[Bf-docboard-svn] bf-manual: [7301] trunk/blender_docs/manual/modeling/meshes/tools/spin.rst: Modeling: Spin Tool Settings
Aaron Carlisle
noreply at blender.org
Thu Oct 29 19:25:31 CET 2020
Revision: 7301
https://developer.blender.org/rBM7301
Author: Blendify
Date: 2020-10-29 19:25:30 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Modeling: Spin Tool Settings
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/tools/spin.rst
Modified: trunk/blender_docs/manual/modeling/meshes/tools/spin.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/spin.rst 2020-10-29 18:12:04 UTC (rev 7300)
+++ trunk/blender_docs/manual/modeling/meshes/tools/spin.rst 2020-10-29 18:25:30 UTC (rev 7301)
@@ -24,12 +24,21 @@
- The position of the 3D cursor will be the center of the rotation.
+Tool Settings
+=============
+
+Steps
+ Specifies how many copies will be extruded along the "sweep".
+Axis
+ Specifies the axis to use as the pivot of the spin operation.
+
+
Options
=======
Steps
Specifies how many copies will be extruded along the "sweep".
-Duplicate
+Use Duplicates
When enabled, will keep the original selected elements as separated islands in the mesh
(i.e. unlinked to the result of the spin extrusion).
Angle
@@ -39,9 +48,9 @@
if they make a full revolution which results in overlapping geometry.
Flip Normals
Reverses the :term:`Normal's <Normal>` direction for any resulting geometry.
-Center
+Center X, Y, Z
Specifies the center of the spin. By default it uses the cursor position.
-Axis
+Axis X, Y, Z
Specify the spin axis as a vector. By default it uses the view axis (viewport).
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