[Bf-docboard-svn] bf-manual: [8776] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst: Geometry Nodes: Clarify bounding box instances behavior

Hans Goudey noreply at blender.org
Tue Dec 7 17:28:52 CET 2021


Revision: 8776
          https://developer.blender.org/rBM8776
Author:   HooglyBoogly
Date:     2021-12-07 17:28:52 +0100 (Tue, 07 Dec 2021)
Log Message:
-----------
Geometry Nodes: Clarify bounding box instances behavior

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst	2021-12-07 04:51:15 UTC (rev 8775)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst	2021-12-07 16:28:52 UTC (rev 8776)
@@ -10,12 +10,13 @@
 
    The Bounding Box node.
 
-The *Bounding Box* node creates a box with the minimum volume that encapsulates the geometry of the input.
-The node also can output the vector positions of the bounding dimensions.
+The *Bounding Box* node creates a box mesh with the minimum volume that encapsulates
+the geometry of the input. The node also can output the vector positions of the bounding dimensions.
 
-For instanced geometry, a bounding box is computed for each instance rather than the whole geometry.
-To compute the bounding box of the whole geometry,
-you must use a :doc:`/modeling/geometry_nodes/instances/realize_instances`.
+The mesh output and the *Min* and *Max* outputs do not take instances into account. Instead,
+for instanced geometry, a bounding box is computed for each instance rather than the whole geometry.
+To compute the bounding box including the instances,
+a :doc:`/modeling/geometry_nodes/instances/realize_instances` can be used.
 
 
 Inputs



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