[Bf-docboard-svn] bf-manual-translations: [5543] trunk/blender_docs/locale/fr/LC_MESSAGES: (fr) Cleaning fuzzy strings

Daniel Thonon noreply at blender.org
Fri Nov 6 00:00:42 CET 2020


Revision: 5543
          https://developer.blender.org/rBMT5543
Author:   dthonon
Date:     2020-11-06 00:00:41 +0100 (Fri, 06 Nov 2020)
Log Message:
-----------
(fr) Cleaning fuzzy strings

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/input.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/ao.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/bevel.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/camera_data.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/geometry.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/light_path.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/object_info.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/particle_info.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/texture_coordinate.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/uv_map.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/output/aov.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/output/light.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/output/material.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/output/world.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/input.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/input.po	2020-11-05 21:48:03 UTC (rev 5542)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/input.po	2020-11-05 23:00:41 UTC (rev 5543)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.78 Manual 2.78\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-06-24 17:02-0400\n"
-"PO-Revision-Date: 2020-11-05 22:32+0100\n"
+"PO-Revision-Date: 2020-11-05 23:46+0100\n"
 "Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
 "Language: fr\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
@@ -19,7 +19,7 @@
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
-"X-Generator: Poedit 2.0.6\n"
+"X-Generator: Poedit 2.4.1\n"
 
 #: ../../manual/editors/preferences/input.rst:5
 msgid "Input"
@@ -464,7 +464,6 @@
 msgstr ""
 
 #: ../../manual/editors/preferences/input.rst:160
-#, fuzzy
 msgid "Keeps the horizontal axis level file flying."
 msgstr "Maintient le fichier de niveau de l'axe horizontal en vol."
 

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/ao.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/ao.po	2020-11-05 21:48:03 UTC (rev 5542)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/ao.po	2020-11-05 23:00:41 UTC (rev 5543)
@@ -10,34 +10,35 @@
 "Project-Id-Version: Blender 2.77 Manual 2.77\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-10-11 14:51-0400\n"
-"PO-Revision-Date: 2020-09-04 22:06+0200\n"
-"Last-Translator: phan <phahoatho at gmail.com>\n"
+"PO-Revision-Date: 2020-11-05 23:11+0100\n"
+"Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
 "Language: fr\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
-"Plural-Forms: nplurals=2; plural=(n > 1)\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"X-Generator: Poedit 2.4.1\n"
 
 #: ../../manual/render/shader_nodes/input/ao.rst:5
 msgid "Ambient Occlusion"
-msgstr "Ambient Occlusion"
+msgstr "*Ambient Occlusion*"
 
 #: ../../manual/render/shader_nodes/input/ao.rst:10
 msgid "Ambient Occlusion."
-msgstr "Ambient Occlusion."
+msgstr "*Ambient Occlusion*."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:12
 msgid ""
-"The *Ambient Occlusion* shader computes how much the hemisphere above the"
-" shading point is occluded. This can be used for procedural texturing, "
-"for example to add weathering effects to corners only."
+"The *Ambient Occlusion* shader computes how much the hemisphere above "
+"the shading point is occluded. This can be used for procedural "
+"texturing, for example to add weathering effects to corners only."
 msgstr ""
 "Le shader *Ambient Occlusion* calcule l'hémisphère au dessus du point "
-"d'ombrage est . Ceci peut être utilisé pour pour le texturage procédural."
-" Par exemple pour ajouter des effets de vieillissement uniquement aux "
-"coins."
+"d'ombrage est . Ceci peut être utilisé pour pour le texturage "
+"procédural. Par exemple pour ajouter des effets de vieillissement "
+"uniquement aux coins."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:15
 msgid ""
@@ -45,6 +46,10 @@
 "significantly. If render time is a concern, using Pointiness from the "
 "Geometry node or baking Ambient Occlusion will render faster."
 msgstr ""
+"Pour Cycles, il s'agit d'un *shader* coûteux qui peut ralentir "
+"considérablement le rendu. Si le temps de rendu est un problème, "
+"utiliser *Pointiness* à partir du nœud *Geometry* ou précalculer "
+"*Ambient Occlusion* permet un rendu plus rapide."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:18
 msgid ""
@@ -51,6 +56,8 @@
 "This node is unsupported on :ref:`OptiX <render-cycles-gpu-optix>` GPU "
 "rendering."
 msgstr ""
+"Ce nœud n'est pas supporté par le rendu sur GPU :ref:`OptiX <render-"
+"cycles-gpu-optix>`."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:22
 msgid "Inputs"
@@ -62,9 +69,8 @@
 msgstr ""
 
 #: ../../manual/render/shader_nodes/input/ao.rst:25
-#, fuzzy
 msgid "Tint for AO output color."
-msgstr "Nuance pour la couleur de sortie AO."
+msgstr "Nuance pour la couleur de sortie *AO*."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:26
 msgid "Distance :guilabel:`Cycles Only`"
@@ -71,13 +77,12 @@
 msgstr ""
 
 #: ../../manual/render/shader_nodes/input/ao.rst:27
-#, fuzzy
 msgid ""
 "Distance up to which other objects are considered to occlude the shading "
 "point."
 msgstr ""
 "Distance jusqu'à laquelle d'autres objets sont considérés comme "
-"obstruants le point d'ombrage."
+"obstruant le point d'ombrage."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:30
 msgid "Normal"
@@ -117,8 +122,8 @@
 "Detect convex rather than concave shapes, by computing occlusion inside "
 "mesh."
 msgstr ""
-"Détecter les formes convexes plutôt que des formes concaves, en calculant"
-" l'occlusion dans le maillage."
+"Détecter les formes convexes plutôt que des formes concaves, en "
+"calculant l'occlusion dans le maillage."
 
 #: ../../manual/render/shader_nodes/input/ao.rst:42
 msgid "Only Local :guilabel:`Cycles Only`"
@@ -140,7 +145,7 @@
 
 #: ../../manual/render/shader_nodes/input/ao.rst:51
 msgid "AO"
-msgstr ""
+msgstr "*AO*"
 
 #: ../../manual/render/shader_nodes/input/ao.rst:50
 msgid "Ambient occlusion factor without color tint."
@@ -153,36 +158,3 @@
 #: ../../manual/render/shader_nodes/input/ao.rst:58
 msgid "White AO shader."
 msgstr "Shader White AO."
-
-#~ msgid ""
-#~ "The *Ambient Occlusion* shader node "
-#~ "gives per-material control for the "
-#~ "amount of AO. When AO is enabled"
-#~ " in the world, it affects all "
-#~ "diffuse BSDFs in the scene. With "
-#~ "this option it is possible to let"
-#~ " only some materials be affected by"
-#~ " AO, or to let it influence "
-#~ "some materials more or less than "
-#~ "others."
-#~ msgstr ""
-#~ "Le node shader *Ambient Occlusion* donne"
-#~ " un contrôle par matériau pour la "
-#~ "quantité d'AO. Quand Ao est activé "
-#~ "dans le monde, il affecte tous les"
-#~ " BSDF diffus dans la scène. Acvec "
-#~ "cette option il es possible de "
-#~ "laisser seulement quelques matériaux affectés"
-#~ " par AO, ou le laisser influencer "
-#~ "certaine matériaux plus ou moins que "
-#~ "les autres. "
-
-#~ msgid "Surface reflection color."
-#~ msgstr "Couleur de réflexion de surface."
-
-#~ msgid "This node has no properties."
-#~ msgstr "Ce node n'a pas de propriété."
-
-#~ msgid "Standard shader output."
-#~ msgstr "Sortie Shader standard."
-

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/bevel.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/bevel.po	2020-11-05 21:48:03 UTC (rev 5542)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/render/shader_nodes/input/bevel.po	2020-11-05 23:00:41 UTC (rev 5543)
@@ -10,17 +10,19 @@
 "Project-Id-Version: Blender 2.79 Manual 2.79\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-10-11 14:51-0400\n"
-"PO-Revision-Date: 2019-04-17 09:04+0200\n"
-"Last-Translator: phan <phahoatho at gmail.com>\n"
+"PO-Revision-Date: 2020-11-05 23:20+0100\n"
+"Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Language: fr\n"
+"X-Generator: Poedit 2.4.1\n"
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:5
 msgid "Bevel Node"
-msgstr "Node Bevel"
+msgstr "Nœud *Bevel*"
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:7
 msgid ":guilabel:`Cycles Only`"
@@ -28,38 +30,35 @@
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:12
 msgid "Bevel Node."
-msgstr "Node Bevel."
+msgstr "Nœud Bevel."
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:14
-#, fuzzy
 msgid ""
-"The Bevel shader node can be used for rendering rounded corners. Like "
-"bump mapping, this does not modify the actual geometry, only the shading "
-"is affected. Slight rounding on edges helps to capture specular "
-"highlights that you would also see in the real world."
+"The Bevel shader node can be used for rendering rounded corners. Like bump "
+"mapping, this does not modify the actual geometry, only the shading is "
+"affected. Slight rounding on edges helps to capture specular highlights that "
+"you would also see in the real world."
 msgstr ""
-"Le node *shader Bevel* peut être utilisé pour faire le rendu de coins "
+"Le nœud *shader Bevel* peut être utilisé pour faire le rendu de coins "
 "arrondis. Comme le *bump mapping*, ceci ne modifie pas la géométrie "
-"actuelle, seul l'ombrage est affecté. L'arrondissement léger sur les "
-"bords contribue à capturer des rehauts spéculaires que vous verriez "
-"également dans le monde réel."
+"effective, seul l'ombrage est affecté. L'arrondissement léger sur les bords "
+"contribue à capturer des rehauts spéculaires que vous verriez également dans "
+"le monde réel."
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:18
-#, fuzzy, python-format
 msgid ""
 "Note that this is a very expensive shader, and may slow down renders by "
-"20% even if there is a lot of other complexity in the scene. For that "
-"reason, we suggest to mainly use this for baking or still frame renders "
-"where render time is not as much of an issue. The Bevel modifier is a "
-"faster option when it works, but sometimes fails on complex or messy "
-"geometry."
+"20% even if there is a lot of other complexity in the scene. For that reason, "
+"we suggest to mainly use this for baking or still frame renders where render "
+"time is not as much of an issue. The Bevel modifier is a faster option when "
+"it works, but sometimes fails on complex or messy geometry."
 msgstr ""
-"Noter que ceci est un shader très coûteux, et peut ralentir les rendus de"
-" 20% même s'il y a beaucoup d'autre complexité dans la scène. Pour cette "
+"Noter que ceci est un *shader* très coûteux, et peut ralentir les rendus de "
+"20% même s'il y a beaucoup d'autre complexité dans la scène. Pour cette "

@@ Diff output truncated at 10240 characters. @@


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