[Bf-docboard-svn] bf-manual: [8267] trunk/blender_docs/manual: Cleanup: URL redirects of http urls

Aaron Carlisle noreply at blender.org
Sun Aug 1 21:46:28 CEST 2021


Revision: 8267
          https://developer.blender.org/rBM8267
Author:   Blendify
Date:     2021-08-01 21:46:28 +0200 (Sun, 01 Aug 2021)
Log Message:
-----------
Cleanup: URL redirects of http urls

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
    trunk/blender_docs/manual/addons/render/povray.rst
    trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
    trunk/blender_docs/manual/compositing/types/distort/movie_distortion.rst
    trunk/blender_docs/manual/copyright.rst
    trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/mesh_deform.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst

Modified: trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_dxf.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/addons/import_export/scene_dxf.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -135,7 +135,7 @@
 
 Pyproj
    Installation: Download (`Windows <https://github.com/pyproj4/pyproj>`__,
-   `macOS <http://www.ia.arch.ethz.ch/wp-content/uploads/2013/11/pyproj.zip>`__) Pyproj and copy it to your
+   `macOS <https://archive.arch.ethz.ch/ia/wp-content/uploads/2013/11/pyproj.zip>`__) Pyproj and copy it to your
 
    .. parsed-literal:: AppData/ApplicationSupport Folder/Blender/|BLENDER_VERSION|/scripts/modules/.
 

Modified: trunk/blender_docs/manual/addons/render/povray.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/povray.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/addons/render/povray.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -260,7 +260,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/HowTo:Use_radiosity>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/HowTo:Use_radiosity>`__.
 
 
 Anti-Aliasing
@@ -291,7 +291,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
 
 .. tip:: Depth of Field Without Anti-Aliasing
 
@@ -307,7 +307,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Tracing_Options#BSP_Bounding>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#BSP_Bounding>`__.
 
 
 Command Line Switches
@@ -319,7 +319,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Category:Command-Line_and_INI-File_Options>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Category:Command-Line_and_INI-File_Options>`__.
 
 
 .. rubric:: Some Commonly Used Commands:
@@ -347,7 +347,7 @@
    (Other features might get turned off from this panel in future versions of the exporter.)
 
    Alternatively, use
-   the `Quality <http://wiki.povray.org/content/Reference:Tracing_Options#Quality_Settings>`__ command line switches
+   the `Quality <https://wiki.povray.org/content/Reference:Tracing_Options#Quality_Settings>`__ command line switches
    ``+q1`` to ``+q11``. These allow you to easily disable most of the CPU-intensive features.
 
 
@@ -491,7 +491,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Finish#Diffuse>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Finish#Diffuse>`__.
 
 
 IOR Mirror
@@ -569,7 +569,7 @@
 .. seealso::
 
    More details on
-   `POV-Ray Wiki <http://wiki.povray.org/content/Documentation:Tutorial_Section_3.3#Gamma_Handling>`__.
+   `POV-Ray Wiki <https://wiki.povray.org/content/Documentation:Tutorial_Section_3.3#Gamma_Handling>`__.
 
 
 Custom POV Code
@@ -704,7 +704,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Plane>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Plane>`__.
 
 
 Box
@@ -714,7 +714,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Box>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Box>`__.
 
 
 Sphere
@@ -724,7 +724,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Sphere>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Sphere>`__.
 
 
 Cylinder
@@ -735,7 +735,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Cylinder>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Cylinder>`__.
 
 
 Cone
@@ -745,7 +745,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Cone>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Cone>`__.
 
 
 Torus
@@ -755,7 +755,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Torus>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Torus>`__.
 
 
 Parametric
@@ -765,7 +765,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Parametric>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Parametric>`__.
 
 
 Rainbow
@@ -775,7 +775,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Rainbow>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Rainbow>`__.
 
 
 Lathe
@@ -787,7 +787,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Lathe>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Lathe>`__.
 
 
 Prism
@@ -797,7 +797,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Prism>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Prism>`__.
 
 
 Superquadric Ellipsoid
@@ -807,7 +807,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Superquadric_Ellipsoid>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Superquadric_Ellipsoid>`__.
 
 
 Height Field
@@ -818,7 +818,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Height_Field>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Height_Field>`__.
 
 
 Sphere Sweep
@@ -829,7 +829,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Sphere_Sweep>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Sphere_Sweep>`__.
 
 
 Blob Sphere
@@ -839,7 +839,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Blob>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Blob>`__.
 
 
 Isosurfaces
@@ -849,7 +849,7 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <http://wiki.povray.org/content/Reference:Isosurface>`__.
+   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Isosurface>`__.
 
 Isosurface Box
    An isosurface component shaped as a box.

Modified: trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
===================================================================
--- trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -28,7 +28,7 @@
 
 Suggested reading before starting this tutorial.
 
-- `Dive Into Python <http://getpython3.com/diveintopython3/index.html>`__ sections (1, 2, 3, 4, and 7).
+- `Dive Into Python <https://finderiko.com/python-book>`__ sections (1, 2, 3, 4, and 7).
 - `Blender API Quickstart <https://docs.blender.org/api/current/info_quickstart.html>`__
   to help become familiar with Blender/Python basics.
 
@@ -598,7 +598,7 @@
 
 - `Blender/Python API Overview <https://docs.blender.org/api/current/info_overview.html>`__ --
   *For more background details on Blender/Python integration.*
-- `How to Think Like a Computer Scientist <http://interactivepython.org/courselib/static/thinkcspy/index.html>`__ --
+- `How to Think Like a Computer Scientist <https://runestone.academy/runestone/books/published/thinkcspy/index.html>`__ --
   *Great info for those who are still learning Python.*
 - `Blender Development (Wiki) <https://wiki.blender.org>`__ --
   *Blender Development, general information and helpful links.*

Modified: trunk/blender_docs/manual/compositing/types/distort/movie_distortion.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/distort/movie_distortion.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/compositing/types/distort/movie_distortion.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -22,7 +22,7 @@
 Before using this node, one has to calculate the lens distortion of the clip. This can be done by adjusting
 K1, K2 and K3 values in :menuselection:`Movie Clip Editor --> Properties --> Lens`.
 For more information on how to edit those values,
-`check this out <http://blender.stackexchange.com/questions/15620>`__.
+`check this out <https://blender.stackexchange.com/questions/15620>`__.
 
 
 Inputs

Modified: trunk/blender_docs/manual/copyright.rst
===================================================================
--- trunk/blender_docs/manual/copyright.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/copyright.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -5,7 +5,7 @@
 *******
 
 Blender itself is released under
-the `GNU General Public License <http://www.gnu.org/licenses/gpl.html>`__.
+the `GNU General Public License <https://www.gnu.org/licenses/old-licenses/gpl-2.0.html>`__.
 More info
 `blender.org/about/license <https://www.blender.org/about/license/>`__.
 

Modified: trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst	2021-08-01 19:46:28 UTC (rev 8267)
@@ -143,7 +143,7 @@
 .. seealso::
 
    For more info and a few live demos, see https://easings.net and
-   http://www.robertpenner.com/easing/
+   http://robertpenner.com/easing/
 
 
 Dynamic Effects

Modified: trunk/blender_docs/manual/modeling/modifiers/deform/mesh_deform.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/deform/mesh_deform.rst	2021-08-01 19:30:34 UTC (rev 8266)
+++ trunk/blender_docs/manual/modeling/modifiers/deform/mesh_deform.rst	2021-08-01 19:46:28 UTC (rev 8267)

@@ Diff output truncated at 10240 characters. @@


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