[Bf-docboard-svn] bf-manual: [8777] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst: Geometry Nodes: Tweak attribute data types section
Hans Goudey
noreply at blender.org
Tue Dec 7 20:12:39 CET 2021
Revision: 8777
https://developer.blender.org/rBM8777
Author: HooglyBoogly
Date: 2021-12-07 20:12:39 +0100 (Tue, 07 Dec 2021)
Log Message:
-----------
Geometry Nodes: Tweak attribute data types section
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-12-07 16:28:52 UTC (rev 8776)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-12-07 19:12:39 UTC (rev 8777)
@@ -61,12 +61,16 @@
The type of an attribute is the kind of data stored at each element.
-:Float: Floating-point value
-:Integer: 32-bit integer
-:Boolean: True or false value
-:Vector: 3D vector with floating-point values
-:Color: RGBA color with floating-point precision
+ :Boolean: True or false value
+ :Integer: 32-bit integer
+ :Float: Floating-point value
+ :Vector: 3D vector with floating-point values
+ :Color: RGBA color with floating-point precision
+The above list is in the order of least to most "complex" (An integer can contain more data than a
+boolean, so it is more complicated). When joining separate geometries together, the more complex data
+type is preferred when there are matching names. This is particularly important when joining geometry
+with named attributes with the :doc:`/modeling/geometry_nodes/geometry/join_geometry`
Attribute Domains
=================
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