[Bf-docboard-svn] bf-manual: [8266] trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst: Fix T90251: Mixed content blocked due to http URL

Aaron Carlisle noreply at blender.org
Sun Aug 1 21:30:34 CEST 2021


Revision: 8266
          https://developer.blender.org/rBM8266
Author:   Blendify
Date:     2021-08-01 21:30:34 +0200 (Sun, 01 Aug 2021)
Log Message:
-----------
Fix T90251: Mixed content blocked due to http URL

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst	2021-08-01 05:40:31 UTC (rev 8265)
+++ trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst	2021-08-01 19:30:34 UTC (rev 8266)
@@ -97,7 +97,7 @@
    :width: 680px
 
    Examples of editing custom normals to point towards a given direction,
-   see `example blend-file <http://download.blender.org/ftp/mont29/persistent_data/sapling_CN.blend>`__.
+   see `example blend-file <https://download.blender.org/ftp/mont29/persistent_data/sapling_CN.blend>`__.
 
 The left tree mesh has unmodified normals, while on the right one a *Normal Edit* modifier is used to bend them
 towards the camera. This shading trick is often used in games to fake scattering in trees and other vegetation.



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