[Bf-docboard-svn] bf-manual-translations: [5511] trunk/blender_docs/locale/vi/LC_MESSAGES: Update r7327

Hoang Duy Tran noreply at blender.org
Mon Nov 2 07:26:41 CET 2020


Revision: 5511
          https://developer.blender.org/rBMT5511
Author:   hoangduytran
Date:     2020-11-02 07:26:40 +0100 (Mon, 02 Nov 2020)
Log Message:
-----------
Update r7327

Revision Links:
--------------
    https://developer.blender.org/rBMT7327

Modified Paths:
--------------
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/fluid/type/domain/settings.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/sculpting/tools/fill.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/sculpting/tools/scrape.po

Modified: trunk/blender_docs/locale/vi/LC_MESSAGES/physics/fluid/type/domain/settings.po
===================================================================
--- trunk/blender_docs/locale/vi/LC_MESSAGES/physics/fluid/type/domain/settings.po	2020-11-01 20:33:41 UTC (rev 5510)
+++ trunk/blender_docs/locale/vi/LC_MESSAGES/physics/fluid/type/domain/settings.po	2020-11-02 06:26:40 UTC (rev 5511)
@@ -9,7 +9,7 @@
 msgstr ""
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-10-23 08:38+0100\n"
+"POT-Creation-Date: 2020-11-02 06:24+0000\n"
 "PO-Revision-Date: 2020-02-26 21:13+0000\n"
 "Last-Translator: Hoang Duy Tran <hoangduytran1960 at gmail.com>\n"
 "Language: vi\n"
@@ -292,7 +292,7 @@
 msgid "Maximum temperature of flames. Larger values result in faster rising flames."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:237 ../../manual/physics/fluid/type/domain/settings.rst:330
+#: ../../manual/physics/fluid/type/domain/settings.rst:237 ../../manual/physics/fluid/type/domain/settings.rst:337
 msgid "Minimum"
 msgstr ""
 
@@ -324,131 +324,147 @@
 msgid "Disabling the liquid checkbox will delete the attached particle system and its settings."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:268
+#: ../../manual/physics/fluid/type/domain/settings.rst:275
 msgid "Simulation Method"
 msgstr ""
 
 #: ../../manual/physics/fluid/type/domain/settings.rst:268
-msgid "Determines the particle simulation method. Currently, FLIP is the only option to choose from."
+msgid "Determines the liquid particle simulation method."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:277
-msgid "FLIP Ratio"
+#: ../../manual/physics/fluid/type/domain/settings.rst:271
+msgid "FLIP"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:273
+#: ../../manual/physics/fluid/type/domain/settings.rst:271
+msgid "Produces a very splashy simulation with lots of particles dispersed in the air."
+msgstr ""
+
+#: ../../manual/physics/fluid/type/domain/settings.rst:275
+msgid "APIC"
+msgstr ""
+
+#: ../../manual/physics/fluid/type/domain/settings.rst:274
+msgid "Produces a very energetic but also more stable simulation. Vortices within the liquid will be preserved better than with *FLIP*."
+msgstr ""
+
+#: ../../manual/physics/fluid/type/domain/settings.rst:284
+msgid "FLIP Ratio :guilabel:`Simulation FLIP Only`:"
+msgstr ""
+
+#: ../../manual/physics/fluid/type/domain/settings.rst:280
 msgid "How much FLIP velocity to use when updating liquid particle velocities. A value of 1.0 will result in a completely FLIP based simulation. Completely FLIP based simulations produce more chaotic splashes and are preferable when simulating greater quantities of liquid. When using smaller values the behavior will be less turbulent and splashes are more subtle. This is optimal when simulating scenes where the liquid is supposed to be on a small scale."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:284
+#: ../../manual/physics/fluid/type/domain/settings.rst:291
 msgid "System Maximum"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:282
+#: ../../manual/physics/fluid/type/domain/settings.rst:289
 msgid "Maximum number of fluid particles that are allowed in the simulation. If this field is set to a non-zero value the simulation will never contain more than this number of fluid particles. Otherwise, with a value of zero the solver will always sample new particles when needed."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:296
+#: ../../manual/physics/fluid/type/domain/settings.rst:303
 msgid "Particle Radius"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:289
+#: ../../manual/physics/fluid/type/domain/settings.rst:296
 msgid "The radius of one liquid particle in grid cells units. This value describes how much area is covered by a particle and thus determines how much area around it can be considered as liquid. A greater radius will let particles cover more area. This will result in more grids cell being tagged as liquid instead of just being empty."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:294
+#: ../../manual/physics/fluid/type/domain/settings.rst:301
 msgid "Whenever the simulation appears to leak or gain volume in an undesired, non physically accurate way it is a good idea to adjust this value. That is, when liquid seems to disappear this value needs to be increased. The inverse applies when too much liquid is being produced."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:302
+#: ../../manual/physics/fluid/type/domain/settings.rst:309
 msgid "Sampling"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:301
+#: ../../manual/physics/fluid/type/domain/settings.rst:308
 msgid "Factor that is used when sampling particles. A higher value will sample more particles. Note that particle resampling occurs at every single simulation step."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:313
+#: ../../manual/physics/fluid/type/domain/settings.rst:320
 msgid "Randomness"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:307
+#: ../../manual/physics/fluid/type/domain/settings.rst:314
 msgid "New particles are sampled with some randomness attached to their position which can be controlled by this field. Higher values will sample the liquid particles more randomly in inflow regions. With a value of 0.0 all new particles will be sampled uniformly inside their corresponding grid cells."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:312
+#: ../../manual/physics/fluid/type/domain/settings.rst:319
 msgid "When trying to create a laminar inflow (with little randomness) or more turbulent flows (with greater randomness) this value can be useful."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:324
+#: ../../manual/physics/fluid/type/domain/settings.rst:331
 msgid "Particles Maximum"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:318
+#: ../../manual/physics/fluid/type/domain/settings.rst:325
 msgid "The maximum number of liquid particles per grid cell. During a simulation the number of liquid particles in a cell can fluctuate: Particles can flow into other cells or can get deleted if they move outside the narrow band. Resampling will add new particles considering this maximum."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:322
+#: ../../manual/physics/fluid/type/domain/settings.rst:329
 msgid "This value sets the upper threshold of particles per cell. It is also a good way to estimate how many particles there can be in your simulation (one needs to take grid resolution into account too). This can be useful before baking and when planning a simulation."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:329
+#: ../../manual/physics/fluid/type/domain/settings.rst:336
 msgid "The minimum number of liquid particles per grid cell. Similarly to the maximum particle threshold, this value ensures that there are at least a certain amount of particles per cell."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:342
+#: ../../manual/physics/fluid/type/domain/settings.rst:349
 msgid "Narrow Band Width"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:335
+#: ../../manual/physics/fluid/type/domain/settings.rst:342
 msgid "Controls the width in grid cell units of the narrow band that liquid particles are allowed to flow in. A high value will result in a thicker band and can result in an inflow region completely filled with particles. Unless the goal of the simulation is to visualize the liquid particles it is recommended to not increase the band width significantly as more particles slow down the simulation."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:340
+#: ../../manual/physics/fluid/type/domain/settings.rst:347
 msgid "In some situations increasing this value can help create volume when the simulation appears to leak. In all other cases it is best to keep the narrow band as thin as possible since the liquid surface contains most details and simulating particles inside the liquid is not an optimal use of computing resources."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:346
+#: ../../manual/physics/fluid/type/domain/settings.rst:353
 msgid "The narrow band is an implementation of `Narrow Band FLIP for Liquid Simulations <https://www.in.tum.de/cg/research/publications/2016/narrow-band-flip-for-liquid-simulations/>`__."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:369
+#: ../../manual/physics/fluid/type/domain/settings.rst:376
 msgid "Fractional Obstacles"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:353
+#: ../../manual/physics/fluid/type/domain/settings.rst:360
 msgid "Enables finer resolution in fluid / obstacle regions (second order obstacles). This option reduces the \"stepping effect\" that results when an obstacle lies inclined inside the domain. It also makes liquid flow more smoothly over an obstacle."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:363
+#: ../../manual/physics/fluid/type/domain/settings.rst:370
 msgid "Obstacle Distance"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:360
+#: ../../manual/physics/fluid/type/domain/settings.rst:367
 msgid "Determines how far apart fluid and obstacles are. This value can be used to achieve a more fluid motion over inclined obstacles: Depending on the slope of the obstacle increasing this value can help liquid particles flow better over an obstacle. Setting this field to a negative value will let fluid move towards the inside of an obstacle."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:369
+#: ../../manual/physics/fluid/type/domain/settings.rst:376
 msgid "Obstacle Threshold"
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:368
+#: ../../manual/physics/fluid/type/domain/settings.rst:375
 msgid "Value to control the smoothness of the fractional obstacle option. Smaller value reduce the \"stepping effect\" but may result particles sticking to the obstacle."
 msgstr ""
 
-#: ../../manual/physics/fluid/type/domain/settings.rst:384

@@ Diff output truncated at 10240 characters. @@


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