[Bf-docboard-svn] bf-manual: [7300] trunk/blender_docs/manual/sculpt_paint/sculpting/tools: Sculpt Tools: Add header for tool/brush settings

Aaron Carlisle noreply at blender.org
Thu Oct 29 19:12:06 CET 2020


Revision: 7300
          https://developer.blender.org/rBM7300
Author:   Blendify
Date:     2020-10-29 19:12:04 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Sculpt Tools: Add header for tool/brush settings

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/box_trim.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/fill.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/lasso_trim.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/scrape.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/slide_relax.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/box_trim.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/box_trim.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/box_trim.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -11,6 +11,10 @@
 
 Adds or removes geometry using a boolean operation based on a :ref:`box selection <tool-select-box>`.
 
+
+Tool Settings
+=============
+
 Trim Mode
    The operation to perform on the mesh; geometry can be either added or removed.
    When using the *Union* or *Join* mode the new geometry is assigned to a new

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -12,6 +12,10 @@
 
 Similar to the *Clay* brush, but it uses a cube to define the brush area of influence rather than a sphere.
 
+
+Brush Settings
+==============
+
 Tip Roundness
    Factor to control how round the brush is, a value of zero will make the brush square.
    Note, the :doc:`Brush Falloff </sculpt_paint/brush/falloff>`

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -17,6 +17,10 @@
 Note, using a relatively small brush makes the solver's calculations much faster,
 larger brush sizes might be too slow to get a usable brush.
 
+
+Brush Settings
+==============
+
 .. _bpy.types.Brush.cloth_simulation_area_type:
 
 Simulation Area

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth_filter.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth_filter.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth_filter.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -18,6 +18,10 @@
    Vertices can be "pinned" by :doc:`masking </sculpt_paint/sculpting/tools/mask>` vertices
    that should remain stationary, or by using :ref:`Face Sets <sculpting-editing-facesets>`.
 
+
+Brush Settings
+==============
+
 Filter Type
    Operation that is going to be applied to the mesh.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -15,6 +15,10 @@
 For example, this tool works great for modeling the shape of flesh like objects such as humans or animals.
 When pressing :kbd:`Ctrl`, the brush deforms vertices along the normal of the active vertex.
 
+
+Brush Settings
+==============
+
 Deformation
    The surface alteration that is used in the brush.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/fill.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/fill.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/fill.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -11,6 +11,10 @@
 
 Works like the Flatten brush, but only brings vertices below the brush plane upwards.
 
+
+Brush Settings
+==============
+
 Area Radius
    Ratio between the brush radius and the radius that is going to be used to sample the area center.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -17,6 +17,10 @@
 The effect is like moving a group of vertices in Edit Mode with Proportional Editing enabled,
 except that *Grab* can make use of other Sculpt Mode options (like textures and symmetry).
 
+
+Brush Settings
+==============
+
 Grab Active Vertex
    Snaps the maximum strength of the brush to the highlighted active vertex,
    making it easier to manipulate low poly models or meshes with subdivision surfaces.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/lasso_trim.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/lasso_trim.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/lasso_trim.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -11,6 +11,10 @@
 
 Adds or removes geometry using a boolean operation based on a :ref:`lasso selection <tool-select-lasso>`.
 
+
+Tool Settings
+=============
+
 Trim Mode
    The operation to perform on the mesh; geometry can be either added or removed.
    When using the *Union* or *Join* mode the new geometry is assigned to a new

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -19,6 +19,10 @@
 Releasing the mouse button and starting a new stroke
 will reset the depth and paint on top of the previous stroke.
 
+
+Brush Settings
+==============
+
 Height
    The amount of displacement for each layer.
 Persistent

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -16,6 +16,10 @@
 I.e. the darker a masked area is, the less effect sculpting on it will have.
 See also the options of the :ref:`sculpt-mask-menu` menu.
 
+
+Brush Settings
+==============
+
 Mask Tool
    The mask brush has two modes:
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -13,6 +13,10 @@
 To use this tool, click and drag away from the object to have a positive effect
 and click and drag towards the mesh to have a negative effect.
 
+
+Tool Settings
+=============
+
 Filter Type
    Smooth
       Eliminates irregularities of the mesh by making the positions of the vertices more uniform.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -15,6 +15,10 @@
 Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
 This is useful for creating edges when sculpting hard surface objects.
 
+
+Brush Settings
+==============
+
 Plane Angle
    The angle between the two planes of the brush, pressing :kbd:`Ctrl` inverts the angle.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -22,6 +22,10 @@
 IK deformations or altering and moving the proportions of the mesh.
 The falloff of the deformation across multiple segments is controlled by the brush falloff curve.
 
+
+Brush Settings
+==============
+
 Deformation
    Deformation type that is used by the brush.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/scrape.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/scrape.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/scrape.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -11,6 +11,10 @@
 
 The *Scrape* brush works like the *Flatten* brush, but only brings vertices above the plane downwards.
 
+
+Brush Settings
+==============
+
 Area Radius
    Ratio between the brush radius and the radius that is going to be used to sample the area center.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/slide_relax.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/slide_relax.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/slide_relax.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -14,6 +14,10 @@
 When pressing :kbd:`Shift`, the brush enters *Relax* mode
 which tries to create an even distribution of quads without deforming the volume of the mesh.
 
+
+Brush Settings
+==============
+
 .. _bpy.types.Brush.slide_deform_type:
 
 Deformation

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst	2020-10-29 17:31:42 UTC (rev 7299)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst	2020-10-29 18:12:04 UTC (rev 7300)
@@ -17,6 +17,10 @@
 Eliminates irregularities in the area of the mesh within the brush's

@@ Diff output truncated at 10240 characters. @@


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