[Bf-docboard-svn] bf-manual: [7707] trunk/blender_docs/manual: Update force field option descriptions and add a use case for Show Weight Contours.
Alexander Gavrilov
noreply at blender.org
Tue Feb 2 21:41:55 CET 2021
Revision: 7707
https://developer.blender.org/rBM7707
Author: angavrilov
Date: 2021-02-02 21:41:55 +0100 (Tue, 02 Feb 2021)
Log Message:
-----------
Update force field option descriptions and add a use case for Show Weight Contours.
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/display/overlays.rst
trunk/blender_docs/manual/physics/forces/force_fields/introduction.rst
Modified: trunk/blender_docs/manual/editors/3dview/display/overlays.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/overlays.rst 2021-02-02 03:56:17 UTC (rev 7706)
+++ trunk/blender_docs/manual/editors/3dview/display/overlays.rst 2021-02-02 20:41:55 UTC (rev 7707)
@@ -294,6 +294,10 @@
Show Weight Contours
Show contour lines formed by points with the same interpolated weight.
+
+ This visualizes weight variations too small to be seen from colors and can be useful for judging
+ the smoothness and consistency of gradients, e.g. when using smoothing tools and brushes.
+
Show Wire
Use wireframe display in paint modes.
Modified: trunk/blender_docs/manual/physics/forces/force_fields/introduction.rst
===================================================================
--- trunk/blender_docs/manual/physics/forces/force_fields/introduction.rst 2021-02-02 03:56:17 UTC (rev 7706)
+++ trunk/blender_docs/manual/physics/forces/force_fields/introduction.rst 2021-02-02 20:41:55 UTC (rev 7707)
@@ -75,7 +75,7 @@
Shape
Sets the direction which is used to calculate the effector force.
- For force fields from an empty object only *Point* and *Plane* shapes are available,
+ For force fields from an empty object only *Point*, *Line* and *Plane* shapes are available,
as for a field from a 3D object there are additional *Surface* and *Every Point* options,
and *Curve* for a field from a curve.
@@ -82,8 +82,10 @@
Point
Point with omni-directional influence.
Uses the object origin as the effector point.
+ Line
+ The force only acts in the local XY plane, using the Z axis line as the effector.
Plane
- Influence only in the local Z direction.
+ The force only acts in the local Z direction, using the XY axis plane as the effector.
Surface
The force field acts on a 3D object's surface.
In this case, the Z axis is the surface normal.
@@ -99,10 +101,12 @@
allowing you to scale up and down the scene, keeping the same effects.
Flow
- If non-zero, the effective force depends on the particle velocity.
- The value defines how quickly the effector force (acceleration)
- will be converted into the constant "air flow" velocity.
+ If non-zero, this adds a drag force proportional and opposite to the point velocity.
+ This effectively re-interprets the force field so that the *Strength* to *Flow* ratio
+ at a certain point defines the velocity of an "air flow" field, and objects are
+ encouraged to follow the flow by the resistance caused by the *Flow* drag force.
+
Noise Amount
Adds noise to the strength of the force.
@@ -111,10 +115,13 @@
Affect
Location
- Influence the location of particles.
+ Influence the location of particles and other physics entities.
Rotation
- Influence the rotation of particles.
+ Influence the rotation of particles with :doc:`Dynamic Rotation </physics/particles/emitter/rotation>`.
+ The option is not relevant for other types of physics systems.
+ Disabling both options completely deactivates the force field.
+
Absorption
Force gets absorbed by collision objects.
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