[Bf-docboard-svn] bf-manual: [8778] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes: Revert "some fixes" change
Hans Goudey
noreply at blender.org
Tue Dec 7 20:22:44 CET 2021
Revision: 8778
https://developer.blender.org/rBM8778
Author: HooglyBoogly
Date: 2021-12-07 20:22:44 +0100 (Tue, 07 Dec 2021)
Log Message:
-----------
Revert "some fixes" change
"Geometries" may be techically incorrect grammar, but "Pieces of geometry"
is incorrect for the user, not just grammar-wise.
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-12-07 19:22:44 UTC (rev 8778)
@@ -52,7 +52,7 @@
automatically interpolated when the geometry changes with other nodes, except for a few cases.
So generally, if the node link is still accessible, the attribute it references will be too.
However, anonymous attributes cannot be connected to a completely separate geometry
-that was not created from their source. To transfer attributes between separate pieces of geometry,
+that was not created from their source. To transfer attributes between separate geometries,
the :doc:`/modeling/geometry_nodes/attribute/transfer_attribute` can be used.
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst 2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/convex_hull.rst 2021-12-07 19:22:44 UTC (rev 8778)
@@ -14,7 +14,7 @@
.. note::
When the node is used on a geometry with instances, the algorithm will run once per instance,
- resulting in many convex hull meshes in the instance pieces of geometry. The *Realize Instances* node can
+ resulting in many convex hull meshes in the instance geometries. The *Realize Instances* node can
be used to get a convex hull of an entire geometry.
.. important::
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst 2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst 2021-12-07 19:22:44 UTC (rev 8778)
@@ -5,7 +5,7 @@
Join Geometry Node
******************
-The *Join Geometry* node merges separately generated pieces of geometry into a single one.
+The *Join Geometry* node merges separately generated geometries into a single one.
If the geometry inputs contain different types of data, the output will also contain different data types.
.. figure:: /images/modeling_geometry-nodes_geometry_join-geometry_node.png
@@ -46,7 +46,7 @@
======
Geometry
- Pieces of geometry that will be joined. Multiple inputs are allowed.
+ Geometry that will be joined. Multiple inputs are allowed.
When the node is muted, only the first link will be passed through.
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst 2021-12-07 19:12:39 UTC (rev 8777)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_boolean.rst 2021-12-07 19:22:44 UTC (rev 8778)
@@ -37,7 +37,7 @@
:Intersect:
Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
:Union:
- The two input pieces of geometry are joined, then any interior elements are removed.
+ The two input meshes are joined, then any interior elements are removed.
:Difference:
Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
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