[Bf-docboard-svn] bf-manual: [7465] trunk/blender_docs/manual: 3D view to viewport remaining

Tobias Heinke noreply at blender.org
Wed Dec 9 03:52:57 CET 2020


Revision: 7465
          https://developer.blender.org/rBM7465
Author:   TobiasH
Date:     2020-12-09 03:52:57 +0100 (Wed, 09 Dec 2020)
Log Message:
-----------
3D view to viewport remaining

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/math_vis_console.rst
    trunk/blender_docs/manual/addons/add_curve/ivy_gen.rst
    trunk/blender_docs/manual/addons/add_mesh/geodesic_domes.rst
    trunk/blender_docs/manual/addons/lighting/sun_position.rst
    trunk/blender_docs/manual/addons/paint/paint_palettes.rst
    trunk/blender_docs/manual/addons/render/povray.rst
    trunk/blender_docs/manual/animation/actions.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/introduction.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/properties.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/introduction.rst
    trunk/blender_docs/manual/animation/armatures/properties/bone_groups.rst
    trunk/blender_docs/manual/animation/constraints/relationship/child_of.rst
    trunk/blender_docs/manual/animation/keyframes/introduction.rst
    trunk/blender_docs/manual/animation/motion_paths.rst
    trunk/blender_docs/manual/editors/3dview/3d_cursor.rst
    trunk/blender_docs/manual/editors/3dview/modes.rst
    trunk/blender_docs/manual/editors/3dview/navigate/introduction.rst
    trunk/blender_docs/manual/editors/3dview/startup_scene.rst
    trunk/blender_docs/manual/editors/preferences/interface.rst
    trunk/blender_docs/manual/editors/preferences/themes.rst
    trunk/blender_docs/manual/editors/properties_editor.rst
    trunk/blender_docs/manual/files/linked_libraries/library_proxies.rst
    trunk/blender_docs/manual/grease_pencil/animation/tools.rst
    trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
    trunk/blender_docs/manual/modeling/meshes/properties/vertex_groups/vertex_groups.rst
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
    trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/index.rst
    trunk/blender_docs/manual/modeling/texts/introduction.rst
    trunk/blender_docs/manual/modeling/texts/properties.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst
    trunk/blender_docs/manual/physics/forces/force_fields/types/texture.rst
    trunk/blender_docs/manual/physics/introduction.rst
    trunk/blender_docs/manual/physics/particles/mode.rst
    trunk/blender_docs/manual/render/output/properties/stereoscopy/usage.rst
    trunk/blender_docs/manual/sculpt_paint/brush/introduction.rst
    trunk/blender_docs/manual/sculpt_paint/texture_paint/introduction.rst
    trunk/blender_docs/manual/troubleshooting/3d_view.rst

Modified: trunk/blender_docs/manual/addons/3d_view/math_vis_console.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/math_vis_console.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/3d_view/math_vis_console.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -43,7 +43,7 @@
 
    hello_world = Vector((1, 2, 3))
 
-You should now be able to see this point in the 3D View!
+You should now be able to see this point in the 3D Viewport!
 
 .. admonition:: Reference
    :class: refbox

Modified: trunk/blender_docs/manual/addons/add_curve/ivy_gen.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_curve/ivy_gen.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/add_curve/ivy_gen.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -47,7 +47,7 @@
 The *Add Default Ivy* operator will use the default parameters during creation.
 This will generate your initial Ivy Curve and Leaves.
 From here you can access the *Ivy* menu in the Sidebar.
-I suggest to make small changes and then press *Update Ivy* in the 3D View operator.
+I suggest to make small changes and then press *Update Ivy* in the 3D Viewport operator.
 
 
 .. admonition:: Reference

Modified: trunk/blender_docs/manual/addons/add_mesh/geodesic_domes.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_mesh/geodesic_domes.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/add_mesh/geodesic_domes.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -35,7 +35,8 @@
 
 Main
    The *Main* menu is where you will do most of your work.
-   The geodesic default triangle will be shown in the 3D View and the Object Creation parameters can be accessed here.
+   The geodesic default triangle will be shown in the 3D Viewport and
+   the Object Creation parameters can be accessed here.
    Please note: I find it's easier to use the Object Creation parameters first before moving on to
    Faces, Struts and Hubs, these will be explained in the sections below.
 

Modified: trunk/blender_docs/manual/addons/lighting/sun_position.rst
===================================================================
--- trunk/blender_docs/manual/addons/lighting/sun_position.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/lighting/sun_position.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -160,7 +160,7 @@
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 Start by selecting the sun object and Environment Texture node. You can then synchronize them by
-enabling *Sync Sun to Texture*. Hovering any 3D View will display the environment texture.
+enabling *Sync Sun to Texture*. Hovering any 3D Viewport will display the environment texture.
 Use the :kbd:`MMB` to pan, scroll wheel to zoom, and :kbd:`Ctrl-MMB` to set the exposure.
 Zoom and click the center of the sun in the texture. After that, the sun object will be locked to it.
 
@@ -168,7 +168,7 @@
 
 .. figure:: /images/addons_lighting_sun-position_env-selection.jpg
 
-   Click the sun in the environment texture in the 3D View to lock it to the sun light object.
+   Click the sun in the environment texture in the 3D Viewport to lock it to the sun light object.
 
 
 Preferences

Modified: trunk/blender_docs/manual/addons/paint/paint_palettes.rst
===================================================================
--- trunk/blender_docs/manual/addons/paint/paint_palettes.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/paint/paint_palettes.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -56,7 +56,7 @@
 
    :Category:  Paint
    :Description: Palettes for color and weight paint modes.
-   :Location: :menuselection:`Image Editor, 3D View Paint Modes --> Color Palette or Weight Palette panel`
+   :Location: :menuselection:`Image Editor, 3D Viewport Paint Modes --> Color Palette or Weight Palette panel`
    :File: paint_palette.py
    :Author: Dany Lebel (Axon D)
    :License: GPL

Modified: trunk/blender_docs/manual/addons/render/povray.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/povray.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/addons/render/povray.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -685,7 +685,7 @@
 POV-Ray Primitives
 ------------------
 
-The Add menu in the 3D View allows you to add POV-Ray specific objects in addition to native Blender objects.
+The Add menu in the 3D Viewport allows you to add POV-Ray specific objects in addition to native Blender objects.
 
 They are mathematically defined shapes as opposed to meshes.
 The sphere, torus, cylinder or cone side will always be round and smooth when rendered,

Modified: trunk/blender_docs/manual/animation/actions.rst
===================================================================
--- trunk/blender_docs/manual/animation/actions.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/actions.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -73,7 +73,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Editor:    3D View
+   :Editor:    3D Viewport
    :Mode:      Object and Pose Modes
    :Menu:      :menuselection:`Object/Pose --> Animation --> Bake Action...`
 

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/introduction.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/introduction.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -54,7 +54,7 @@
 You can prevent a bone from being transformed in *Edit Mode* in several ways:
 
 .. The active bone can be locked clicking on *Lock*
-   in the *Transform* panel (:kbd:`N` in a 3D View):
+   in the *Transform* panel (3D Viewport Sidebar):
 
 - All bones can be locked clicking on the *Lock* checkbox
   of their Transform panel in the *Bones* tab;

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -12,13 +12,13 @@
    :Hotkey:    :kbd:`Ctrl-P`, :kbd:`Alt-P`
 
 You can edit the relationships between bones (and hence create/modify the chains of bones)
-both from the 3D Views and the Properties. Whatever method you prefer,
+both from the 3D Viewport and the Properties. Whatever method you prefer,
 it's always a matter of deciding, for each bone, if it has to be parented to another one,
 and if so, if it should be connected to it.
 
 To parent and/or connect bones, you can:
 
-In a *3D View*, select the bone and *then* its future parent, and press :kbd:`Ctrl-P`
+In the *3D Viewport*, select the bone and *then* its future parent, and press :kbd:`Ctrl-P`
 (or :menuselection:`Armature --> Parent --> Make Parent...`).
 In the small *Make Parent* menu that pops up, choose *Connected*
 if you want the child to be connected to its parent, else click on *Keep Offset*.

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/properties.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/properties.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/properties.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -14,7 +14,7 @@
 Most bones' properties (except the transform ones) are regrouped in each bone's panels,
 in the *Bones* tab in *Edit Mode*. Let us detail them.
 
-Note that some of them are also available in the 3D Views,
+Note that some of them are also available in the 3D Viewport,
 through the three pop-up menus within the same entry:
 
 - *Toggle Setting*: :kbd:`Shift-W` or :menuselection:`Armature --> Bone Settings --> Toggle a Setting`

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -60,7 +60,7 @@
 
 .. note::
 
-   - These shapes will never be rendered, like any bone, they are only visible in 3D Views.
+   - These shapes will never be rendered, like any bone, they are only visible in the 3D Viewport.
    - Even if any type of object seems to be accepted by the *Object* field (meshes, curves, even metas...),
      only meshes really work. All other types just make the bone invisible.
    - The origin of the shape object will be at the *root of the bone*

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -29,7 +29,7 @@
 
 - In the Properties, use the "layer buttons" of each selected bone Relations panel (*Bones* tab)
   to control in which layer(s) it lays.
-- In the *3D View* editor, use the menu :menuselection:`Armature --> Move Bone To Layer` or
+- In the *3D Viewport*, use the menu :menuselection:`Armature --> Move Bone To Layer` or
   :menuselection:`Pose --> Move Bone To Layer` or press :kbd:`M` to show the usual pop-up layers menu.
   Note that this way, you assign the same layers to all selected bones.
 

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/introduction.rst	2020-12-08 23:18:48 UTC (rev 7464)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/introduction.rst	2020-12-09 02:52:57 UTC (rev 7465)
@@ -28,7 +28,7 @@

@@ Diff output truncated at 10240 characters. @@


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