[Bf-docboard-svn] bf-manual: [7354] trunk/blender_docs/manual: Minor corrections

Phan Hoang noreply at blender.org
Wed Nov 11 19:13:43 CET 2020


Revision: 7354
          https://developer.blender.org/rBM7354
Author:   fanthomas
Date:     2020-11-11 19:13:43 +0100 (Wed, 11 Nov 2020)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/preferences/animation.rst
    trunk/blender_docs/manual/editors/preferences/save_load.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst
    trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst
    trunk/blender_docs/manual/render/cycles/render_settings/performance.rst

Modified: trunk/blender_docs/manual/editors/preferences/animation.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/animation.rst	2020-11-11 03:53:50 UTC (rev 7353)
+++ trunk/blender_docs/manual/editors/preferences/animation.rst	2020-11-11 18:13:43 UTC (rev 7354)
@@ -3,7 +3,7 @@
 Animation
 *********
 
-The *Animations* section lets you manage settings related to :doc:`Animation </animation/index>`.
+The *Animation* section lets you manage settings related to :doc:`Animation </animation/index>`.
 This includes how editors look and also some different tools properties.
 
 .. figure:: /images/editors_preferences_section_animation.png

Modified: trunk/blender_docs/manual/editors/preferences/save_load.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/save_load.rst	2020-11-11 03:53:50 UTC (rev 7353)
+++ trunk/blender_docs/manual/editors/preferences/save_load.rst	2020-11-11 18:13:43 UTC (rev 7354)
@@ -96,7 +96,7 @@
 
 Hide
    Dot File & Data-blocks
-      Hide file which start with ``.`` on File Browsers and ID selector.
+      Hide files which start with ``.`` on File Browsers and ID selector.
 
       .. hint::
 

Modified: trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst	2020-11-11 03:53:50 UTC (rev 7353)
+++ trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst	2020-11-11 18:13:43 UTC (rev 7354)
@@ -290,7 +290,7 @@
    * - .. figure:: /images/modeling_meshes_editing_edge_subdivide_tri-multi.png
           :width: 250px
 
-          Tri with two cuts.
+          Triangle with two cuts.
 
      - .. figure:: /images/modeling_meshes_editing_edge_subdivide_quad-multi.png
           :width: 250px

Modified: trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst	2020-11-11 03:53:50 UTC (rev 7353)
+++ trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst	2020-11-11 18:13:43 UTC (rev 7354)
@@ -62,5 +62,5 @@
 
 Curve defining how the shutter opens and closes.
 
-The X axis is time, Y values of 0 means fully closed shutter, Y values of 1 means fully opened shutter.
+The X axis is time, Y values of 0 mean fully closed shutter, Y values of 1 mean fully opened shutter.
 Default mapping is set to when shutter opens and closes instantly.

Modified: trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2020-11-11 03:53:50 UTC (rev 7353)
+++ trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2020-11-11 18:13:43 UTC (rev 7354)
@@ -62,7 +62,7 @@
    The bounding boxes are not axis aligned allowing a spatially closer fit to the hair geometry.
    Disabling this option will reduce memory, at the cost of increasing hair render time.
 BVH Time Steps
-   Split BVH primitives by this number of time steps to speed up render time in cost of memory.
+   Split BVH primitives by this number of time steps to speed up render time at the expense of memory.
 
 
 Final Render



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