[Bf-docboard-svn] bf-manual: [7975] branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst: Cleanup: Whitespace

Aaron Carlisle noreply at blender.org
Fri Apr 23 02:31:31 CEST 2021


Revision: 7975
          https://developer.blender.org/rBM7975
Author:   Blendify
Date:     2021-04-23 02:31:31 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Cleanup: Whitespace

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst

Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst	2021-04-23 00:29:47 UTC (rev 7974)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst	2021-04-23 00:31:31 UTC (rev 7975)
@@ -56,12 +56,9 @@
    Which attribute of the particle system or mesh is used to color the output.
 
    Particle Color Sources
-      :Particle Age:
-         Lifetime mapped as (0.0 - 1.0) intensity.
-      :Particle Speed:
-         Particle speed (absolute magnitude of velocity) mapped as (0.0 - 1.0) intensity.
-      :Particle Velocity:
-         XYZ velocity mapped to RGB colors.
+      :Particle Age: Lifetime mapped as (0.0 - 1.0) intensity.
+      :Particle Speed: Particle speed (absolute magnitude of velocity) mapped as (0.0 - 1.0) intensity.
+      :Particle Velocity: XYZ velocity mapped to RGB colors.
    Vertex Color Sources
       :Vertex Color:
          Use a vertex color layer for coloring the point density texture.
@@ -72,10 +69,8 @@
             A single vertex can have as many different colors as faces it is part of.
             The actual color of the point density texture is averaged from all vertex corners.
 
-      :Vertex Weight:
-         Use weights from a vertex group as intensity values.
-      :Vertex Normals:
-         Use object-space vertex normals as RGB values.
+      :Vertex Weight: Use weights from a vertex group as intensity values.
+      :Vertex Normals: Use object-space vertex normals as RGB values.
 
 
 Outputs



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