[Bf-docboard-svn] bf-manual: [8731] branches/blender-3.0-release/blender_docs/manual/editors/uv: UV snapping improvements
Aaron Carlisle
noreply at blender.org
Thu Dec 2 05:15:15 CET 2021
Revision: 8731
https://developer.blender.org/rBM8731
Author: Blendify
Date: 2021-12-02 05:15:14 +0100 (Thu, 02 Dec 2021)
Log Message:
-----------
UV snapping improvements
rBbf06f76be6316be92a4655a41391e163d2fb1221
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/editors/uv/index.rst
branches/blender-3.0-release/blender_docs/manual/editors/uv/introduction.rst
branches/blender-3.0-release/blender_docs/manual/editors/uv/overlays.rst
branches/blender-3.0-release/blender_docs/manual/editors/uv/sidebar.rst
Added Paths:
-----------
branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/
branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/snapping.rst
Added: branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/snapping.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/snapping.rst (rev 0)
+++ branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/snapping.rst 2021-12-02 04:15:14 UTC (rev 8731)
@@ -0,0 +1,52 @@
+
+********
+Snapping
+********
+
+.. _bpy.types.ToolSettings.snap_uv_element:
+
+Snap To
+=======
+
+.. reference::
+
+ :Header: :menuselection:`Snapping --> Snap To`
+ :Shortcut: :kbd:`Shift-Ctrl-Tab`
+
+Increment
+ Snap elements along points on a fixed scale.
+ These pointes are defined by the grid's intersection points
+ and the scale of the increments depending on zoom level,
+ unless using :ref:`bpy.types.SpaceUVEditor.use_custom_grid`.
+
+ The Custom Grid can also be used to define a set distance of the scale.
+
+ .. note::
+
+ In this context the grid does not mean the visual grid cue displayed.
+ Snapping will use the resolution of the displayed grid,
+ but all transformations are relative to the initial position (before the snap operation).
+
+ Note, the behavior can be disabled by using *Absolute Grid Snap*.
+
+Vertex
+ Snap to UV vertices.
+
+
+Additional Options
+==================
+
+.. _bpy.types.ToolSettings.use_snap_uv_grid_absolute:
+
+Absolute Grid Snap
+ Available only for the *Increment* option.
+ Snap to the visual grid, instead of snapping in increments relative to the current location.
+
+Target
+ See :ref:`3D Viewport Snapping <bpy.types.ToolSettings.snap_target>` for more information.
+
+
+Affect
+======
+
+Limits the effect of the snap to the transformation type.
Property changes on: branches/blender-3.0-release/blender_docs/manual/editors/uv/controls/snapping.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Modified: branches/blender-3.0-release/blender_docs/manual/editors/uv/index.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/uv/index.rst 2021-12-02 02:51:32 UTC (rev 8730)
+++ branches/blender-3.0-release/blender_docs/manual/editors/uv/index.rst 2021-12-02 04:15:14 UTC (rev 8731)
@@ -13,3 +13,4 @@
overlays.rst
sidebar.rst
selecting.rst
+ controls/snapping.rst
Modified: branches/blender-3.0-release/blender_docs/manual/editors/uv/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/uv/introduction.rst 2021-12-02 02:51:32 UTC (rev 8730)
+++ branches/blender-3.0-release/blender_docs/manual/editors/uv/introduction.rst 2021-12-02 04:15:14 UTC (rev 8731)
@@ -144,16 +144,17 @@
Display Channels
Select what color channels are displayed.
- Color and Alpha
+ :Color and Alpha:
Replaces transparent pixels with background checkerboard, denoting the alpha channel.
- Color
+ :Color:
Display the colored image, without alpha channel.
- Alpha
- Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
- Z-Buffer
+ :Alpha:
+ Displays the Alpha channel a grayscale image.
+ White areas are opaque, black areas have an alpha of 0.
+ :Z-Buffer:
Display the depth from the camera, from Clip Start to Clip End,
as specified in the :doc:`Camera settings </render/cameras>`.
- Red, Green, Blue
+ :Red, Green, Blue:
Single Color Channel visualized as a grayscale image.
@@ -162,7 +163,7 @@
Pivot
Similar to working with pivot points in the 3D Viewport.
-UV Snapping
- Similar to Snapping in the 3D Viewport.
+:doc:`UV Snapping </editors/uv/controls/snapping>`
+ Controls to snap UV points, similar to snapping in the 3D Viewport.
Proportional Editing
See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`.
Modified: branches/blender-3.0-release/blender_docs/manual/editors/uv/overlays.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/uv/overlays.rst 2021-12-02 02:51:32 UTC (rev 8730)
+++ branches/blender-3.0-release/blender_docs/manual/editors/uv/overlays.rst 2021-12-02 04:15:14 UTC (rev 8731)
@@ -43,7 +43,7 @@
:Black: Display black edges.
:White: Display white edges.
-.. _bpy.types.SpaceUVEditor.show_modified_edges::
+.. _bpy.types.SpaceUVEditor.show_modified_edges:
Modified Edges
Show results of modifiers in the UV display.
Modified: branches/blender-3.0-release/blender_docs/manual/editors/uv/sidebar.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/uv/sidebar.rst 2021-12-02 02:51:32 UTC (rev 8730)
+++ branches/blender-3.0-release/blender_docs/manual/editors/uv/sidebar.rst 2021-12-02 04:15:14 UTC (rev 8731)
@@ -73,6 +73,11 @@
Custom Grid
-----------
+Displays a grid that does not depend on the zoom level to determine
+the number of subdivisions. The Custom Grid is useful in combination with
+:ref:`Absolute Grid Snap <bpy.types.ToolSettings.use_snap_uv_grid_absolute>`
+to create precise incremental snapping.
+
.. _bpy.types.SpaceUVEditor.custom_grid_subdivisions:
Subdivisions
@@ -85,4 +90,3 @@
======
See :ref:`editors-image-scopes` in the Image Editor.
-
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