[Bf-docboard-svn] bf-manual: [7442] trunk/blender_docs/manual/editors/3dview/controls: RNA Links: 3D View Controls

Aaron Carlisle noreply at blender.org
Sun Nov 29 22:35:21 CET 2020


Revision: 7442
          https://developer.blender.org/rBM7442
Author:   Blendify
Date:     2020-11-29 22:35:21 +0100 (Sun, 29 Nov 2020)
Log Message:
-----------
RNA Links: 3D View Controls

Part of T83200

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/index.rst
    trunk/blender_docs/manual/editors/3dview/controls/proportional_editing.rst
    trunk/blender_docs/manual/editors/3dview/controls/snapping.rst

Modified: trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2020-11-28 08:15:58 UTC (rev 7441)
+++ trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2020-11-29 21:35:21 UTC (rev 7442)
@@ -35,6 +35,8 @@
 you can define your own custom orientation (see `Custom Orientations`_ below).
 
 
+.. _bpy.types.TransformOrientationSlot.type:
+
 Orientations
 ============
 
@@ -104,6 +106,9 @@
           View transform orientation.
 
 
+.. _bpy.types.TransformOrientation.name:
+.. _bpy.ops.transform.delete_orientation:
+
 Custom Orientations
 -------------------
 
@@ -131,6 +136,8 @@
 it will take that object's name, etc.
 
 
+.. _bpy.ops.transform.create_orientation:
+
 Create Orientation
 ^^^^^^^^^^^^^^^^^^
 

Modified: trunk/blender_docs/manual/editors/3dview/controls/pivot_point/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/pivot_point/index.rst	2020-11-28 08:15:58 UTC (rev 7441)
+++ trunk/blender_docs/manual/editors/3dview/controls/pivot_point/index.rst	2020-11-29 21:35:21 UTC (rev 7442)
@@ -1,3 +1,4 @@
+.. _bpy.types.ToolSettings.transform_pivot_point:
 .. |pivot-icon| image:: /images/editors_3dview_controls_pivot-point_menu.png
 
 .. _pivot-point-index:

Modified: trunk/blender_docs/manual/editors/3dview/controls/proportional_editing.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/proportional_editing.rst	2020-11-28 08:15:58 UTC (rev 7441)
+++ trunk/blender_docs/manual/editors/3dview/controls/proportional_editing.rst	2020-11-29 21:35:21 UTC (rev 7442)
@@ -1,3 +1,5 @@
+.. _bpy.types.ToolSettings.use_proportional_edit_objects:
+.. _bpy.types.ToolSettings.use_proportional_edit:
 .. |prop-edit-icon| image::
    /images/editors_3dview_object_editing_transform_control_proportional-edit_header.png
 
@@ -54,6 +56,7 @@
    Influence circle.
 
 
+.. _bpy.types.ToolSettings.proportional_edit_falloff:
 .. _3dview-transform-control-proportional-edit-falloff:
 
 Falloff
@@ -133,6 +136,8 @@
 Options
 -------
 
+.. _bpy.types.ToolSettings.use_proportional_connected:
+
 Connected Only :kbd:`Alt-O`
    Rather than using a radius only, the proportional falloff spreads via connected geometry.
    This means that you can proportionally edit the vertices in a finger of a hand
@@ -141,6 +146,8 @@
    The icon will have a blue center when *Connected* is active.
    This mode is only available in *Edit Mode*.
 
+.. _bpy.types.ToolSettings.use_proportional_projected:
+
 Projected from View
    Depth along the view is ignored when applying the radius.
 

Modified: trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2020-11-28 08:15:58 UTC (rev 7441)
+++ trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2020-11-29 21:35:21 UTC (rev 7442)
@@ -1,3 +1,4 @@
+.. _bpy.types.ToolSettings.use_snap:
 .. _transform-snap:
 
 ********
@@ -19,6 +20,7 @@
    Magnet icon in the 3D Viewport header (blue when enabled).
 
 
+.. _bpy.types.ToolSettings.snap_elements:
 .. _transform-snap-element:
 
 Snap Element
@@ -70,6 +72,8 @@
    Multiple snapping modes can be enabled at once by :kbd:`Shift-LMB` the different snapping elements.
 
 
+.. _bpy.types.ToolSettings.snap_target:
+
 Snap Target
 ===========
 
@@ -119,23 +123,45 @@
 additional controls are available to alter snap behavior. These options vary between mode
 (Object and Edit) as well as Snap Element. The four options available are:
 
+.. _bpy.types.ToolSettings.use_snap_grid_absolute:
+
 Absolute Grid Snap
    Available only for the increase option.
    Snap to grid, instead of snapping in increments relative to the current location.
+
+.. _bpy.types.ToolSettings.use_snap_backface_culling:
+
 Backface Culling
    Exclude back facing geometry from snapping.
+
+.. _bpy.types.ToolSettings.use_snap_self:
+
 Project Onto Self
    Available only in editing mode for Vertices, Edges, Faces and Volume.
    Snaps elements to its own mesh.
+
+.. _bpy.types.ToolSettings.use_snap_align_rotation:
+
 Align Rotation to Target
    Available for Vertices, Edges, Faces and Volume.
    When the Snap Affects Rotation, this align rotation with the snapping target.
+
+.. _bpy.types.ToolSettings.use_snap_project:
+
 Project Individual Elements
    Available for snap to Faces.
    Project individual elements on the surface of other objects.
+
+.. _bpy.types.ToolSettings.use_snap_peel_object:
+
 Snap Peel Object
    Available for snap to Volume.
    Consider objects as whole when finding volume center.
+
+.. _bpy.types.ToolSettings.use_snap_translate:
+.. _bpy.types.ToolSettings.use_snap_rotate:
+.. _bpy.types.ToolSettings.use_snap_scale:
+
 Affect
    Limits the effect of the snap to the transformation type.
 



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