[Bf-docboard-svn] bf-manual: [8803] trunk/blender_docs/manual/render: Remove old denoising page

Alaska noreply at blender.org
Fri Dec 31 04:04:15 CET 2021


Revision: 8803
          https://developer.blender.org/rBM8803
Author:   Alaska
Date:     2021-12-31 04:04:15 +0100 (Fri, 31 Dec 2021)
Log Message:
-----------
Remove old denoising page

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
    trunk/blender_docs/manual/render/layers/index.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/images/render_layers_denoising_panel.png
    trunk/blender_docs/manual/render/layers/denoising.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2021-12-31 03:00:03 UTC (rev 8802)
+++ trunk/blender_docs	2021-12-31 03:04:15 UTC (rev 8803)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,3 +1,3 ##
 /branches/blender-2.92-release/blender_docs:7610-7921
 /branches/blender-2.93-release/blender_docs:7959-8113
-/branches/blender-3.0-release/blender_docs:8543-8800
\ No newline at end of property
+/branches/blender-3.0-release/blender_docs:8543-8802
\ No newline at end of property
Deleted: trunk/blender_docs/manual/images/render_layers_denoising_panel.png
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst	2021-12-31 03:00:03 UTC (rev 8802)
+++ trunk/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst	2021-12-31 03:04:15 UTC (rev 8803)
@@ -290,8 +290,8 @@
 Even with all the settings described above there will always end
 up being some render noise no matter how many samples you use.
 To fix this there is a post-processing technique to cleanup the final bit of noise.
-To use this enable :doc:`Denoising </render/layers/denoising>`
-in the *Render Layers* tab of the Properties.
+To use this enable :ref:`Denoising <render-cycles-settings-viewport-denoising>`
+in the *Render* tab of the Properties.
 
 Below is an example render by
 `The Pixelary <https://blog.thepixelary.com/post/160451378592/denoising-in-cycles-tested>`__.

Deleted: trunk/blender_docs/manual/render/layers/denoising.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/denoising.rst	2021-12-31 03:00:03 UTC (rev 8802)
+++ trunk/blender_docs/manual/render/layers/denoising.rst	2021-12-31 03:04:15 UTC (rev 8803)
@@ -1,116 +0,0 @@
-
-*********
-Denoising
-*********
-
-.. reference::
-
-   :Panel:     :menuselection:`Render Layers --> Denoising`
-
-Denoising filters the resulting image using information (known as feature passes)
-gathered during rendering to get rid of noise, while preserving visual detail as well as possible.
-
-.. note::
-
-   The denoising panel is only available for the Cycles render engine.
-
-To use the option, enable it in the render layers tab of the Properties.
-On rendering, it will denoise tile by tile once all the surrounding tiles are finished rendering.
-The default settings fit a wide range of scenes, but you can tweak individual settings
-to control the trade-off between a noise-free image, image details, and calculation time.
-
-.. seealso::
-
-   - :ref:`Viewport denoising <render-cycles-settings-viewport-denoising>`
-   - :doc:`Other ways to reduce noise </render/cycles/optimizations/reducing_noise>`.
-
-
-Options
-=======
-
-.. figure:: /images/render_layers_denoising_panel.png
-
-   Denoising panel.
-
-.. _render-layers-denoising-optix:
-
-Optix AI Denoising
-   Uses an artificial intelligence algorithm to remove noise from renders.
-   It is based on the :ref:`render-cycles-gpu-optix` acceleration engine
-   and therefore has the same GPU requirements as rendering with Optix.
-
-   *Optix AI Denoising* can be enabled when one or more compatible Optix GPUs
-   are selected in the :ref:`System Preferences <editors_preferences_cycles>`.
-
-   This denoiser is less suited for animations, because it is not temporally stable,
-   but is considerably faster than the other denoising options and
-   therefore especially useful to denoise previews or final single-frame images with high quality.
-
-   .. _bpy.types.CyclesRenderLayerSettings.denoising_optix_input_passes:
-
-   Input Passes
-      Controls which :doc:`Render Pass </render/layers/passes>` the OptiX AI denoiser should use as input,
-      which can have different effects on the denoised image.
-      Generally, the more passes the denoiser has to denoise the better the result.
-      It is recommended to at least use *Color + Albedo* as just *Color* can blur out details,
-      especially at lower sample counts.
-
-      :Color: Denoise the color data.
-      :Color + Albedo: Denoise the color and albedo data.
-      :Color + Albedo + Normal: Denoise the color, albedo, and normal pass data.
-
-Radius
-   Size of the image area that is used to denoise a pixel.
-   Higher values are smoother, but might lose detail and are slower.
-
-   Setting the radius too high is generally not advisable. It increases denoising time a lot and,
-   while the result might be smoother, it is not more accurate since there isn't any additional info
-   coming out of the renderer. Beyond a radius of around 15, the additional rendering time is probably better
-   spent on increasing the amount of samples.
-Strength
-   Controls how different the area around a neighbor pixel can look compared
-   to the center pixel before it's no longer used for denoising.
-   Lower values preserve more detail, but aren't as smooth.
-Feature Strength
-   Controls removal of noisy and redundant image feature passes before the actual denoising.
-   This is required in some cases like :abbr:`DoF (Depth of Field)` or motion blur to avoid splotchy results,
-   but might cause fine texture/geometrical detail to be lost.
-   Lower values preserve more detail, but aren't as smooth.
-Relative Filter
-   When removing features that don't carry information,
-   decide which to keep based on the total amount of information in the features.
-   This can help to reduce artifacts, but might cause detail loss around edges.
-Passes
-   You can selectively choose which
-   :doc:`Render Passes </render/layers/passes>` you want to denoise.
-
-
-Notes and Issues
-================
-
-The denoiser will change in the future and some features are not implemented yet.
-If denoising fails to produce good results, more samples or clamping will often resolve the issue.
-
-- Denoising cannot be used for baking yet.
-- For animation denoising can be used, however it still requires high sample counts for good results.
-  With low sample counts, low frequency (blurry) noise can be visible in animation frames,
-  even if it not becomes immediately apparent in still images.
-- When using GPU rendering, the denoising (non Optix) process may use a significant amount of VRAM.
-  If the GPU runs out of memory but renders fine without denoising, try reducing the tile size.
-
-
-Examples
-========
-
-Below is an example render by
-`The Pixelary <https://blog.thepixelary.com/post/160451378592/denoising-in-cycles-tested>`__.
-
-.. list-table::
-
-   * - .. figure:: /images/render_layers_denoising_example1.jpg
-
-          Example render before denoising.
-
-     - .. figure:: /images/render_layers_denoising_example2.jpg
-
-          Example render after denoising.

Modified: trunk/blender_docs/manual/render/layers/index.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/index.rst	2021-12-31 03:00:03 UTC (rev 8802)
+++ trunk/blender_docs/manual/render/layers/index.rst	2021-12-31 03:04:15 UTC (rev 8803)
@@ -9,4 +9,3 @@
    introduction.rst
    view_layer.rst
    passes.rst
-   denoising.rst



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