[Bf-docboard-svn] bf-manual: [8778] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes: Revert "some fixes" change

Hans Goudey noreply at blender.org
Tue Dec 7 20:22:44 CET 2021


Revision: 8778
          https://developer.blender.org/rBM8778
Author:   HooglyBoogly
Date:     2021-12-07 20:22:44 +0100 (Tue, 07 Dec 2021)
Log Message:
-----------
Revert "some fixes" change

"Geometries" may be techically incorrect grammar, but "Pieces of geometry"
is incorrect for the user, not just grammar-wise.

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-12-07 19:22:44 UTC (rev 8778)
@@ -52,7 +52,7 @@
 automatically interpolated when the geometry changes with other nodes, except for a few cases.
 So generally, if the node link is still accessible, the attribute it references will be too.
 However, anonymous attributes cannot be connected to a completely separate geometry
-that was not created from their source. To transfer attributes between separate pieces of geometry,
+that was not created from their source. To transfer attributes between separate geometries,
 the :doc:`/modeling/geometry_nodes/attribute/transfer_attribute` can be used.
 
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst	2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst	2021-12-07 19:22:44 UTC (rev 8778)
@@ -14,7 +14,7 @@
 .. note::
 
    When the node is used on a geometry with instances, the algorithm will run once per instance,
-   resulting in many convex hull meshes in the instance pieces of geometry. The *Realize Instances* node can
+   resulting in many convex hull meshes in the instance geometries. The *Realize Instances* node can
    be used to get a convex hull of an entire geometry.
 
 .. important::

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst	2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst	2021-12-07 19:22:44 UTC (rev 8778)
@@ -5,7 +5,7 @@
 Join Geometry Node
 ******************
 
-The *Join Geometry* node merges separately generated pieces of geometry into a single one.
+The *Join Geometry* node merges separately generated geometries into a single one.
 If the geometry inputs contain different types of data, the output will also contain different data types.
 
 .. figure:: /images/modeling_geometry-nodes_geometry_join-geometry_node.png
@@ -46,7 +46,7 @@
 ======
 
 Geometry
-   Pieces of geometry that will be joined. Multiple inputs are allowed.
+   Geometry that will be joined. Multiple inputs are allowed.
    When the node is muted, only the first link will be passed through.
 
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst	2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst	2021-12-07 19:22:44 UTC (rev 8778)
@@ -37,7 +37,7 @@
    :Intersect:
       Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
    :Union:
-      The two input pieces of geometry are joined, then any interior elements are removed.
+      The two input meshes are joined, then any interior elements are removed.
    :Difference:
       Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
 



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