[Bf-docboard-svn] bf-manual: [7464] trunk/blender_docs/manual: some fixes, geo nodes

Tobias Heinke noreply at blender.org
Wed Dec 9 00:18:51 CET 2020


Revision: 7464
          https://developer.blender.org/rBM7464
Author:   TobiasH
Date:     2020-12-09 00:18:48 +0100 (Wed, 09 Dec 2020)
Log Message:
-----------
some fixes, geo nodes
geometry is a singular noun like information
fit to template for nodes
move part of intro on index to modifier page
fix a lot's of jargon

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
    trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/random_attribute.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/color/color_ramp.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/color/combine_rgb.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/color/separate_rgb.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/boolean.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/input/object_info.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/input/random_float.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/edge_split.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/subdivision_surface.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/triangulate.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/boolean_math.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/clamp.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/float_compare.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/map_range.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/utilities/math.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/vector/combine_xyz.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/vector/separate_xyz.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/vector/vector_math.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/sidebar/track/camera.rst
    trunk/blender_docs/manual/render/layers/passes.rst
    trunk/blender_docs/manual/render/layers/passes_aov.rst
    trunk/blender_docs/manual/render/output/introduction.rst
    trunk/blender_docs/manual/render/output/properties/dimensions.rst
    trunk/blender_docs/manual/render/output/properties/output.rst
    trunk/blender_docs/manual/render/output/properties/post_processing.rst
    trunk/blender_docs/manual/render/output/properties/stereoscopy/usage.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/color_ramp.rst
    trunk/blender_docs/manual/render/workbench/sampling.rst
    trunk/blender_docs/manual/scene_layout/object/editing/clear.rst
    trunk/blender_docs/manual/scene_layout/object/editing/parent.rst

Modified: trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -112,8 +112,6 @@
           Median.
 
 
-.. _bpy.types.ToolSettings.use_snap_backface_culling:
-
 Additional Snap Options
 =======================
 

Modified: trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -95,9 +95,9 @@
 
 .. tip::
 
-   You can also use this region in a final render by setting a render region from within
-   the :doc:`Camera View </editors/3dview/navigate/camera_view>` and enabling
-   :ref:`region <bpy.types.RenderSettings.use_border>` in the Dimensions panel.
+   You can also use this region in a final render by setting a render region
+   from within the :doc:`Camera View </editors/3dview/navigate/camera_view>`
+   and enabling :ref:`region <bpy.types.RenderSettings.use_border>` in the Dimensions panel.
 
 .. seealso::
 

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -6,7 +6,7 @@
 ***********************
 
 The *Geometry Nodes* modifier creates a modifier with a :doc:`Node Group </interface/controls/nodes/groups>`.
-This funcionality of the modifier is defined by its *Node Group*.
+This functionality of the modifier is defined by its *Node Group*.
 
 
 .. figure:: /images/modeling_modifiers_geometry_nodes.png
@@ -14,7 +14,13 @@
    A new geometry nodes modifier with a new node group.
 
 
-.. note::
+Options
+=======
 
-   The modifier does not do anything until new :doc:`Nodes </modeling/modifiers/nodes/index>` are added to
-   its node group in the node editor.
+Node Group
+   A :doc:`Node Group </interface/controls/nodes/groups>` with the geometry input and output.
+   Those are respectively what is received and passed to the previous and next modifier in the stack.
+   See :doc:`Nodes </modeling/modifiers/nodes/index>` for all available nodes.
+Inputs
+   A list of the node group's inputs which can have unique values even
+   if the group is shared among multiple modifiers.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -1,53 +1,54 @@
-.. index: Nodes; Attribute; Attribute Math
-.. _bpy.types.GeometryNodeAttributeMath:
-
-**************
-Attribute Math
-**************
-
-Modify an attribute with a math operation.
-
-.. figure:: /images/modeling_modifiers_nodes_attribute-math.png
-   :align: right
-
-   Attribute Math Node.
-
-Inputs
-======
-
-Geometry
-   The geometry that is modified.
-
-A
-   The first input to the math operation.
-   This is either an attribute name or number input.
-
-B
-   The second input to the math operation.
-   This is either an attribute name or number input.
-
-Result
-   Name of the attribute where the computed result it stored.
-   A new attribute with that name is added, if it does not exist yet.
-   If it does exist, the existing attribute is overridden.
-
-Properties
-==========
-
-Operation
-   The math function to execute.
-
-   .. note::
-      Attributes are converted implicitly to the float data type. 
-
-Type A / Type B
-   Attribute
-      The input is a text field that expects an attribute name.
-   Float
-      The input is a number field.
-
-Output
-======
-
-Geometry
-   The same geometry as the input with a modified attribute.
+.. index: Nodes; Attribute; Attribute Math
+.. _bpy.types.GeometryNodeAttributeMath:
+
+**************
+Attribute Math
+**************
+
+Modify an attribute with a math operation.
+
+.. figure:: /images/modeling_modifiers_nodes_attribute-math.png
+   :align: right
+
+   Attribute Math Node.
+
+
+Inputs
+======
+
+Geometry
+   Standard geometry input.
+
+A, B
+   The first and second input to the math operation.
+   This is either an attribute name or numeric value.
+
+Result
+   Name of the attribute where the computed result it stored.
+   A new attribute with that name is added, if it does not exist yet.
+   If it does exist, the existing attribute is overridden.
+
+
+Properties
+==========
+
+Operation
+   The math function to perform.
+
+   .. note::
+
+      Attributes are converted implicitly to the float data type.
+
+Type A, B
+   Attribute
+      The input is a text field that expects an attribute name.
+
+   Float
+      The input is a number field.
+
+
+Output
+======
+
+Geometry
+   Standard geometry output.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/random_attribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/random_attribute.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/random_attribute.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -12,11 +12,16 @@
 
    Random Attribute Node.
 
+
 Inputs
 ======
 
+Geometry
+   Standard geometry input.
+
 Attribute
-   Name of the attribute to populate randomly.
+   Name of the attribute to fill with random values.
+   If there is no attribute with the given name, a new one is created.
 
 Min
    The random value will be at least those values.
@@ -25,23 +30,24 @@
    The random values will be no more than those values.
 
 Seed
-   Change the random sequence.
+   :term:`Seed` to change the random sequence.
 
+
 Properties
 ==========
 
 Type
-   Type of data stored in attribute
+   Type of data stored in the attribute.
 
    Float
       Single (floating point) value.
 
    Vector
-      Array of 3 (floating point) values.
+      Array of three (floating point) values.
 
+
 Outputs
 =======
 
 Geometry
-   Geometry with the attribute populated. If there was no
-   attribute with the given name, a new one is created.
+   Standard geometry output.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/color/color_ramp.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/color/color_ramp.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/color/color_ramp.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -1,2 +1,2 @@
-.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below (for cycles).
+.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below (for Cycles).
 .. include:: /compositing/types/converter/color_ramp.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/color/combine_rgb.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/color/combine_rgb.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/color/combine_rgb.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -20,6 +20,12 @@
 - B (Blue)
 
 
+Properties
+==========
+
+This node has no properties.
+
+
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/color/separate_rgb.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/color/separate_rgb.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/color/separate_rgb.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -15,9 +15,16 @@
 Inputs
 ======
 
+Image
    Standard image input.
 
 
+Properties
+==========
+
+This node has no properties.
+
+
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/boolean.rst	2020-12-07 21:14:37 UTC (rev 7463)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/boolean.rst	2020-12-08 23:18:48 UTC (rev 7464)
@@ -1,30 +1,41 @@
-.. index:: Nodes; Boolean
-.. _bpy.types.GeometryNodeBoolean:
-
-*******
-Boolean
-*******
-
-The *Boolean Node* allows cutting, subtracting, and joining the mesh component of its two *Geometry* inputs.
-
-The node acts with the same method as the *exact* mode of the 
-:doc:`boolean modifier </modeling/modifiers/generate/booleans>`.
-
-
-.. figure:: /images/modeling_modifiers_nodes_boolean.png
-
-   The Boolean node.
-
-
-Options
-=======
-
-Mode
-   Intersect
-      Produce a new mesh containing only the volume inside of both geometry A and geometry B.
-
-   Union
-      The two input geometries are joined, then any interior faces are removed.
-
-   Difference
-      Geometry B is subtracted from geometry A (everything outside of geometry B is kept).
+.. index:: Nodes; Boolean
+.. _bpy.types.GeometryNodeBoolean:
+
+*******
+Boolean
+*******
+
+The *Boolean Node* allows you to cut, subtract, and join the geometry of two inputs.
+This node offers the same operations as the :doc:`Boolean modifier </modeling/modifiers/generate/booleans>`.
+
+.. figure:: /images/modeling_modifiers_nodes_boolean.png
+
+   The Boolean node.
+
+
+Inputs
+======
+
+Geometry A, B
+   Standard geometry input.
+
+
+Properties
+==========
+
+Mode
+   Intersect
+      Produce a new geometry containing only the volume inside of both geometry A and geometry B.
+
+   Union
+      The two input pieces of geometry are joined, then any interior elements are removed.
+
+   Difference
+      Geometry B is subtracted from geometry A (everything outside of geometry B is kept).
+
+
+Output
+======
+
+Geometry
+   Standard geometry output.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst

@@ Diff output truncated at 10240 characters. @@


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