[Bf-docboard-svn] bf-manual: [8802] branches/blender-3.0-release/blender_docs/manual: Remove old denoising page
Alaska
noreply at blender.org
Fri Dec 31 04:00:03 CET 2021
Revision: 8802
https://developer.blender.org/rBM8802
Author: Alaska
Date: 2021-12-31 04:00:03 +0100 (Fri, 31 Dec 2021)
Log Message:
-----------
Remove old denoising page
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
branches/blender-3.0-release/blender_docs/manual/render/layers/index.rst
Removed Paths:
-------------
branches/blender-3.0-release/blender_docs/manual/images/render_layers_denoising_panel.png
branches/blender-3.0-release/blender_docs/manual/render/layers/denoising.rst
Deleted: branches/blender-3.0-release/blender_docs/manual/images/render_layers_denoising_panel.png
===================================================================
(Binary files differ)
Modified: branches/blender-3.0-release/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst 2021-12-31 02:44:15 UTC (rev 8801)
+++ branches/blender-3.0-release/blender_docs/manual/render/cycles/optimizations/reducing_noise.rst 2021-12-31 03:00:03 UTC (rev 8802)
@@ -290,8 +290,8 @@
Even with all the settings described above there will always end
up being some render noise no matter how many samples you use.
To fix this there is a post-processing technique to cleanup the final bit of noise.
-To use this enable :doc:`Denoising </render/layers/denoising>`
-in the *Render Layers* tab of the Properties.
+To use this enable :ref:`Denoising <render-cycles-settings-viewport-denoising>`
+in the *Render* tab of the Properties.
Below is an example render by
`The Pixelary <https://blog.thepixelary.com/post/160451378592/denoising-in-cycles-tested>`__.
Deleted: branches/blender-3.0-release/blender_docs/manual/render/layers/denoising.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/render/layers/denoising.rst 2021-12-31 02:44:15 UTC (rev 8801)
+++ branches/blender-3.0-release/blender_docs/manual/render/layers/denoising.rst 2021-12-31 03:00:03 UTC (rev 8802)
@@ -1,116 +0,0 @@
-
-*********
-Denoising
-*********
-
-.. reference::
-
- :Panel: :menuselection:`Render Layers --> Denoising`
-
-Denoising filters the resulting image using information (known as feature passes)
-gathered during rendering to get rid of noise, while preserving visual detail as well as possible.
-
-.. note::
-
- The denoising panel is only available for the Cycles render engine.
-
-To use the option, enable it in the render layers tab of the Properties.
-On rendering, it will denoise tile by tile once all the surrounding tiles are finished rendering.
-The default settings fit a wide range of scenes, but you can tweak individual settings
-to control the trade-off between a noise-free image, image details, and calculation time.
-
-.. seealso::
-
- - :ref:`Viewport denoising <render-cycles-settings-viewport-denoising>`
- - :doc:`Other ways to reduce noise </render/cycles/optimizations/reducing_noise>`.
-
-
-Options
-=======
-
-.. figure:: /images/render_layers_denoising_panel.png
-
- Denoising panel.
-
-.. _render-layers-denoising-optix:
-
-Optix AI Denoising
- Uses an artificial intelligence algorithm to remove noise from renders.
- It is based on the :ref:`render-cycles-gpu-optix` acceleration engine
- and therefore has the same GPU requirements as rendering with Optix.
-
- *Optix AI Denoising* can be enabled when one or more compatible Optix GPUs
- are selected in the :ref:`System Preferences <editors_preferences_cycles>`.
-
- This denoiser is less suited for animations, because it is not temporally stable,
- but is considerably faster than the other denoising options and
- therefore especially useful to denoise previews or final single-frame images with high quality.
-
- .. _bpy.types.CyclesRenderLayerSettings.denoising_optix_input_passes:
-
- Input Passes
- Controls which :doc:`Render Pass </render/layers/passes>` the OptiX AI denoiser should use as input,
- which can have different effects on the denoised image.
- Generally, the more passes the denoiser has to denoise the better the result.
- It is recommended to at least use *Color + Albedo* as just *Color* can blur out details,
- especially at lower sample counts.
-
- :Color: Denoise the color data.
- :Color + Albedo: Denoise the color and albedo data.
- :Color + Albedo + Normal: Denoise the color, albedo, and normal pass data.
-
-Radius
- Size of the image area that is used to denoise a pixel.
- Higher values are smoother, but might lose detail and are slower.
-
- Setting the radius too high is generally not advisable. It increases denoising time a lot and,
- while the result might be smoother, it is not more accurate since there isn't any additional info
- coming out of the renderer. Beyond a radius of around 15, the additional rendering time is probably better
- spent on increasing the amount of samples.
-Strength
- Controls how different the area around a neighbor pixel can look compared
- to the center pixel before it's no longer used for denoising.
- Lower values preserve more detail, but aren't as smooth.
-Feature Strength
- Controls removal of noisy and redundant image feature passes before the actual denoising.
- This is required in some cases like :abbr:`DoF (Depth of Field)` or motion blur to avoid splotchy results,
- but might cause fine texture/geometrical detail to be lost.
- Lower values preserve more detail, but aren't as smooth.
-Relative Filter
- When removing features that don't carry information,
- decide which to keep based on the total amount of information in the features.
- This can help to reduce artifacts, but might cause detail loss around edges.
-Passes
- You can selectively choose which
- :doc:`Render Passes </render/layers/passes>` you want to denoise.
-
-
-Notes and Issues
-================
-
-The denoiser will change in the future and some features are not implemented yet.
-If denoising fails to produce good results, more samples or clamping will often resolve the issue.
-
-- Denoising cannot be used for baking yet.
-- For animation denoising can be used, however it still requires high sample counts for good results.
- With low sample counts, low frequency (blurry) noise can be visible in animation frames,
- even if it not becomes immediately apparent in still images.
-- When using GPU rendering, the denoising (non Optix) process may use a significant amount of VRAM.
- If the GPU runs out of memory but renders fine without denoising, try reducing the tile size.
-
-
-Examples
-========
-
-Below is an example render by
-`The Pixelary <https://blog.thepixelary.com/post/160451378592/denoising-in-cycles-tested>`__.
-
-.. list-table::
-
- * - .. figure:: /images/render_layers_denoising_example1.jpg
-
- Example render before denoising.
-
- - .. figure:: /images/render_layers_denoising_example2.jpg
-
- Example render after denoising.
Modified: branches/blender-3.0-release/blender_docs/manual/render/layers/index.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/render/layers/index.rst 2021-12-31 02:44:15 UTC (rev 8801)
+++ branches/blender-3.0-release/blender_docs/manual/render/layers/index.rst 2021-12-31 03:00:03 UTC (rev 8802)
@@ -9,4 +9,3 @@
introduction.rst
view_layer.rst
passes.rst
- denoising.rst
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