[Bf-docboard-svn] bf-manual-translations: [5411] trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers: First translation and Minor corrections

Phan Hoang noreply at blender.org
Wed Oct 14 20:59:13 CEST 2020


Revision: 5411
          https://developer.blender.org/rBMT5411
Author:   fanthomas
Date:     2020-10-14 20:59:12 +0200 (Wed, 14 Oct 2020)
Log Message:
-----------
 First translation and Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/deform/simple_deform.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/modify/data_transfer.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/modify/mesh_cache.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/modify/mesh_sequence_cache.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/modify/weight_edit.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/modify/weighted_normal.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/deform/simple_deform.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/deform/simple_deform.po	2020-10-14 18:56:18 UTC (rev 5410)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/modifiers/deform/simple_deform.po	2020-10-14 18:59:12 UTC (rev 5411)
@@ -5,15 +5,16 @@
 "Project-Id-Version: Blender Reference Manual 2.76\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-08-23 12:48-0400\n"
-"PO-Revision-Date: 2020-07-01 17:13+0200\n"
+"PO-Revision-Date: 2020-09-18 20:02+0200\n"
 "Last-Translator: phan <phahoatho at gmail.com>\n"
 "Language: fr\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
-"Plural-Forms: nplurals=2; plural=(n > 1)\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:5
 msgid "Simple Deform Modifier"
@@ -21,12 +22,18 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:7
 msgid ""
-"The *Simple Deform* modifier allows the application of a simple "
-"deformation to an object. Meshes, lattices, curves, surfaces and texts "
-"are supported objects. The deformation is either a rotation (Twist, Bend)"
-" or a scaling (Taper, Stretch). The amount of deformation is specified by"
-" the Deform Angle (rotation) or Deform Factor (scaling)."
+"The *Simple Deform* modifier allows the application of a simple deformation "
+"to an object. Meshes, lattices, curves, surfaces and texts are supported "
+"objects. The deformation is either a rotation (Twist, Bend) or a scaling "
+"(Taper, Stretch). The amount of deformation is specified by the Deform Angle "
+"(rotation) or Deform Factor (scaling)."
 msgstr ""
+"Le modificateur *Simple Deform* permet d'appliquer une déformation simple à "
+"un objet. Les maillages, les treillis, les courbes, les surfaces et les "
+"textes sont des objets pris en charge. La déformation est soit une rotation "
+"(Twist, Bend), soit une mise à l'échelle (Taper, Stretch). Le niveau de "
+"déformation est spécifié par l'angle de déformation (Deform Angle) "
+"(rotation) ou le facteur de déformation (Deform Factor) (mise à l'échelle)."
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:14
 msgid "The Simple Deform modifier."
@@ -34,17 +41,16 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:16
 msgid ""
-"The deformation is calculated in the *local* coordinate space. Be aware "
-"that the local axes of an object can differ from the global ones. In the "
-"figure above, the global Z axis points up and the local Z axis points at "
-"45°. The deformation is applied along a Deform axis, which can be set by "
-"selection from a list (X, Y or Z). By using the *Limits* field, the "
-"influence of the modifier can be restricted to a subset of the Deform "
-"axis. All distances are measured from the origin of the object. The "
-"vertices that are furthest away from the origin on the Deform axis "
-"represent the upper and lower limits. The origin of the object and the "
-"orientation of the local axes can be defined by an external Deform object"
-" (most of the time, an empty)."
+"The deformation is calculated in the *local* coordinate space. Be aware that "
+"the local axes of an object can differ from the global ones. In the figure "
+"above, the global Z axis points up and the local Z axis points at 45°. The "
+"deformation is applied along a Deform axis, which can be set by selection "
+"from a list (X, Y or Z). By using the *Limits* field, the influence of the "
+"modifier can be restricted to a subset of the Deform axis. All distances are "
+"measured from the origin of the object. The vertices that are furthest away "
+"from the origin on the Deform axis represent the upper and lower limits. The "
+"origin of the object and the orientation of the local axes can be defined by "
+"an external Deform object (most of the time, an empty)."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:29
@@ -58,8 +64,8 @@
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:32
 msgid ""
 "Defines the kind of deformation which will be applied. The figure below "
-"shows the four modes, applied to a text object. The origin of the object "
-"is at the very left of the text."
+"shows the four modes, applied to a text object. The origin of the object is "
+"at the very left of the text."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:40
@@ -84,20 +90,19 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:55
 msgid ""
-"Rotates the mesh around the specified *Axis*. Each vertex along the "
-"Deform axis is rotated around the object's origin. If the origin is "
-"inside the object, this results in a twisted appearance. Below the "
-"origin, there is a negative rotation and above the origin, the rotation "
-"is positive or clockwise. Vertices in the same plane as the origin are "
-"not rotated."
+"Rotates the mesh around the specified *Axis*. Each vertex along the Deform "
+"axis is rotated around the object's origin. If the origin is inside the "
+"object, this results in a twisted appearance. Below the origin, there is a "
+"negative rotation and above the origin, the rotation is positive or "
+"clockwise. Vertices in the same plane as the origin are not rotated."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:62
 msgid ""
-"The total amount of rotation is specified by the angle and the rotation "
-"at each vertex is thus weighted by the distance of the vertex to the "
-"origin of the object. Vertices that are furthest away from the object "
-"origin have max rotation, positive or negative."
+"The total amount of rotation is specified by the angle and the rotation at "
+"each vertex is thus weighted by the distance of the vertex to the origin of "
+"the object. Vertices that are furthest away from the object origin have max "
+"rotation, positive or negative."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:109
@@ -106,9 +111,9 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:68
 msgid ""
-"Bends the mesh over the specified *Axis*. The Bend mode is more complex "
-"and less intuitive. The picture below shows the same plane but with "
-"different Deform and Bending axes."
+"Bends the mesh over the specified *Axis*. The Bend mode is more complex and "
+"less intuitive. The picture below shows the same plane but with different "
+"Deform and Bending axes."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:76
@@ -129,31 +134,31 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:90
 msgid ""
-"Using a mesh plane and setting the Deform axis to X or Y will not result "
-"in any deformation (Fig a). You expect that the bending should be "
-"something like Figure (c) or (d). In a 3D world however, selecting the X "
-"axis introduces an ambiguity because bending along the X axis could "
-"result in Figure (c) or (d). The following pairs describe the selected "
-"deform axis vs. the desired bending axis: X and Z, Y and Z, Z and X."
+"Using a mesh plane and setting the Deform axis to X or Y will not result in "
+"any deformation (Fig a). You expect that the bending should be something "
+"like Figure (c) or (d). In a 3D world however, selecting the X axis "
+"introduces an ambiguity because bending along the X axis could result in "
+"Figure (c) or (d). The following pairs describe the selected deform axis vs. "
+"the desired bending axis: X and Z, Y and Z, Z and X."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:97
 msgid ""
-"In Fig (a), because of the Deform axis X, the Bending is along the Z. All"
-" vertices however have the same Z coordinate equal to the local origin. "
-"So, no deformation occurs. In Fig (d) the local axes are rotated around "
-"the Deform axis X, so that the Bending axis Z points to the left. So, all"
-" vertices are bend for their Z coordinate. The further away from the "
-"local origin, the more bending."
+"In Fig (a), because of the Deform axis X, the Bending is along the Z. All "
+"vertices however have the same Z coordinate equal to the local origin. So, "
+"no deformation occurs. In Fig (d) the local axes are rotated around the "
+"Deform axis X, so that the Bending axis Z points to the left. So, all "
+"vertices are bend for their Z coordinate. The further away from the local "
+"origin, the more bending."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:104
 msgid ""
-"This explains also the unexpected result of Fig (b). The Deform axis is "
-"set here to Z (pointing up). So, according to the pairs above, the "
-"Bending axis defaults to X. All vertices of the plane are bent in their X"
-" coordinate. The further away, the more rotation occurs. Negative X "
-"coordinates are rotated counterclockwise."
+"This explains also the unexpected result of Fig (b). The Deform axis is set "
+"here to Z (pointing up). So, according to the pairs above, the Bending axis "
+"defaults to X. All vertices of the plane are bent in their X coordinate. The "
+"further away, the more rotation occurs. Negative X coordinates are rotated "
+"counterclockwise."
 msgstr ""
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:116
@@ -162,13 +167,12 @@
 
 #: ../../manual/modeling/modifiers/deform/simple_deform.rst:112
 msgid ""
-"Linearly scales along the specified *Axis*. The scaling factor is "
-"weighted by the distance from the origin of the object in the deform "
-"axis. No scaling occurs in the plane of the origin of the object. The "
-"maximum scaling occurs at the vertices that are furthest away from the "
-"local origin. This can be a positive or negative scaling, depending on "
-"the location of the origin. If the local origin is within the object, the"
-" deformed object appears tapered."
+"Linearly scales along the specified *Axis*. The scaling factor is weighted "
+"by the distance from the origin of the object in the deform axis. No scaling "
+"occurs in the plane of the origin of the object. The maximum scaling occurs "

@@ Diff output truncated at 10240 characters. @@


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