[Bf-docboard-svn] bf-manual-translations: [5545] trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color: Minor corrections

Phan Hoang noreply at blender.org
Sat Nov 7 15:10:02 CET 2020


Revision: 5545
          https://developer.blender.org/rBMT5545
Author:   fanthomas
Date:     2020-11-07 15:10:02 +0100 (Sat, 07 Nov 2020)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/gamma.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/index.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/invert.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/light_falloff.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/gamma.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/gamma.po	2020-11-07 13:36:22 UTC (rev 5544)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/gamma.po	2020-11-07 14:10:02 UTC (rev 5545)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.77 Manual 2.77\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2018-04-17 01:30+0200\n"
-"PO-Revision-Date: 2018-06-02 20:03+0200\n"
+"PO-Revision-Date: 2020-09-04 22:39+0200\n"
 "Last-Translator: phan <phahoatho at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
@@ -18,15 +18,16 @@
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.5.3\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Gtranslator 2.91.6\n"
+"X-Generator: Poedit 2.0.6\n"
+"Language: fr\n"
 
 #: ../../manual/compositing/types/color/gamma.rst:5
 msgid "Gamma Node"
-msgstr "Node Gamma"
+msgstr "Le node Gamma"
 
 #: ../../manual/compositing/types/color/gamma.rst:10
 msgid "Gamma Node."
-msgstr "Node Gamma."
+msgstr "Le node Gamma."
 
 #: ../../manual/compositing/types/color/gamma.rst:12
 msgid "Use this node to apply a gamma correction."

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/index.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/index.po	2020-11-07 13:36:22 UTC (rev 5544)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/index.po	2020-11-07 14:10:02 UTC (rev 5545)
@@ -10,13 +10,16 @@
 "Project-Id-Version: Blender 2.77 Manual 2.77\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2019-06-12 16:58+0200\n"
-"PO-Revision-Date: 2018-05-10 16:08+0200\n"
+"PO-Revision-Date: 2020-08-23 18:28+0200\n"
 "Last-Translator: phan <phahoatho at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.6.0\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/render/shader_nodes/color/index.rst:4
 msgid "Color"
@@ -24,4 +27,3 @@
 
 #~ msgid "Color Nodes"
 #~ msgstr "Nodes Color"
-

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/invert.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/invert.po	2020-11-07 13:36:22 UTC (rev 5544)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/invert.po	2020-11-07 14:10:02 UTC (rev 5545)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.77 Manual 2.77\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2018-07-05 13:47-0400\n"
-"PO-Revision-Date: 2019-03-30 09:20+0100\n"
+"PO-Revision-Date: 2020-09-04 22:39+0200\n"
 "Last-Translator: phan <phahoatho at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
@@ -18,15 +18,16 @@
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.6.0\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Gtranslator 2.91.7\n"
+"X-Generator: Poedit 2.0.6\n"
+"Language: fr\n"
 
 #: ../../manual/compositing/types/color/invert.rst:5
 msgid "Invert Node"
-msgstr "Node Invert"
+msgstr "Le node Invert"
 
 #: ../../manual/compositing/types/color/invert.rst:10
 msgid "Invert Node."
-msgstr "Node Invert."
+msgstr "Le node Invert."
 
 #: ../../manual/compositing/types/color/invert.rst:12
 msgid ""

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/light_falloff.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/light_falloff.po	2020-11-07 13:36:22 UTC (rev 5544)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/color/light_falloff.po	2020-11-07 14:10:02 UTC (rev 5545)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.77 Manual 2.77\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2019-06-12 16:58+0200\n"
-"PO-Revision-Date: 2019-04-02 20:31+0200\n"
+"PO-Revision-Date: 2020-09-04 22:40+0200\n"
 "Last-Translator: phan <phahoatho at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
@@ -17,14 +17,16 @@
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.6.0\n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:5
 msgid "Light Falloff Node"
-msgstr "Node Light Falloff"
+msgstr "Le node Light Falloff"
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:7
 msgid ":guilabel:`Cycles Only`"
-msgstr ""
+msgstr ":guilabel:`Cycles uniquement`"
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:12
 msgid "Light Falloff Node."
@@ -32,22 +34,20 @@
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:14
 msgid ""
-"The *Light Falloff* node allows you to manipulate how light intensity "
-"decreases over distance. In reality light will always fall off "
-"quadratically; however, it can be useful to manipulate as a non-"
-"physically-based lighting trick. Note that using Linear or Constant "
-"falloff may cause more light to be introduced with every global "
-"illumination bounce, making the resulting image extremely bright if many "
-"bounces are used."
+"The *Light Falloff* node allows you to manipulate how light intensity decreases "
+"over distance. In reality light will always fall off quadratically; however, it "
+"can be useful to manipulate as a non-physically-based lighting trick. Note that "
+"using Linear or Constant falloff may cause more light to be introduced with "
+"every global illumination bounce, making the resulting image extremely bright "
+"if many bounces are used."
 msgstr ""
-"Le node *Light Falloff* vous permet de manipuler la manière dont "
-"l'intensité de la lumière diminue en fonction de la distance. En réalité "
-"la lumière va toujours tomber de façon quadratique ; cependant, il peut "
-"être utile de manipuler comme une astuce d'éclairage non basée sur la "
-"physique. Notez que l'utilisation de *Linear* ou *Constant falloff* peut "
-"induire l'introduction de plus de lumière à chaque bond d'illumination "
-"globale, l'image produite extrêmement brillante si de nombreux bonds sont"
-" utilisés."
+"Le node *Light Falloff* vous permet de manipuler la manière dont l'intensité de "
+"la lumière diminue en fonction de la distance. En réalité la lumière va "
+"toujours tomber de façon quadratique ; cependant, il peut être utile de "
+"manipuler comme une astuce d'éclairage non basée sur la physique. Notez que "
+"l'utilisation de *Linear* ou *Constant falloff* peut induire l'introduction de "
+"plus de lumière à chaque bond d'illumination globale, l'image produite "
+"extrêmement brillante si de nombreux bonds sont utilisés."
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:22
 msgid "Inputs"
@@ -67,15 +67,14 @@
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:27
 msgid ""
-"Smooth intensity of light near light sources. This can avoid harsh "
-"highlights, and reduce global illumination noise. 0.0 corresponds to no "
-"smoothing; higher values smooth more. The maximum light strength will be "
-"strength/smooth."
+"Smooth intensity of light near light sources. This can avoid harsh highlights, "
+"and reduce global illumination noise. 0.0 corresponds to no smoothing; higher "
+"values smooth more. The maximum light strength will be strength/smooth."
 msgstr ""
-"Intensité de lumière *Smooth* prés des sources lumineuses. Ceci peut "
-"empêcher des rehauts crus, et réduire l'illumination globale. 0.0 "
-"correspond à pas de lissage ; des valeurs élevées lissent plus. "
-"l'intensité lumière maximale sera *strength/smooth*."
+"Intensité de lumière *Smooth* prés des sources lumineuses. Ceci peut empêcher "
+"des rehauts crus, et réduire l'illumination globale. 0.0 correspond à pas de "
+"lissage ; des valeurs élevées lissent plus. l'intensité lumière maximale sera "
+"*strength/smooth*."
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:33
 msgid "Properties"
@@ -95,8 +94,8 @@
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:42
 msgid ""
-"Quadratic light falloff; this will leave strength unmodified if smooth is"
-" 0.0 and corresponds to reality."
+"Quadratic light falloff; this will leave strength unmodified if smooth is 0.0 "
+"and corresponds to reality."
 msgstr ""
 "Atténuation de lumière *Quadratic* ; ceci va laisser l'intensité sans "
 "modification si *smooth* est à 0.0 et correspond à la réalité."
@@ -108,8 +107,8 @@
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:44
 msgid "Linear light falloff, giving a slower decrease in intensity over distance."
 msgstr ""
-"Atténuation de lumière *Linear*, donnant une diminution plus lente en "
-"intensité sur la distance."
+"Atténuation de lumière *Linear*, donnant une diminution plus lente en intensité "
+"sur la distance."
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:47
 msgid "Constant"
@@ -117,11 +116,11 @@
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:46
 msgid ""
-"Constant light falloff, where the distance to the light has no influence "
-"on its intensity."
+"Constant light falloff, where the distance to the light has no influence on its "
+"intensity."
 msgstr ""
-"Atténuation de lumière *Constant*, où la distance à la lumière n'a aucune"
-" influence sur son intensité."
+"Atténuation de lumière *Constant*, où la distance à la lumière n'a aucune "
+"influence sur son intensité."
 
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:50
 msgid "Examples"
@@ -130,7 +129,3 @@
 #: ../../manual/render/shader_nodes/color/light_falloff.rst:52
 msgid "Todo <2.8 add."
 msgstr ""
-
-#~ msgid "Todo add."
-#~ msgstr ""
-



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