[Bf-docboard-svn] bf-manual: [8732] trunk/blender_docs/manual: Merge branch 'blender-3.0-release'
Aaron Carlisle
noreply at blender.org
Thu Dec 2 05:18:56 CET 2021
Revision: 8732
https://developer.blender.org/rBM8732
Author: Blendify
Date: 2021-12-02 05:18:55 +0100 (Thu, 02 Dec 2021)
Log Message:
-----------
Merge branch 'blender-3.0-release'
Modified Paths:
--------------
trunk/blender_docs/manual/editors/uv/index.rst
trunk/blender_docs/manual/editors/uv/introduction.rst
trunk/blender_docs/manual/editors/uv/overlays.rst
trunk/blender_docs/manual/editors/uv/sidebar.rst
trunk/blender_docs/manual/files/import_export/alembic.rst
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Added Paths:
-----------
trunk/blender_docs/manual/editors/uv/controls/
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs 2021-12-02 04:18:55 UTC (rev 8732)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,3 +1,3 ##
/branches/blender-2.92-release/blender_docs:7610-7921
/branches/blender-2.93-release/blender_docs:7959-8113
-/branches/blender-3.0-release/blender_docs:8543-8725
\ No newline at end of property
+/branches/blender-3.0-release/blender_docs:8543-8731
\ No newline at end of property
Modified: trunk/blender_docs/manual/editors/uv/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/index.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/editors/uv/index.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -13,3 +13,4 @@
overlays.rst
sidebar.rst
selecting.rst
+ controls/snapping.rst
Modified: trunk/blender_docs/manual/editors/uv/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/introduction.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/editors/uv/introduction.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -144,16 +144,17 @@
Display Channels
Select what color channels are displayed.
- Color and Alpha
+ :Color and Alpha:
Replaces transparent pixels with background checkerboard, denoting the alpha channel.
- Color
+ :Color:
Display the colored image, without alpha channel.
- Alpha
- Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
- Z-Buffer
+ :Alpha:
+ Displays the Alpha channel a grayscale image.
+ White areas are opaque, black areas have an alpha of 0.
+ :Z-Buffer:
Display the depth from the camera, from Clip Start to Clip End,
as specified in the :doc:`Camera settings </render/cameras>`.
- Red, Green, Blue
+ :Red, Green, Blue:
Single Color Channel visualized as a grayscale image.
@@ -162,7 +163,7 @@
Pivot
Similar to working with pivot points in the 3D Viewport.
-UV Snapping
- Similar to Snapping in the 3D Viewport.
+:doc:`UV Snapping </editors/uv/controls/snapping>`
+ Controls to snap UV points, similar to snapping in the 3D Viewport.
Proportional Editing
See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`.
Modified: trunk/blender_docs/manual/editors/uv/overlays.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/overlays.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/editors/uv/overlays.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -8,10 +8,17 @@
This option also toggles the visibility of :doc:`/modeling/meshes/uv/workflows/udims` tile information.
The options that are visible in the pop-over depend on the UV Editor mode.
+.. seealso::
+ Addition :doc:`View Properties </editors/uv/sidebar>` can be configured in the sidebar.
+
+
UV Editing
==========
+.. _bpy.types.SpaceUVEditor.display_stretch_type:
+.. _bpy.types.SpaceUVEditor.show_stretch:
+
Display Stretch
Shows how much of a difference there is between UV coordinates and 3D coordinates.
Blue means low distortion, while Red means high distortion.
@@ -26,21 +33,23 @@
UV Opacity
Opacity of the above UV overlays.
+.. _bpy.types.SpaceUVEditor.edge_display_type:
+
Display As
Controls how edges are shown.
- Outline
- Display white edges with black outline.
- Dash
- Display dashed black-white edges.
- Black
- Display black edges.
- White
- Display white edges.
+ :Outline: Display white edges with black outline.
+ :Dash: Display dashed black-white edges.
+ :Black: Display black edges.
+ :White: Display white edges.
+.. _bpy.types.SpaceUVEditor.show_modified_edges:
+
Modified Edges
Show results of modifiers in the UV display.
+.. _bpy.types.SpaceUVEditor.show_faces:
+
Faces
Display faces over the image.
Modified: trunk/blender_docs/manual/editors/uv/sidebar.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/sidebar.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/editors/uv/sidebar.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -68,6 +68,22 @@
Options for the :doc:`annotation tool </interface/annotate_tool>`.
+.. _bpy.types.SpaceUVEditor.use_custom_grid:
+
+Custom Grid
+-----------
+
+Displays a grid that does not depend on the zoom level to determine
+the number of subdivisions. The Custom Grid is useful in combination with
+:ref:`Absolute Grid Snap <bpy.types.ToolSettings.use_snap_uv_grid_absolute>`
+to create precise incremental snapping.
+
+.. _bpy.types.SpaceUVEditor.custom_grid_subdivisions:
+
+Subdivisions
+ The number of grid units in UV that make one UV unit.
+
+
.. (TODO add) images per type
Scopes
@@ -74,4 +90,3 @@
======
See :ref:`editors-image-scopes` in the Image Editor.
-
Modified: trunk/blender_docs/manual/files/import_export/alembic.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/alembic.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/files/import_export/alembic.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -136,7 +136,7 @@
Pack UV Islands
Generates an optimized UV layout with non-overlapping islands
that tries to efficiently fill the :term:`Texture Space`.
- See the :ref:`pack islands operator <editors-uv-editing-layout-pack_islands>`
+ See the :ref:`pack islands operator <bpy.ops.uv.pack_islands>`
that works with the same principle for more information.
Normals
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2021-12-02 04:15:14 UTC (rev 8731)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2021-12-02 04:18:55 UTC (rev 8732)
@@ -235,7 +235,6 @@
.. _bpy.ops.uv.pack_islands:
-.. _editors-uv-editing-layout-pack_islands:
Pack Islands
============
@@ -253,7 +252,17 @@
First it will uniformly scale the selected island,
then individually transform each island so that they fill up the UV space as much as possible.
+Pack to
+ The :doc:`UDIM </modeling/meshes/uv/workflows/udims>` grid to pack UV islands into.
+ :Closest UDIM: Pack islands to closest UDIM.
+ :Active UDIM: Pack islands to active UDIM image tile or UDIM grid tile where 2D cursor is located.
+Rotate
+ Allow islands to be rotated to possible get a tighter fit.
+Margin
+ The target empty space between islands.
+
+
.. _bpy.ops.uv.average_islands_scale:
Average Island Scale
More information about the Bf-docboard-svn
mailing list