[Bf-docboard-svn] bf-manual: [7975] branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst: Cleanup: Whitespace
Aaron Carlisle
noreply at blender.org
Fri Apr 23 02:31:31 CEST 2021
Revision: 7975
https://developer.blender.org/rBM7975
Author: Blendify
Date: 2021-04-23 02:31:31 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Cleanup: Whitespace
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst
Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst 2021-04-23 00:29:47 UTC (rev 7974)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/point_density.rst 2021-04-23 00:31:31 UTC (rev 7975)
@@ -56,12 +56,9 @@
Which attribute of the particle system or mesh is used to color the output.
Particle Color Sources
- :Particle Age:
- Lifetime mapped as (0.0 - 1.0) intensity.
- :Particle Speed:
- Particle speed (absolute magnitude of velocity) mapped as (0.0 - 1.0) intensity.
- :Particle Velocity:
- XYZ velocity mapped to RGB colors.
+ :Particle Age: Lifetime mapped as (0.0 - 1.0) intensity.
+ :Particle Speed: Particle speed (absolute magnitude of velocity) mapped as (0.0 - 1.0) intensity.
+ :Particle Velocity: XYZ velocity mapped to RGB colors.
Vertex Color Sources
:Vertex Color:
Use a vertex color layer for coloring the point density texture.
@@ -72,10 +69,8 @@
A single vertex can have as many different colors as faces it is part of.
The actual color of the point density texture is averaged from all vertex corners.
- :Vertex Weight:
- Use weights from a vertex group as intensity values.
- :Vertex Normals:
- Use object-space vertex normals as RGB values.
+ :Vertex Weight: Use weights from a vertex group as intensity values.
+ :Vertex Normals: Use object-space vertex normals as RGB values.
Outputs
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