[Bf-docboard-svn] bf-manual: [7339] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Fri Nov 6 00:49:03 CET 2020


Revision: 7339
          https://developer.blender.org/rBM7339
Author:   TobiasH
Date:     2020-11-06 00:49:02 +0100 (Fri, 06 Nov 2020)
Log Message:
-----------
some fixes
move point cloud to glossary
not capitalize face set (two ambiguous often used words, but not worth an exception)

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/object/greasepencil_tools.rst
    trunk/blender_docs/manual/editors/file_browser.rst
    trunk/blender_docs/manual/editors/outliner/interface.rst
    trunk/blender_docs/manual/files/linked_libraries/link_append.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/uv_project.rst
    trunk/blender_docs/manual/modeling/point_cloud.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/properties/track/camera.rst
    trunk/blender_docs/manual/scene_layout/object/editing/parent.rst
    trunk/blender_docs/manual/scene_layout/object/properties/display.rst
    trunk/blender_docs/manual/scene_layout/object/properties/relations.rst
    trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/sculpt.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/symmetry.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/toolbar.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/boundary.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/box_trim.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/draw_facesets.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/lasso_trim.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/line_project.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
    trunk/blender_docs/manual/troubleshooting/crash.rst

Modified: trunk/blender_docs/manual/addons/object/greasepencil_tools.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/greasepencil_tools.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/addons/object/greasepencil_tools.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -51,7 +51,7 @@
 -----------------
 
 Straighten the stroke between first and last point.
-Influence can be tweaked in the redo panel.
+The influence can be tweaked in the redo panel.
 
 The scopes for this tool are:
 

Modified: trunk/blender_docs/manual/editors/file_browser.rst
===================================================================
--- trunk/blender_docs/manual/editors/file_browser.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/editors/file_browser.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -124,7 +124,7 @@
    Text field to edit the file name and extension.
    When saving, if the background is red, a file with same name already exists in the folder.
    :kbd:`Tab` will auto-complete to existing names in the current directory.
-Increment Filename  ``-``, ``+``
+Increment Filename ``-``, ``+``
    Removes/Decreases or adds/increases a trailing number to your file name
    (used e.g. to store different versions of a file).
 Confirm :kbd:`Return`

Modified: trunk/blender_docs/manual/editors/outliner/interface.rst
===================================================================
--- trunk/blender_docs/manual/editors/outliner/interface.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/editors/outliner/interface.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -6,12 +6,12 @@
 Object Mode
 ===========
 
-The far left of the Outliner contains a region to toggle the current :doc:`Object Mode </editors/3dview/modes>`
+The far left of the Outliner contains a region to toggle the current :doc:`Object Mode </editors/3dview/modes>`.
 When an object is in a mode other than Object Mode, the mode icon will be displayed in this region.
 Any other objects that are valid to be added or swapped into the current mode display a dot.
-Clicking the dot will swap that object with the current active object.
+Clicking the dot icon will swap that object with the current active object.
 For modes that support :ref:`3dview-multi-object-mode`,
-:kbd:`Ctrl-LMB` on the dot will add that object to the current mode.
+:kbd:`Ctrl-LMB` on the dot icon will add that object to the current mode.
 Clicking the mode icon next to the active object removes it or all other objects
 from the current mode depending if multiple object are in the same mode.
 

Modified: trunk/blender_docs/manual/files/linked_libraries/link_append.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/link_append.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/files/linked_libraries/link_append.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -104,11 +104,10 @@
 Library Reload & Relocate
 =========================
 
-From the context menu of the library items in the *Outliner*'s *Blender File* view,
-you can reload and relocate a whole library.
-
 Reloading is useful if you changed something in the library blend-file and want to see those changes
 in your current blend-file without having to re-open it.
+You can reload and relocate a whole library
+from the context menu of the library items in the *Outliner*'s *Blender File* view,
 
 Relocating allows you to reload the library from a new file path.
 This can be used to either fix a broken linked library
@@ -133,7 +132,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Editor:    3D View
+   :Editor:    3D Viewport
    :Mode:      Object Mode
    :Menu:      :menuselection:`Object --> Relations --> Make Local...`
 
@@ -154,7 +153,7 @@
 The operation available from the *Outliner*'s context menu has no options,
 and only affects the selected data-block.
 
-The operation available from the *3D View* only directly affects selected objects,
+The operation available from the *3D Viewport* only directly affects selected objects,
 but it can also make local the objects' dependencies:
 
 Type
@@ -182,7 +181,7 @@
 
 When linking objects *directly* into a blend-file, the *Rigid Body* settings
 **will not** be linked in since they are associated with their scene's world.
-As an alternative, you could link in the entire scene and set it as a :ref:`Background Set <scene-background-set>`.
+As an alternative, you can link in the entire scene and set it as a :ref:`Background Set <scene-background-set>`.
 
 
 .. _files-linked_libraries-known_limitations-compression:
@@ -190,7 +189,7 @@
 Compression & Memory Use
 ------------------------
 
-Linking to blend files with compression enabled may significantly increase memory usage while loading files.
+Linking to blend-files with compression enabled may significantly increase memory usage while loading files.
 
 Reading data on demand isn't supported with compression
 *(this only impacts load time, once loaded there is no difference in memory use)*.

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/glossary/index.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -614,6 +614,9 @@
       representing a single color made up of red, green, and blue channels.
       If the image has an :term:`Alpha Channel`, the pixel will contain a corresponding fourth channel.
 
+   Point Cloud
+      A list of points in 3D space.
+
    Pole
       :term:`Vertex` where three, five, or more edges meet.
       A vertex connected to one, two, or four edges is not a pole.

Modified: trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -5,11 +5,9 @@
 ************************
 
 The *Volume Displace* modifier displaces existing volume grids based on a 3D texture.
-It uses the red, green and blue components of the texture to displace the volume into the x, y and z direction.
+It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction.
 
 
-
-
 Options
 =======
 
@@ -24,7 +22,7 @@
 
    .. note::
 
-      Greyscale textures lead to stretching along one axis.
+      Grayscale textures lead to stretching along one axis.
       It's best to use a color texture.
 
 Strength
@@ -37,6 +35,7 @@
    This should be modified if the texture offsets the entire volume in one direction and you want to center it again.
    For performance reasons, the displaced volume should stay close to its original position.
 
+
 Example
 =======
 
@@ -43,4 +42,4 @@
 .. figure:: /images/modeling_modifiers_deform_volume-displace_example.png
    :width: 500px
 
-   Displacing a volume with various strengths.
+   A volume displaced with various strengths.

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -50,7 +50,7 @@
    The target mesh, or collection of meshes, is subtracted from the modified mesh
    (everything *outside* of the target mesh or collection is kept).
 
-Operand type
+Operand Type
    Choose the type of the operand (target).
 
    Object

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst	2020-11-05 13:27:21 UTC (rev 7338)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst	2020-11-05 23:49:02 UTC (rev 7339)
@@ -6,13 +6,15 @@
 
 The *Mesh to Volume* modifier uses a mesh to create a new volume grid.
 All previously existing volume grids on the volume object are discarded.
-Therefore, this modifier is usually added to an empty volume object.
+So this modifier is usually added to an empty volume object.
 The new volume grid is called "density".
 
 .. tip::
 
-   To copy and move the generated volume separately from the mesh object, use a :doc:`collection instance </scene_layout/object/properties/instancing/collection>`.
+   To copy and move the generated volume separately from the mesh object,
+   use a :doc:`collection instance </scene_layout/object/properties/instancing/collection>`.
 
+
 Options
 =======
 
@@ -29,15 +31,15 @@
    Makes the generated volume appear denser or less dense when rendering.
 
 Fill Volume
-   This setting is only used when the mesh object actually encloses a volume.
-   If it is set, the entire enclosed volume will get a density greater than zero.
-   Otherwise, only the voxels close to the surface are initialized.
+   The entire enclosed volume or otherwise only the voxels close to the surface
+   will get a density greater than zero.
+   This setting is only used when the mesh object is :term:`Manifold`.
 
 Exterior Band Width
    The maximum distance of the included voxels to the surface on the outside of the mesh.
 
 Interior Band Width
-   The maximum distance of the included voxles to the surface on the inside of the mesh.
+   The maximum distance of the included voxels to the surface on the inside of the mesh.
    Activating *Fill Volume* is similar to increasing the interior band width to a high number.
 
 Resolution Mode
@@ -46,12 +48,13 @@
    Voxel Amount
       This allows setting an approximate number of voxels that will be used to represent mesh along its diagonal.
       When the dimensions of the mesh changes, the voxel size will change as well.
-      For final rendering of animations, it's better to specify the voxel size explitely to avoid artifacts.
+      For final rendering of animations, it's better to specify the voxel size explicitly to avoid artifacts.
 
    Voxel Size
       This allows setting the exact voxel size that will be used.

@@ Diff output truncated at 10240 characters. @@


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