[Bf-docboard-svn] bf-manual: [7343] trunk/blender_docs/manual/advanced/appendices/rotations.rst: Minor correction
Pep
noreply at blender.org
Sat Nov 7 18:44:39 CET 2020
Revision: 7343
https://developer.blender.org/rBM7343
Author: pepribal
Date: 2020-11-07 18:44:39 +0100 (Sat, 07 Nov 2020)
Log Message:
-----------
Minor correction
Modified Paths:
--------------
trunk/blender_docs/manual/advanced/appendices/rotations.rst
Modified: trunk/blender_docs/manual/advanced/appendices/rotations.rst
===================================================================
--- trunk/blender_docs/manual/advanced/appendices/rotations.rst 2020-11-07 15:09:27 UTC (rev 7342)
+++ trunk/blender_docs/manual/advanced/appendices/rotations.rst 2020-11-07 17:44:39 UTC (rev 7343)
@@ -105,7 +105,7 @@
components are called, in Blender, X, Y, Z and W.
When rotating interactively in quaternion mode, the so called norm (length) of the quaternion will remain constant.
-By definition, the norm of a quaternion equals 1.0. When you select the quaternion mode in Blender, the XWZW
+By definition, the norm of a quaternion equals 1.0. When you select the quaternion mode in Blender, the XYZW
components describe a 1.0 norm quaternion.
.. note::
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