[Bf-docboard-svn] bf-manual-translations: [5541] trunk/blender_docs/locale/es/LC_MESSAGES: (es) Fuzzy strings: 'scene_layout' and 'sculpt_paint' folders

Pep noreply at blender.org
Thu Nov 5 17:43:20 CET 2020


Revision: 5541
          https://developer.blender.org/rBMT5541
Author:   pepribal
Date:     2020-11-05 17:43:20 +0100 (Thu, 05 Nov 2020)
Log Message:
-----------
(es) Fuzzy strings: 'scene_layout' and 'sculpt_paint' folders

Modified Paths:
--------------
    trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/editing/parent.po
    trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/properties/index.po
    trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/properties/transforms.po
    trunk/blender_docs/locale/es/LC_MESSAGES/sculpt_paint/introduction.po

Modified: trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/editing/parent.po
===================================================================
--- trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/editing/parent.po	2020-11-05 09:01:21 UTC (rev 5540)
+++ trunk/blender_docs/locale/es/LC_MESSAGES/scene_layout/object/editing/parent.po	2020-11-05 16:43:20 UTC (rev 5541)
@@ -6,297 +6,201 @@
 #
 msgid ""
 msgstr ""
-"Project-Id-Version: Blender 2.77 Manual 2.77\n"
+"Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-10-30 00:00-0400\n"
-"PO-Revision-Date: 2016-08-10 18:08-0300\n"
+"PO-Revision-Date: 2020-11-05 16:15+0100\n"
 "Last-Translator: Yain Rodrigo Vieyra Gatica <yainvieyra at gmail.com>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Language-Team: \n"
+"Language: es\n"
+"X-Generator: Poedit 2.4.1\n"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:5
 msgid "Parenting Objects"
-msgstr "Emparentando Objetos"
+msgstr "Emparentado de Objetos"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:9
-msgid ""
-"When modeling a complex object, such as a watch, you may choose to model "
-"the different parts as separate objects. To make all the parts move as "
-"one (\"the watch\"), you can designate one object as the *parent* of all "
-"the other parts. These other parts become its *children*, and any "
-"translation, rotation, or scale of the parent will also affects its "
-"children."
-msgstr ""
+msgid "When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. To make all the parts move as one (\"the watch\"), you can designate one object as the *parent* of all the other parts. These other parts become its *children*, and any translation, rotation, or scale of the parent will also affects its children."
+msgstr "Al modelar un objeto complejo, tal como un reloj, pueden modelarse las distintas partes como objetos separados. Para hacer que todas las partes se muevan como un todo (\"el reloj\"), se puede designar un objeto como *padre* de todas las demás partes. Estas otras partes se convierten en sus *hijos*, y cualquier traslación, rotación o escalado del padre afectará también a sus hijos."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:15
-msgid ""
-"Contrary to most biological lifeforms, each Object or Bone in Blender has"
-" at most one parent. If an object already has a parent object and you "
-"give it another parent then Blender will remove the previous parent "
-"relationship. When the plural \"parents\" is used in this chapter, it "
-"references the hierarchy of parents, so the parent, the grandparent, "
-"great grandparent, and so on, of an object."
-msgstr ""
+msgid "Contrary to most biological lifeforms, each Object or Bone in Blender has at most one parent. If an object already has a parent object and you give it another parent then Blender will remove the previous parent relationship. When the plural \"parents\" is used in this chapter, it references the hierarchy of parents, so the parent, the grandparent, great grandparent, and so on, of an object."
+msgstr "Al contrario que la mayoría de formas de vida biológica, cada Objeto o Hueso en Blender tiene como mucho un padre. Si un objeto tiene ya un objeto padre y se le da otro padre, Blender eliminará la relación parental anterior. Cuando se utilice el plural \"padres\" en este capítulo, hará referencia a la jerarquía de padres, es decir, el padre, abuelo, bisabuelo, etc. de un objeto."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:24
-#, fuzzy
 msgid "Make Parent"
-msgstr "Emparentado a *Bone* (Hueso)"
+msgstr "Make Parent (Emparentar)"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:26
 #: ../../manual/scene_layout/object/editing/parent.rst:343
 msgid "Reference"
-msgstr ""
+msgstr "Referencia"
 
 #: ../../manual/scene_layout/object/editing/parent.rst
 msgid "Mode"
-msgstr ""
+msgstr "Modo"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:29
 #: ../../manual/scene_layout/object/editing/parent.rst:346
 msgid "Object Mode"
-msgstr ""
+msgstr "Modo Objeto"
 
 #: ../../manual/scene_layout/object/editing/parent.rst
 msgid "Menu"
-msgstr ""
+msgstr "Menú"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:30
 #: ../../manual/scene_layout/object/editing/parent.rst:347
 msgid ":menuselection:`Object --> Parent`"
-msgstr ""
+msgstr ":menuselection:`Object --> Parent`"
 
 #: ../../manual/scene_layout/object/editing/parent.rst
 msgid "Hotkey"
-msgstr ""
+msgstr "Atajo"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:31
 msgid ":kbd:`Ctrl-P`"
-msgstr ""
+msgstr ":kbd:`Ctrl-P`"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:33
-#, fuzzy
-msgid ""
-"To parent objects, select at least two objects (select the child objects "
-"first, and select the parent object last), and press :kbd:`Ctrl-P`. The "
-"*Set Parent To* menu will pop up allowing you to select from one of "
-"several possible different parenting types. Selecting one of the entries "
-"in *Set Parent To* confirms, and the child/children to parent "
-"relationship is created."
-msgstr ""
-"Para emparentar objetos, seleccione al menos dos objetos (seleccione "
-"primero los *Objetos Hijo*, y por último el *Objeto Padre*), y presione "
-":kbd:`Ctrl-P`. Aparecerá un menú *Set Parent To* (Definir como superior) "
-"que le permitirá seleccionar entre distintos tipos de emparentados "
-"posibles. Seleccionar alguna de las entradas de *Definir como superior* "
-"confirma la acción, y la relación hijo a padre es creada."
+msgid "To parent objects, select at least two objects (select the child objects first, and select the parent object last), and press :kbd:`Ctrl-P`. The *Set Parent To* menu will pop up allowing you to select from one of several possible different parenting types. Selecting one of the entries in *Set Parent To* confirms, and the child/children to parent relationship is created."
+msgstr "Para emparentar objetos, hay que seleccionar al menos dos objetos (primero los objetos hijo y por último el objeto padre), y presionar :kbd:`Ctrl-P`. Aparecerá el menú emergente *Set Parent To* (Emparentar A) que permitirá seleccionar entre distintos tipos de emparentado posibles. Seleccionar alguna de las entradas de *Set Parent To* confirma la acción, y se crea la relación hijo(s) a padre."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:40
-msgid ""
-"The selected objects will have their 'Parent' set to the :ref:`active "
-"object <object-active>`, and as a result will be *siblings*."
-msgstr ""
+msgid "The selected objects will have their 'Parent' set to the :ref:`active object <object-active>`, and as a result will be *siblings*."
+msgstr "Los objetos seleccionados tendrán como 'Padre' el :ref:`objeto activo <object-active>`, y como resultado serán *hermanos*."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:43
-#, fuzzy
-msgid ""
-"The *Set Parent To* pop-up menu is context-sensitive, which means the "
-"number of entries it displays can change depending on what objects are "
-"selected when the :kbd:`Ctrl-P` shortcut is used."
-msgstr ""
-"El menú **Set Parent To** (Definir como superior) es sensible al "
-"contexto, lo cual significa que la cantidad de entradas que se muestran "
-"cambian dependiendo de qué objetos están seleccionados cuando se usa el "
-"atajo de teclado :kbd:`Ctrl-P`."
+msgid "The *Set Parent To* pop-up menu is context-sensitive, which means the number of entries it displays can change depending on what objects are selected when the :kbd:`Ctrl-P` shortcut is used."
+msgstr "El menú emergente *Set Parent To* es sensible al contexto, lo cual significa que la cantidad de entradas que muestra puede cambiar dependiendo de qué objetos están seleccionados cuando se usa el atajo :kbd:`Ctrl-P`."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:47
-msgid ""
-"Moving, rotating or scaling the parent will also usually transform the "
-"child/children. Yet transforming the child/children of the parent will "
-"not affect the parent. In other words, the direction of influence is from"
-" parent to child and not child to parent."
-msgstr ""
+msgid "Moving, rotating or scaling the parent will also usually transform the child/children. Yet transforming the child/children of the parent will not affect the parent. In other words, the direction of influence is from parent to child and not child to parent."
+msgstr "Mover, rotar o escalar el padre transformará también el hijo (o hijos) normalmente. Pero transformar el hijo (o hijos) no afectará al padre. En otras palabras, la dirección de influencia es de padre a hijo y no de hijo a padre."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:55
-#, fuzzy
 msgid "Parent Inverse"
-msgstr "*Clear Parent Inverse* (Eliminar compensación jerárquica)"
+msgstr "Parent Inverse (Inversa del Padre)"
 
 #: ../../manual/scene_layout/object/editing/parent.rst:57
-msgid ""
-"Blender can assign a parent without moving the child object. This is "
-"achieved via a hidden matrix called the *Parent Inverse* matrix, which "
-"sits between the :term:`transform <Transform>` of the parent and the "
-"child."
-msgstr ""
+msgid "Blender can assign a parent without moving the child object. This is achieved via a hidden matrix called the *Parent Inverse* matrix, which sits between the :term:`transform <Transform>` of the parent and the child."
+msgstr "Blender puede asignar un padre sin mover el objeto hijo. Esto se consigue a través de una matriz oculta llamada *Parent Inverse*, que se coloca entre la :term:`transformación <Transform (Transformación)>` del padre y la del hijo."
 
 #: ../../manual/scene_layout/object/editing/parent.rst:61
-msgid ""
-"When objects are parented with :kbd:`Ctrl-P`, Parent Inverse matrix is "
-"updated. Depending on the choice in the Set Parent menu, the object's "
-"local location, rotation, and scale are also updated. For more details, "
-"see :ref:`Object Parent <object-parenting>`."
-msgstr ""

@@ Diff output truncated at 10240 characters. @@


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