[Bf-docboard-svn] bf-manual: [7228] trunk/blender_docs/manual/editors/3dview/navigate: Split 3Dview navitgate intro into own file
Aaron Carlisle
noreply at blender.org
Tue Oct 13 22:35:46 CEST 2020
Revision: 7228
https://developer.blender.org/rBM7228
Author: Blendify
Date: 2020-10-13 22:35:46 +0200 (Tue, 13 Oct 2020)
Log Message:
-----------
Split 3Dview navitgate intro into own file
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/navigate/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
Modified: trunk/blender_docs/manual/editors/3dview/navigate/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/index.rst 2020-10-13 20:34:58 UTC (rev 7227)
+++ trunk/blender_docs/manual/editors/3dview/navigate/index.rst 2020-10-13 20:35:46 UTC (rev 7228)
@@ -6,6 +6,7 @@
.. toctree::
:maxdepth: 2
+ introduction.rst
navigation.rst
walk_fly.rst
align.rst
Added: trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst (rev 0)
+++ trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst 2020-10-13 20:35:46 UTC (rev 7228)
@@ -0,0 +1,41 @@
+
+************
+Introduction
+************
+
+Navigating in the 3D space is done with the use of both mouse movement and keyboard shortcuts.
+
+To be able to work in the three-dimensional space that Blender uses,
+you must be able to change your viewpoint as well as the viewing direction of the scene.
+While we will describe the *3D View* editor, most of the other editors have similar functions.
+For example, it is possible to pan and zoom in the Image editor.
+
+.. tip:: Mouse Buttons and Numpad
+
+ If you have a mouse with less than three buttons or a keyboard without a numpad,
+ see the :doc:`Keyboard and Mouse </getting_started/configuration/hardware>`
+ page of the manual to learn how to use them with Blender.
+
+
+.. _navigation-gizmo:
+
+Navigation Gizmo
+================
+
+.. figure:: /images/editors_3dview_navigate_navigation_gizmo.png
+ :align: right
+
+ Navigation Gizmo.
+
+The navigation gizmo can be found in the top right of the editor.
+The four buttons (listed from top to bottom) do the following:
+
+- `Zooms the 3D Viewport <Zoom>`_
+- `Pans the 3D Viewport <Pan>`_
+- :doc:`Toggles the Camera View </editors/3dview/navigate/camera_view>`
+- :doc:`Toggles the Projection </editors/3dview/navigate/projections>`
+
+The `Orbit`_ gizmo at the top can be used to rotate around the 3D Viewport.
+Hovering over the gizmo and dragging with :kbd:`LMB` will orbit the view.
+Clicking any of the axis labels will :doc:`Align </editors/3dview/navigate/align>` to that view.
+Clicking the same axis again switches to the opposite side of that same axis.
Property changes on: trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
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Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
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