[Bf-docboard-svn] bf-manual: [7299] trunk/blender_docs/manual/modeling/modifiers/generate: Update Subdiv settings
Aaron Carlisle
noreply at blender.org
Thu Oct 29 18:31:43 CET 2020
Revision: 7299
https://developer.blender.org/rBM7299
Author: Blendify
Date: 2020-10-29 18:31:42 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Update Subdiv settings
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-10-29 09:35:52 UTC (rev 7298)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-10-29 17:31:42 UTC (rev 7299)
@@ -106,5 +106,16 @@
Sharp
UV remain unchanged.
+Boundary Smooth
+ Controls how open boundaries/corners are smoothed.
+
+ All
+ Smooth boundaries, including corners.
+ Keep Corners
+ Smooth boundaries, but corners are kept sharp
+
+Use Creases
+ Use the `Weighted Edge Creases`_ values stored in edges to control how smooth they are made.
+
Use Custom Normals
Interpolates existing :ref:`modeling_meshes_normals_custom` of the resulting mesh.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-10-29 09:35:52 UTC (rev 7298)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-10-29 17:31:42 UTC (rev 7299)
@@ -105,6 +105,14 @@
All
UVs and their boundaries are smoothed.
+Boundary Smooth
+ Controls how open boundaries/corners are smoothed.
+
+ All
+ Smooth boundaries, including corners.
+ Keep Corners
+ Smooth boundaries, but corners are kept sharp
+
Use Creases
Use the `Weighted Edge Creases`_ values stored in edges to control how smooth they are made.
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