"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:11
 msgid "Edit Mode"
-msgstr ""
+msgstr "Režim editácie"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst
 msgid "Menu"
-msgstr ""
+msgstr "Ponuka"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:12
 msgid ":menuselection:`Edge --> Bevel Edges`"
-msgstr ""
+msgstr ":menuselection:`Hrany --> Skosiť hrany`"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst
 msgid "Hotkey"
-msgstr ""
+msgstr "Klávesová skratka"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:13
 msgid ":kbd:`Ctrl-B`"
-msgstr ""
+msgstr ":kbd:`Ctrl-B`"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:14
 msgid ":menuselection:`Vertex --> Bevel Vertices` (vertex bevel)"
-msgstr ""
+msgstr ":menuselection:`Vrchol --> Skosiť vrcholy` (skosenie vrcholov)"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:15
 msgid ":kbd:`Shift-Ctrl-B` (vertex bevel)"
-msgstr ""
+msgstr ":kbd:`Shift-Ctrl-B` (skosenie vrcholov)"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:17
 msgid ""
-"The *Bevel* tool allows you to create chamfered or rounded corners on "
-"geometry. A bevel is an effect that smooths out edges and corners."
+"The *Bevel* tool allows you to create chamfered or rounded corners on geometry. "
+"A bevel is an effect that smooths out edges and corners."
 msgstr ""
+"Nástroj *Skosenie* umožňuje vytvárať na geometrii skosené alebo zaoblené rohy. "
+"Skosenie je efekt, ktorý vyhladzuje hrany a rohy."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:20
 msgid ""
-"Real world edges are very seldom exactly sharp. Not even a knife blade "
-"edge can be considered perfectly sharp. Most edges are intentionally "
-"beveled for mechanical and practical reasons."
+"Real world edges are very seldom exactly sharp. Not even a knife blade edge can "
+"be considered perfectly sharp. Most edges are intentionally beveled for "
+"mechanical and practical reasons."
 msgstr ""
+"Hrany skutočného sveta sú veľmi zriedka presne ostré. Ani ostrie noža nemožno "
+"považovať za dokonale ostré. Väčšina hrán je zámerne skosená z mechanických a "
+"praktických dôvodov."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:24
 msgid ""
-"Bevels are also useful for giving realism to non-organic models. In the "
-"real world, the blunt edges on objects catch the light and change the "
-"shading around the edges. This gives a solid, realistic look, as opposed "
-"to un-beveled objects which can look too perfect."
+"Bevels are also useful for giving realism to non-organic models. In the real "
+"world, the blunt edges on objects catch the light and change the shading around "
+"the edges. This gives a solid, realistic look, as opposed to un-beveled objects "
+"which can look too perfect."
 msgstr ""
+"Skosenia sú tiež užitočné na dodanie realizmu neorganickým modelom. V skutočnom "
+"svete tupé hrany na objektoch zachytávajú svetlo a menia tieňovanie okolo hrán. "
+"To dáva plný, realistický vzhľad, na rozdiel od neskosených predmetov, ktoré "
+"môžu vyzerať príliš dokonale."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:31
 msgid "Cubes with and without bevel."
-msgstr ""
+msgstr "Kocky so skosením aj bez skosenia."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:35
 msgid "Usage"
-msgstr ""
+msgstr "Použitie"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:37
 msgid ""
-"The *Bevel Edges* tool works only on selected edges with exactly two "
-"adjacent faces. It will recognize any edges included in a vertex or face "
-"selection as well, and perform the bevel the same as if those edges were "
-"explicitly selected. In \"vertex only\" mode, the *Bevel Vertices* tool "
-"works on selected vertices instead of edges, and there is no requirement "
-"about having any adjacent faces. The *Bevel* tool smooths the edges "
-"and/or \"corners\" (vertices) by replacing them with faces making smooth "
-"profiles with a specified number of *segments* (see the options below for"
-" details about the bevel algorithm)."
+"The *Bevel Edges* tool works only on selected edges with exactly two adjacent "
+"faces. It will recognize any edges included in a vertex or face selection as "
+"well, and perform the bevel the same as if those edges were explicitly "
+"selected. In \"vertex only\" mode, the *Bevel Vertices* tool works on selected "
+"vertices instead of edges, and there is no requirement about having any "
+"adjacent faces. The *Bevel* tool smooths the edges and/or \"corners"
+"\" (vertices) by replacing them with faces making smooth profiles with a "
+"specified number of *segments* (see the options below for details about the "
+"bevel algorithm)."
 msgstr ""
+"Nástroj *Skosiť hrany* funguje iba na vybraných hranách s presne dvoma "
+"susednými plochami. Rozpozná tiež všetky hrany zahrnuté do výberu vrcholu alebo "
+"plôšky a vykoná skosenie rovnako, ako keby boli tieto hrany výslovne vybrané. V "
+"režime „Len vrchol“ pracuje nástroj *Skosiť vrcholy* na vybraných vrcholoch "
+"namiesto na hranách a nie sú potrebné žiadne susedné plôšky. Nástroj *Skosiť* "
+"vyhladzuje hrany a/alebo „rohy“ (vrcholy) ich nahradením plôškami, ktoré "
+"vytvárajú hladké profily so zadaným počtom *segmentov* (podrobnosti o algoritme "
+"skosenia nájdete v možnostiach nižšie)."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:46
 msgid ""
-"Use :kbd:`Ctrl-B` or a method listed above to run the tool. Move the "
-"mouse to interactively or type a number to specify the bevel offset, and "
-"scroll the :kbd:`Wheel` to increase or decrease the number of segments "
-"(see below)."
+"Use :kbd:`Ctrl-B` or a method listed above to run the tool. Move the mouse to "
+"interactively or type a number to specify the bevel offset, and scroll the :kbd:"
+"`Wheel` to increase or decrease the number of segments (see below)."
 msgstr ""
+"Na spustenie nástroja použite :kbd:`Ctrl-B` alebo vyššie uvedený spôsob. "
+"Pohybom myši interaktívne pohybujte myšou alebo zadajte číslo, aby ste určili "
+"posuv skosenia a posunutím :kbd:`kolieska` myši zvýšte alebo znížte počet "
+"segmentov (pozri nižšie)."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:55
 msgid "Selected edge before beveling."
-msgstr ""
+msgstr "Vybraná hrana pred skosením."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:60
 msgid "Result of bevel (one segment)."
-msgstr ""
+msgstr "Výsledok skosenia (jeden segment)."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:65
 msgid "Result of bevel (vertex only)."
-msgstr ""
+msgstr "Výsledok skosenia (Len vrchol)."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:69
 msgid ""
-"Normal (edge) beveling only works on edges that have exactly two faces "
-"attached to them. Vertex beveling has no such restriction."
+"Normal (edge) beveling only works on edges that have exactly two faces attached "
+"to them. Vertex beveling has no such restriction."
 msgstr ""
+"Normálne (hranové) skosenie funguje iba na hranách, ktoré majú k sebe pripojené "
+"presne dve plôšky. Skosenie vrcholu nemá také obmedzenie."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:74
 msgid "Options"
-msgstr ""
+msgstr "Možnosti"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:80
 msgid "Affect :kbd:`V`"
-msgstr ""
+msgstr "Ovplyvnenie :kbd:`V`"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:77
 msgid "Vertices"
-msgstr ""
+msgstr "Vrcholy"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:78
 msgid "Only the areas near vertices are beveled, the edges remain unchanged."
-msgstr ""
+msgstr "Sú skosené iba oblasti v blízkosti vrcholov, hrany zostávajú nezmenené."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:80
 msgid "Edges"
-msgstr ""
+msgstr "Hrany"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:80
 msgid "Bevel the edges, creating intersections at vertices."
-msgstr ""
+msgstr "Skosí hrany a na vrcholoch vytvorí priesečníky."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:97
 msgid "Width Type :kbd:`M`"
-msgstr ""
+msgstr "Typ šírky :kbd:`M`"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:83
 msgid ""
-"Selects how the *Width* value controls the size of the bevel. According "
-"to the selection, the width is:"
+"Selects how the *Width* value controls the size of the bevel. According to the "
+"selection, the width is:"
 msgstr ""
+"Vyberie aká hodnota *šírky* riadi veľkosť skosenia. Podľa výberu je šírka:"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:85
 msgid "Offset"
-msgstr ""
+msgstr "Posuv"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:86
 msgid "The distance from the new edge to the original."
-msgstr ""
+msgstr "Vzdialenosť novej hrany od pôvodnej."
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:88
 msgid "Width"
-msgstr ""
+msgstr "Šírka"
 
 #: ../../manual/modeling/meshes/editing/edge/bevel.rst:88
 msgid ""

@@ Diff output truncated at 10240 characters. @@


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