[Bf-docboard-svn] bf-manual: [7336] trunk/blender_docs/manual/modeling/modifiers: Modifiers: initial documentation for new volume modifiers
Jacques Lucke
noreply at blender.org
Wed Nov 4 14:50:02 CET 2020
Revision: 7336
https://developer.blender.org/rBM7336
Author: JacquesLucke
Date: 2020-11-04 14:50:01 +0100 (Wed, 04 Nov 2020)
Log Message:
-----------
Modifiers: initial documentation for new volume modifiers
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/index.rst
Added Paths:
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trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst
trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst
trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst
Added: trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst 2020-11-04 13:50:01 UTC (rev 7336)
@@ -0,0 +1,29 @@
+.. index:: Modeling Modifiers; Volume Displace
+
+************************
+Volume Displace Modifier
+************************
+
+The *Volume Displace* modifier displaces existing volume grids based on a 3D texture.
+It uses the red, green and blue components of the texture to displace the volume into the x, y and z direction.
+
+.. note::
+
+ Greyscale textures lead to stretching along one axis.
+ It's best to use a color texture.
+
+Options
+=======
+
+Texture
+ The texture that is evaluated at every voxel to determine how far and in what direction to displace.
+
+Strength
+ Controls how far voxels are displaced.
+
+Sample Radius
+ Smaller values result in better performance, but might cut off the volume outside.
+
+Mid Level
+ This should be modified if the texture offsets the entire volume in one direction and you want to center it again.
+ For performance reasons, the displaced volume should stay close to its original position.
Property changes on: trunk/blender_docs/manual/modeling/modifiers/deform/volume_displace.rst
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Added: trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst 2020-11-04 13:50:01 UTC (rev 7336)
@@ -0,0 +1,44 @@
+.. index:: Modeling Modifiers; Mesh to Volume
+
+***********************
+Mesh to Volume Modifier
+***********************
+
+The *Mesh to Volume* modifier uses a mesh to create a new volume grid.
+All previously existing volume grids on the volume object are discarded.
+Therefore, this modifier is usually added to an empty volume object.
+The new volume grid is called "density".
+
+
+Options
+=======
+
+Object
+ The mesh object that determines where the volume data will be generated.
+
+Density
+ Makes the generated volume appear denser or less dense when rendering.
+
+Fill Volume
+ This setting is only used when the mesh object actually encloses a volume.
+ If it is set, the entire enclosed volume will get a density greater than zero.
+ Otherwise, only the voxels close to the surface are initialized.
+
+Exterior Band Width
+ The maximum distance of the included voxels to the surface on the outside of the mesh.
+
+Interior Band Width
+ The maximum distance of the included voxles to the surface on the inside of the mesh.
+ Activating *Fill Volume* is similar to increasing the interior band width to a high number.
+
+Resolution Mode
+ Mode for how the voxel size is specified.
+
+ Voxel Amount
+ This allows setting an approximate number of voxels that will be used to represent mesh along its diagonal.
+ When the dimensions of the mesh changes, the voxel size will change as well.
+ For final rendering of animations, it's better to specify the voxel size explitely to avoid artifacts.
+
+ Voxel Size
+ This allows setting the exact voxel size that will be used.
+ This is idea for rendering when the voxel size should not change between frames.
Property changes on: trunk/blender_docs/manual/modeling/modifiers/generate/mesh_to_volume.rst
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Added: svn:eol-style
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Added: trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst 2020-11-04 13:50:01 UTC (rev 7336)
@@ -0,0 +1,46 @@
+.. index:: Modeling Modifiers; Volume to Mesh
+
+***********************
+Volume to Mesh Modifier
+***********************
+
+This modifier is the inverse of the *Mesh to Volume* modifier.
+It takes an existing volume object and converts one of its grids to a mesh.
+Only scalar grids (such as the density grid) can be converted.
+
+Options
+=======
+
+Object
+ The source volume object.
+
+Grid Name
+ The name of the grid that will be converted.
+ This has to be a scalar grid.
+
+Resolution Mode
+ Mode for how the resolution of the final mesh is controlled.
+
+ Grid
+ This makes the resolution dependend on the resolution of the grid that is converted.
+ Higher resolution grids result in a higher resolution mesh.
+ In many cases, that is the most efficient mode.
+
+ Voxel Amount
+ Specifies the approximate resolution of the final mesh.
+ The voxel size adapts to the size of the entire volume.
+
+ Voxel Size
+ Use a fixed resolution that does not change when the volume changes.
+
+Threshold
+ Voxels with a larger value are considered to be inside the mesh.
+ All other voxels are outside.
+ The mesh will be generated on the boundary of inside and outside voxels.
+ This is sometimes also called the *iso value*.
+
+Adaptivity
+ This is similar to decimating the final to reduce resolution where it is not needed.
+
+Smooth Shading
+ Enables smooth shading on the generated mesh.
Property changes on: trunk/blender_docs/manual/modeling/modifiers/generate/volume_to_mesh.rst
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Added: svn:eol-style
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+native
\ No newline at end of property
Modified: trunk/blender_docs/manual/modeling/modifiers/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/index.rst 2020-11-04 09:05:38 UTC (rev 7335)
+++ trunk/blender_docs/manual/modeling/modifiers/index.rst 2020-11-04 13:50:01 UTC (rev 7336)
@@ -43,6 +43,7 @@
generate/decimate.rst
generate/edge_split.rst
generate/mask.rst
+ generate/mesh_to_volume.rst
generate/mirror.rst
generate/multiresolution.rst
generate/remesh.rst
@@ -51,6 +52,7 @@
generate/solidify.rst
generate/subdivision_surface.rst
generate/triangulate.rst
+ generate/volume_to_mesh.rst
generate/weld.rst
generate/wireframe.rst
@@ -75,6 +77,7 @@
deform/corrective_smooth.rst
deform/laplacian_smooth.rst
deform/surface_deform.rst
+ deform/volume_displace.rst
deform/warp.rst
deform/wave.rst
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