[Bf-docboard-svn] bf-manual-translations: [5739] trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties: Minor corrections
Phan Hoang
noreply at blender.org
Fri Nov 27 20:49:16 CET 2020
Revision: 5739
https://developer.blender.org/rBMT5739
Author: fanthomas
Date: 2020-11-27 20:49:16 +0100 (Fri, 27 Nov 2020)
Log Message:
-----------
Minor corrections
Modified Paths:
--------------
trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/display.po
trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/introduction.po
trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/pose_library.po
trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/skeleton.po
Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/display.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/display.po 2020-11-27 19:38:06 UTC (rev 5738)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/display.po 2020-11-27 19:49:16 UTC (rev 5739)
@@ -10,7 +10,7 @@
"Project-Id-Version: Blender 2.78 Manual 2.78\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-07-03 13:12-0400\n"
-"PO-Revision-Date: 2020-11-12 23:05+0100\n"
+"PO-Revision-Date: 2020-11-27 20:41+0100\n"
"Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
"Language: fr\n"
"Language-Team: français <bf-docboard at blender.org>\n"
@@ -19,11 +19,11 @@
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.7.0\n"
-"X-Generator: Poedit 2.4.2\n"
+"X-Generator: Poedit 2.0.6\n"
#: ../../manual/animation/armatures/properties/display.rst:4
msgid "Viewport Display Panel"
-msgstr "Le panneau Viewport Display"
+msgstr "Le panneau *Viewport Display*"
#: ../../manual/animation/armatures/properties/display.rst:6
msgid "Reference"
@@ -31,7 +31,7 @@
#: ../../manual/animation/armatures/properties/display.rst
msgid "Mode"
-msgstr "Mode"
+msgstr ""
#: ../../manual/animation/armatures/properties/display.rst:9
msgid "All Modes"
@@ -212,7 +212,7 @@
msgstr ""
"Quand l'option est activée, la forme d'os standard par défaut est remplacée, "
"en *Mode Objet* et en *Mode Pose*, par la forme d'un objet choisi (voir :doc:"
-"`Shaped Bones </animation/armatures/bones/properties/display>` pour les "
+"`Shaped Bones </animation/armatures/bones/properties/display>` pour les "
"détails)."
#: ../../manual/animation/armatures/properties/display.rst:112
@@ -224,7 +224,7 @@
"Use the Bone Group colors to color the bone. For more details see :doc:`Bone "
"Groups </animation/armatures/properties/bone_groups>`."
msgstr ""
-"Utiliser les couleurs de Bone Group pour coloriser l'os. Pour plus de "
+"Utiliser les couleurs du *Bone Group* pour coloriser l'os. Pour plus de "
"détails, consultez :doc:`Groupes d'os </animation/armatures/properties/"
"bone_groups>`."
@@ -240,7 +240,7 @@
"of the *Object data* tab). Very useful when not in *Wireframe* mode."
msgstr ""
"Quand l'option est activée, les os de l'armature seront toujours affichés "
-"par dessus les objets solides (maillages, surfaces,...), càd qu'ils seront "
+"par dessus les objets solides (maillages, surfaces, ...), càd qu'ils seront "
"toujours visibles et sélectionnables (c'est la même option que celle se "
"trouvant dans le panneau *Display* de l'onglet *Object data*). Très utile en "
"dehors du mode *Wireframe (Fil de fer)*."
Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/introduction.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/introduction.po 2020-11-27 19:38:06 UTC (rev 5738)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/introduction.po 2020-11-27 19:49:16 UTC (rev 5739)
@@ -10,7 +10,7 @@
"Project-Id-Version: Blender 2.78 Manual 2.78\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-07-03 13:12-0400\n"
-"PO-Revision-Date: 2020-11-10 23:52+0100\n"
+"PO-Revision-Date: 2020-11-27 20:44+0100\n"
"Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
"Language: fr\n"
"Language-Team: français <bf-docboard at blender.org>\n"
@@ -19,7 +19,7 @@
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.7.0\n"
-"X-Generator: Poedit 2.4.2\n"
+"X-Generator: Poedit 2.0.6\n"
#: ../../manual/animation/armatures/properties/introduction.rst:4
msgid "Introduction"
@@ -45,7 +45,7 @@
#: ../../manual/animation/armatures/properties/introduction.rst
msgid "Mode"
-msgstr "Mode"
+msgstr ""
#: ../../manual/animation/armatures/properties/introduction.rst:20
#: ../../manual/animation/armatures/properties/introduction.rst:33
@@ -59,7 +59,7 @@
#: ../../manual/animation/armatures/properties/introduction.rst:21
msgid ":menuselection:`Armature --> Motion Paths`"
-msgstr ":menuselection:`Armature --> Motion Paths`"
+msgstr ""
#: ../../manual/animation/armatures/properties/introduction.rst:23
msgid ""
@@ -67,8 +67,8 @@
"visualization of the motion path your skeleton leaves when animated."
msgstr ""
"Dans le panneau :doc:`Motion Paths </animation/motion_paths>` vous pouvez "
-"activer la visualisation de la *motion path* que votre squelette laisse "
-"quand il est animé."
+"activer la visualisation du chemin de mouvement que votre squelette laisse "
+"lorsqu'il est animé."
#: ../../manual/animation/armatures/properties/introduction.rst:28
msgid "Inverse Kinematics"
@@ -76,7 +76,7 @@
#: ../../manual/animation/armatures/properties/introduction.rst:34
msgid ":menuselection:`Armature --> Inverse Kinematics`"
-msgstr ":menuselection:`Armature --> Inverse Kinematics`"
+msgstr ""
#: ../../manual/animation/armatures/properties/introduction.rst:41
msgid ""
@@ -93,7 +93,7 @@
#: ../../manual/animation/armatures/properties/introduction.rst:52
msgid ":menuselection:`Armature --> Custom Properties`"
-msgstr ":menuselection:`Armature --> Custom Properties`"
+msgstr ""
#: ../../manual/animation/armatures/properties/introduction.rst:54
msgid ""
Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/pose_library.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/pose_library.po 2020-11-27 19:38:06 UTC (rev 5738)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/properties/pose_library.po 2020-11-27 19:49:16 UTC (rev 5739)
@@ -10,15 +10,16 @@
"Project-Id-Version: Blender 2.78 Manual 2.78\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-11-24 12:48-0500\n"
-"PO-Revision-Date: 2020-10-30 23:51+0100\n"
+"PO-Revision-Date: 2020-11-27 20:35+0100\n"
"Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
"Language: fr\n"
"Language-Team: français <bf-docboard at blender.org>\n"
-"Plural-Forms: nplurals=2; plural=(n > 1)\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.7.0\n"
+"X-Generator: Poedit 2.0.6\n"
#: ../../manual/animation/armatures/properties/pose_library.rst:4
msgid "Pose Library"
@@ -50,27 +51,26 @@
#: ../../manual/animation/armatures/properties/pose_library.rst:17
msgid ""
-"The pose library is a way to store pose positions so the same position "
-"can be used again later in the animation or to store different rest "
-"poses. Pose libraries are saved to :doc:`Actions </animation/actions>`. "
-"They are not generally used as actions, but can be converted to and from."
-" The *Pose Library* panel is used to save, apply, and manage armature "
-"poses."
+"The pose library is a way to store pose positions so the same position can be "
+"used again later in the animation or to store different rest poses. Pose "
+"libraries are saved to :doc:`Actions </animation/actions>`. They are not "
+"generally used as actions, but can be converted to and from. The *Pose "
+"Library* panel is used to save, apply, and manage armature poses."
msgstr ""
-"La bibliothèque de poses est un moyen d'enregistrer les positions de pose"
-" afin que la même position puisse être utilisée à nouveau plus tard dans "
-"l'animation ou pour enregistrer différentes positions de repos. Les "
-"bibliothèques de poses sont sauvegardées dans :doc:`Actions "
-"</animation/actions>`. Elles ne sont généralement pas utilisées en tant "
-"qu'actions, mais peuvent être converties de et vers. Le panneau *Pose "
-"Library* est utilisé pour sauvegarder, appliquer et gérer les poses "
-"d'armature."
+"La bibliothèque de poses est un moyen d'enregistrer les positions de pose afin "
+"que la même position puisse être utilisée à nouveau plus tard dans l'animation "
+"ou pour enregistrer différentes positions de repos. Les bibliothèques de poses "
+"sont sauvegardées dans :doc:`Actions </animation/actions>`. Elles ne sont "
+"généralement pas utilisées en tant qu'actions, mais peuvent être converties de "
+"et vers. Le panneau *Pose Library* est utilisé pour sauvegarder, appliquer et "
+"gérer les poses d'armature."
#: ../../manual/animation/armatures/properties/pose_library.rst:25
msgid ""
-":doc:`Pose Library Editing "
-"</animation/armatures/posing/editing/pose_library>`."
+":doc:`Pose Library Editing </animation/armatures/posing/editing/pose_library>`."
msgstr ""
+":doc:`Édition de la *Pose Library* </animation/armatures/posing/editing/"
+"pose_library>`."
#: ../../manual/animation/armatures/properties/pose_library.rst:29
msgid "Action"
@@ -87,8 +87,7 @@
#: ../../manual/animation/armatures/properties/pose_library.rst:34
msgid "A :ref:`List view <ui-list-view>` of poses for the active pose library."
msgstr ""
-"Une :ref:`Vue en liste <ui-list-view>` de poses pour la *pose library* "
-"active."
+"Une :ref:`Vue en liste <ui-list-view>` de poses pour la *pose library* active."
#: ../../manual/animation/armatures/properties/pose_library.rst:50
msgid "Add ``+``"
@@ -96,19 +95,19 @@
#: ../../manual/animation/armatures/properties/pose_library.rst:37
msgid ""
-"If a pose is added, a :ref:`pose marker <marker-pose-add>` is created. "
-"The :ref:`Whole Character keying set <whole-character-keying-set>` is "
-"used to determine which bones to key. If any bones are selected, only "
-"keyframes for those bones are added, otherwise all bones in the keying "
-"set are keyed. Bones that are ignored by the *Whole Character* keying set"
-" are always ignored, regardless of their selection state."
+"If a pose is added, a :ref:`pose marker <marker-pose-add>` is created. The :"
+"ref:`Whole Character keying set <whole-character-keying-set>` is used to "
+"determine which bones to key. If any bones are selected, only keyframes for "
+"those bones are added, otherwise all bones in the keying set are keyed. Bones "
+"that are ignored by the *Whole Character* keying set are always ignored, "
+"regardless of their selection state."
msgstr ""
@@ Diff output truncated at 10240 characters. @@
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