[Bf-docboard-svn] bf-manual-translations: [5549] trunk/blender_docs/locale/fr/LC_MESSAGES/physics: Minor corrections

Phan Hoang noreply at blender.org
Sat Nov 7 15:32:12 CET 2020


Revision: 5549
          https://developer.blender.org/rBMT5549
Author:   fanthomas
Date:     2020-11-07 15:32:11 +0100 (Sat, 07 Nov 2020)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/physics/particles/mode.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/properties/collisions.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/physics/particles/mode.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/physics/particles/mode.po	2020-11-07 14:31:42 UTC (rev 5548)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/physics/particles/mode.po	2020-11-07 14:32:11 UTC (rev 5549)
@@ -4,19 +4,21 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2019.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.80 Manual 2.80\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-06-19 20:29-0400\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-09-16 22:07+0200\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/physics/particles/mode.rst:5
 #: ../../manual/physics/particles/mode.rst:136
@@ -30,10 +32,10 @@
 #: ../../manual/physics/particles/mode.rst:7
 msgid ""
 "Using *Particle Edit Mode* you can edit the keyed points (keyframes) and "
-"paths of *Baked* :doc:`Hair </physics/particles/hair/index>`, "
-":doc:`Particle </physics/particles/index>`, :doc:`Cloth "
-"</physics/cloth/index>`, and :doc:`Soft Body </physics/soft_body/index>` "
-"simulations. (You can also edit and style hair before baking.)"
+"paths of *Baked* :doc:`Hair </physics/particles/hair/index>`, :doc:`Particle "
+"</physics/particles/index>`, :doc:`Cloth </physics/cloth/index>`, and :doc:"
+"`Soft Body </physics/soft_body/index>` simulations. (You can also edit and "
+"style hair before baking.)"
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:15
@@ -53,8 +55,8 @@
 
 #: ../../manual/physics/particles/mode.rst:25
 msgid ""
-"If you cannot edit the particles, check that you are not baking to a "
-":doc:`Disk Cache </physics/particles/emitter/cache>`."
+"If you cannot edit the particles, check that you are not baking to a :doc:"
+"`Disk Cache </physics/particles/emitter/cache>`."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:30
@@ -92,8 +94,8 @@
 #: ../../manual/physics/particles/mode.rst:46
 msgid ""
 "Create a simulation by setting up objects and or emitters, set your time "
-"range (use a small range if you are just starting out and experimenting),"
-" set up the simulation how you want it, using :kbd:`Alt-A` to preview it."
+"range (use a small range if you are just starting out and experimenting), set "
+"up the simulation how you want it, using :kbd:`Alt-A` to preview it."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:52
@@ -102,9 +104,9 @@
 
 #: ../../manual/physics/particles/mode.rst:54
 msgid ""
-"Once you are happy with the general simulation, :doc:`bake "
-"</physics/particles/emitter/cache>` the simulation from Object Mode. The "
-"simulation must be baked to enable editing."
+"Once you are happy with the general simulation, :doc:`bake </physics/"
+"particles/emitter/cache>` the simulation from Object Mode. The simulation "
+"must be baked to enable editing."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:59
@@ -113,14 +115,13 @@
 
 #: ../../manual/physics/particles/mode.rst:61
 msgid ""
-"Switch to *Particle Edit* from the *Mode select menu* in the header of "
-"the *3D View* to edit the particle's paths/Keyframes. You may need to "
-"press :kbd:`T` from within the 3D View to see the *Particle Edit* panel. "
-"Move to the frame you want to edit and use the various *Particle Edit* "
-"tools to edit your simulation. Work slowly, previewing your changes with "
-":kbd:`Alt-A`, and save often so that you can go back to the previous "
-"version should something happen, or that you do not like the latest "
-"changes you have made."
+"Switch to *Particle Edit* from the *Mode select menu* in the header of the "
+"*3D View* to edit the particle's paths/Keyframes. You may need to press :kbd:"
+"`T` from within the 3D View to see the *Particle Edit* panel. Move to the "
+"frame you want to edit and use the various *Particle Edit* tools to edit your "
+"simulation. Work slowly, previewing your changes with :kbd:`Alt-A`, and save "
+"often so that you can go back to the previous version should something "
+"happen, or that you do not like the latest changes you have made."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:68
@@ -133,8 +134,8 @@
 
 #: ../../manual/physics/particles/mode.rst:71
 msgid ""
-"Select *Point select mode* (see below) in the header of the 3D Viewport. "
-"This will display key points along the particle path."
+"Select *Point select mode* (see below) in the header of the 3D Viewport. This "
+"will display key points along the particle path."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:76
@@ -171,18 +172,16 @@
 
 #: ../../manual/physics/particles/mode.rst:88
 msgid ""
-"Selections are extremely useful for modifying only the particles that you"
-" want. Hover over a particle path and press :kbd:`L` to link-select it, "
-"hover over the next and press :kbd:`L` to add that path to the selection."
-" To remove a path, hold :kbd:`Shift` and press :kbd:`L`. To Deselect all "
-"press :kbd:`A`."
+"Selections are extremely useful for modifying only the particles that you "
+"want. Hover over a particle path and press :kbd:`L` to link-select it, hover "
+"over the next and press :kbd:`L` to add that path to the selection. To remove "
+"a path, hold :kbd:`Shift` and press :kbd:`L`. To Deselect all press :kbd:`A`."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:93
 msgid ""
-"The method to select individual points is the same as in Edit Mode. "
-":kbd:`RMB` to select, :kbd:`Shift-RMB` to add/remove a point from the "
-"selection."
+"The method to select individual points is the same as in Edit Mode. :kbd:"
+"`RMB` to select, :kbd:`Shift-RMB` to add/remove a point from the selection."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:98
@@ -223,9 +222,9 @@
 
 #: ../../manual/physics/particles/mode.rst:109
 msgid ""
-"Selects either hair or points. Here these terms can be confusing because "
-"hair/point does not refer to the particle type but the path/points of the"
-" hair/particle."
+"Selects either hair or points. Here these terms can be confusing because hair/"
+"point does not refer to the particle type but the path/points of the hair/"
+"particle."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:114
@@ -258,8 +257,8 @@
 
 #: ../../manual/physics/particles/mode.rst:125
 msgid ""
-"You can see and edit (including the brushes) only the tip of the "
-"particles, i.e. the last keypoint."
+"You can see and edit (including the brushes) only the tip of the particles, i."
+"e. the last keypoint."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:131
@@ -288,8 +287,7 @@
 
 #: ../../manual/physics/particles/mode.rst:139
 msgid ""
-"With the buttons you can select the type of \"Comb\" utility you want to "
-"use."
+"With the buttons you can select the type of \"Comb\" utility you want to use."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:141
@@ -363,8 +361,8 @@
 
 #: ../../manual/physics/particles/mode.rst:159
 msgid ""
-"Scales the segments, so it makes the hair longer with *Grow* or shorter "
-"with *Shrink*."
+"Scales the segments, so it makes the hair longer with *Grow* or shorter with "
+"*Shrink*."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:164
@@ -373,8 +371,8 @@
 
 #: ../../manual/physics/particles/mode.rst:161
 msgid ""
-"Rotates the hair around its first keypoint (root). So it makes the hair "
-"stand up with *Add* or lay down with *Sub*."
+"Rotates the hair around its first keypoint (root). So it makes the hair stand "
+"up with *Add* or lay down with *Sub*."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:164
@@ -383,8 +381,8 @@
 
 #: ../../manual/physics/particles/mode.rst:165
 msgid ""
-"Apply puff to unselected end points, (Helps to maintain the hair volume "
-"when puffing the root.)"
+"Apply puff to unselected end points, (Helps to maintain the hair volume when "
+"puffing the root.)"
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:167
@@ -402,10 +400,10 @@
 #: ../../manual/physics/particles/mode.rst:170
 msgid ""
 "This is especially useful for soft body animations, because the weight "
-"defines the soft body *Goal*. A keypoint with a weight of 1 will not move"
-" at all, a keypoint with a weight of 0 subjects fully to soft body "
-"animation. This value is scaled by the Strength *Min* to *Max* range of "
-"soft body goals..."
+"defines the soft body *Goal*. A keypoint with a weight of 1 will not move at "
+"all, a keypoint with a weight of 0 subjects fully to soft body animation. "
+"This value is scaled by the Strength *Min* to *Max* range of soft body "
+"goals..."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:180
@@ -497,8 +495,8 @@
 #: ../../manual/physics/particles/mode.rst:214
 msgid ""
 "Recalculate velocities of particles according to their edited paths. "
-"Otherwise, the original velocities values remains unchanged regardless of"
-" the actual distance that the particles moves."
+"Otherwise, the original velocities values remains unchanged regardless of the "
+"actual distance that the particles moves."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:217
@@ -523,11 +521,11 @@
 
 #: ../../manual/physics/particles/mode.rst:223
 msgid ""
-"This grooming tool trims hairs to a shape defined by the *Shape Object*. "
-"This is a quicker way of avoiding protruding hair sections from "
-"lengthening than using the Cutting tool. It works especially well for "
-"characters with extensive fur, where working in a single plane with the "
-"Cutting tool becomes tedious."
+"This grooming tool trims hairs to a shape defined by the *Shape Object*. This "
+"is a quicker way of avoiding protruding hair sections from lengthening than "
+"using the Cutting tool. It works especially well for characters with "
+"extensive fur, where working in a single plane with the Cutting tool becomes "
+"tedious."
 msgstr ""
 
 #: ../../manual/physics/particles/mode.rst:228
@@ -552,8 +550,8 @@
 
 #: ../../manual/physics/particles/mode.rst:243
 msgid ""

@@ Diff output truncated at 10240 characters. @@


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