[Bf-docboard-svn] bf-manual: [7976] branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input: Add more information to volume info node outputs

Aaron Carlisle noreply at blender.org
Fri Apr 23 02:46:10 CEST 2021


Revision: 7976
          https://developer.blender.org/rBM7976
Author:   Blendify
Date:     2021-04-23 02:46:10 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Add more information to volume info node outputs

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/attribute.rst
    branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/volume_info.rst

Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/attribute.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/attribute.rst	2021-04-23 00:31:31 UTC (rev 7975)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/attribute.rst	2021-04-23 00:46:10 UTC (rev 7976)
@@ -27,7 +27,7 @@
 Type
    Specifies the type of the attribute.
 
-   Geometry
+   :Geometry:
       The attribute is associated with the geometry of the object, and its value varies from vertex
       to vertex, or within the volume of the object.
 
@@ -35,20 +35,6 @@
 
       Vertex Color Layers
          These can be retrieved this by their names.
-      Density
-         Gives a scalar defining the density of any smoke inside
-         the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
-      Color
-         Gives the color of the smoke inside the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
-         The color and vector outputs are the same. The Factor output is an average of the channels.
-      Temperature
-         Gives a scalar defining the temperature of the volume. Values in the range 0 - 1 map to 0 - 1000 kelvin.
-         This may be used to render physically-based fire with the Blackbody or Principled Volume shaders.
-         All three outputs are the same.
-      Flame
-         Gives a scalar defining the density of any fire inside
-         the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
-         All three outputs are the same.
       Ocean Foam
          Gives a scalar defining where foam might appear when using
          an :doc:`Ocean Modifier </modeling/modifiers/physics/ocean>`.
@@ -58,8 +44,7 @@
 
          For a full list of options see `This Thread <https://blender.stackexchange.com/questions/14262#14267>`__
          on the Blender Stack Exchange.
-
-   Object
+   :Object:
       The attribute name specifies a :ref:`custom property <files-data_blocks-custom-properties>` name,
       or an RNA path to a built-in property (like the single property :ref:`driver variables <drivers-variables>`).
 
@@ -75,8 +60,7 @@
          The ``color`` attribute will output the value of the Color field in
          the :ref:`Viewport Display <properties-object-viewport-display>` panel of
          the object, unless overridden by a custom property.
-
-   Instancer
+   :Instancer:
       Similar to *Object*, but the attribute is looked up in the instancer particle system settings,
       followed by the instancer object. If the current object is not instanced, or the property is
       not found, it falls back to the *Object* mode.

Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/volume_info.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/volume_info.rst	2021-04-23 00:31:31 UTC (rev 7975)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/input/volume_info.rst	2021-04-23 00:46:10 UTC (rev 7976)
@@ -28,14 +28,19 @@
 =======
 
 Color
-   Smoke color.
+   Gives the color of the smoke inside the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
+   The color and vector outputs are the same. The Factor output is an average of the channels.
 Density
-   Smoke density.
+   Gives a scalar defining the density of any smoke inside
+   the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
 Flame
-   Fire density.
+   Gives a scalar defining the density of any fire inside
+   the :doc:`Fluid Domain </physics/fluid/type/domain/index>`.
+   All three outputs are the same.
 Temperature
-   Temperature of the fire.
-   Values in the range [0, 1] linearly maps to temperatures in the range [0, 1000] in Kelvin.
+   Gives a scalar defining the temperature of the volume. Values in the range 0 - 1 map to 0 - 1000 kelvin.
+   This may be used to render physically-based fire with the Blackbody or Principled Volume shaders.
+   All three outputs are the same.
 
 
 Example



More information about the Bf-docboard-svn mailing list