[Bf-docboard-svn] bf-manual-translations: [5546] trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes: Minor corrections

Phan Hoang noreply at blender.org
Sat Nov 7 15:11:01 CET 2020


Revision: 5546
          https://developer.blender.org/rBMT5546
Author:   fanthomas
Date:     2020-11-07 15:11:01 +0100 (Sat, 07 Nov 2020)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/groups.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/shader/principled.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/textures/brick.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/groups.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/groups.po	2020-11-07 14:10:02 UTC (rev 5545)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/groups.po	2020-11-07 14:11:01 UTC (rev 5546)
@@ -4,19 +4,21 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2017.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.78 Manual 2.78\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-04-24 16:51-0400\n"
-"PO-Revision-Date: 1971-01-02 00:00+0000\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-08-23 18:29+0200\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: manual/interface/controls/nodes/groups.rst:5
 msgid "Node Groups"
@@ -27,42 +29,23 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:12
-msgid ""
-"Grouping nodes can simplify a node tree by allowing instancing and hiding"
-" parts of the tree. Both material and composite nodes can be grouped."
+msgid "Grouping nodes can simplify a node tree by allowing instancing and hiding parts of the tree. Both material and composite nodes can be grouped."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:15
-msgid ""
-"Conceptually, grouping nodes allows you to specify a *set* of nodes that "
-"you can treat as though it were \"just one node\". Node groups are "
-"similar to functions in programming, they can be reused in many places in"
-" a node tree and can be customized by changing the \"parameters\" of the "
-"node group."
+msgid "Conceptually, grouping nodes allows you to specify a *set* of nodes that you can treat as though it were \"just one node\". Node groups are similar to functions in programming, they can be reused in many places in a node tree and can be customized by changing the \"parameters\" of the node group."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:20
-msgid ""
-"As an example: If you have created a material that you would like to use "
-"with different inputs e.g. diffuse color: red plastic, green plastic. You"
-" could create different materials with *Make Single User* for each "
-"different color with a copy of the tree part describing the plastic "
-"material. If you like to edit the material you would need to redo the "
-"edit on all materials. A better method of reuse is to create node groups,"
-" exposing only the variable inputs (e.g. diffuse color)."
+msgid "As an example: If you have created a material that you would like to use with different inputs e.g. diffuse color: red plastic, green plastic. You could create different materials with *Make Single User* for each different color with a copy of the tree part describing the plastic material. If you like to edit the material you would need to redo the edit on all materials. A better method of reuse is to create node groups, exposing only the variable inputs (e.g. diffuse color)."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:26
-msgid ""
-"Also nested node groups are supported. I.e. a node group can be inserted "
-"or created inside another node group."
+msgid "Also nested node groups are supported. I.e. a node group can be inserted or created inside another node group."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:30
-msgid ""
-"Recursive node groups are prohibited for all the current node systems to "
-"prevent infinite recursion. A node group can never contain itself (or "
-"another group that contains it)."
+msgid "Recursive node groups are prohibited for all the current node systems to prevent infinite recursion. A node group can never contain itself (or another group that contains it)."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:35
@@ -108,18 +91,7 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:44
-msgid ""
-"To create a node group, select the nodes you want to include, then press "
-":kbd:`Ctrl-G`, :menuselection:`Group --> Make Group`. A node group will "
-"have a green title bar. All of the selected nodes will now be contained "
-"within the node group. Default naming for the node group is "
-"\"NodeGroup\", \"NodeGroup.001\" etc. There is a name field in the node "
-"group you can click into to change the name of the group. Change the name"
-" of the node group to something meaningful. When appending node groups "
-"from one blend-file to another, Blender does not make a distinction "
-"between material node groups or composite node groups, so it is "
-"recommended to use some naming convention that will allow you to easily "
-"distinguish between the two types."
+msgid "To create a node group, select the nodes you want to include, then press :kbd:`Ctrl-G`, :menuselection:`Group --> Make Group`. A node group will have a green title bar. All of the selected nodes will now be contained within the node group. Default naming for the node group is \"NodeGroup\", \"NodeGroup.001\" etc. There is a name field in the node group you can click into to change the name of the group. Change the name of the node group to something meaningful. When appending node groups from one blend-file to another, Blender does not make a distinction between material node groups or composite node groups, so it is recommended to use some naming convention that will allow you to easily distinguish between the two types."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:54
@@ -127,10 +99,7 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:56
-msgid ""
-"Remember that the essential idea is that a group should be an easily-"
-"reusable, self-contained software component. Material node groups should "
-"**not** include:"
+msgid "Remember that the essential idea is that a group should be an easily-reusable, self-contained software component. Material node groups should **not** include:"
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:61
@@ -138,10 +107,7 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:60
-msgid ""
-"If you include a source node in your group, you will end up having the "
-"source node appearing *twice*: once inside the group, and once outside "
-"the group in the new material node tree."
+msgid "If you include a source node in your group, you will end up having the source node appearing *twice*: once inside the group, and once outside the group in the new material node tree."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:63
@@ -149,9 +115,7 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:64
-msgid ""
-"If you include an output node in the group, there will not be an output "
-"socket available *from* the group!"
+msgid "If you include an output node in the group, there will not be an output socket available *from* the group!"
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:68
@@ -175,14 +139,7 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:78
-msgid ""
-"With a node group selected, :kbd:`Tab` expands the node to a frame, and "
-"the individual nodes within it are shown. You can move them around, play "
-"with their individual controls, re-thread them internally, etc. just like"
-" you can if they were a normal part of the editor view. You will not be "
-"able, though, to thread them to a node outside the group; you have to use"
-" the external sockets on the side of the node group. While :kbd:`Tab` can"
-" be used to both enter and exit a group, :kbd:`Ctrl-Tab` only exits."
+msgid "With a node group selected, :kbd:`Tab` expands the node to a frame, and the individual nodes within it are shown. You can move them around, play with their individual controls, re-thread them internally, etc. just like you can if they were a normal part of the editor view. You will not be able, though, to thread them to a node outside the group; you have to use the external sockets on the side of the node group. While :kbd:`Tab` can be used to both enter and exit a group, :kbd:`Ctrl-Tab` only exits."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:87
@@ -198,23 +155,11 @@
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:96
-msgid ""
-"When a node group is created, new *Group Input* and *Group Output* nodes "
-"are generated to represent the data flow into and out of the group. When "
-"created, connections to input sockets coming from unselected nodes will "
-"become attached to new sockets on the *Group Input* node. Similarly, "
-"outgoing connections to input sockets of unselected nodes will become "
-"attached to the new *Group Output* node."
+msgid "When a node group is created, new *Group Input* and *Group Output* nodes are generated to represent the data flow into and out of the group. When created, connections to input sockets coming from unselected nodes will become attached to new sockets on the *Group Input* node. Similarly, outgoing connections to input sockets of unselected nodes will become attached to the new *Group Output* node."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst:102
-msgid ""
-"If during node group development an additional parameter needs to be "
-"passed into the group, an additional socket must be added to the *Group "
-"Input* node. This is easily done by adding a connection from the hollow "
-"socket on the right side of the *Group Input* node to the desired input "
-"socket on the node requiring input. The process is similar for the *Group"
-" Output* regarding data you want to be made available outside the group."
+msgid "If during node group development an additional parameter needs to be passed into the group, an additional socket must be added to the *Group Input* node. This is easily done by adding a connection from the hollow socket on the right side of the *Group Input* node to the desired input socket on the node requiring input. The process is similar for the *Group Output* regarding data you want to be made available outside the group."
 msgstr ""
 
 #: manual/interface/controls/nodes/groups.rst

@@ Diff output truncated at 10240 characters. @@


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