[Bf-docboard-svn] bf-manual-translations: [5787] trunk/blender_docs/locale/ko/LC_MESSAGES/physics/introduction.po: (ko)translation for physics/introduction.po

Noh Hee Jeong noreply at blender.org
Wed Dec 2 11:18:25 CET 2020


Revision: 5787
          https://developer.blender.org/rBMT5787
Author:   imhjnoh
Date:     2020-12-02 11:18:24 +0100 (Wed, 02 Dec 2020)
Log Message:
-----------
(ko)translation for physics/introduction.po

Modified Paths:
--------------
    trunk/blender_docs/locale/ko/LC_MESSAGES/physics/introduction.po

Modified: trunk/blender_docs/locale/ko/LC_MESSAGES/physics/introduction.po
===================================================================
--- trunk/blender_docs/locale/ko/LC_MESSAGES/physics/introduction.po	2020-12-02 04:52:31 UTC (rev 5786)
+++ trunk/blender_docs/locale/ko/LC_MESSAGES/physics/introduction.po	2020-12-02 10:18:24 UTC (rev 5787)
@@ -4,98 +4,93 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2016.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.78 Manual 2.78\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2019-12-27 20:49-0600\n"
-"PO-Revision-Date: 1971-01-02 00:00+0000\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-12-02 19:16+0900\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: ko\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/physics/introduction.rst:4
 msgid "Introduction"
-msgstr ""
+msgstr "소개"
 
 #: ../../manual/physics/introduction.rst:6
-msgid ""
-"Blender's physics system allows you to simulate a number of different "
-"real-world physical phenomena. You can use these systems to create a "
-"variety of static and dynamic effects such as:"
-msgstr ""
+msgid "Blender's physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as:"
+msgstr "블렌더의 물리 시스템은 실세계에서 일어나는 물리적 현상들을 시뮬레이션이 가능하도록 만들어 줍니다. 이러한 시스템을 이용하여 다음과 같은 정적이거나 동적인 효과를 만들 수 있습니다:"
 
 #: ../../manual/physics/introduction.rst:9
 msgid "Hair, grass, and flocks"
-msgstr ""
+msgstr "머리카락, 잔디, 군중"
 
 #: ../../manual/physics/introduction.rst:10
 msgid "Rain"
-msgstr ""
+msgstr "비"
 
 #: ../../manual/physics/introduction.rst:11
 msgid "Smoke and dust"
-msgstr ""
+msgstr "연기와 먼지"
 
 #: ../../manual/physics/introduction.rst:12
 msgid "Water"
-msgstr ""
+msgstr "물"
 
 #: ../../manual/physics/introduction.rst:13
 msgid "Cloth"
-msgstr ""
+msgstr "천"
 
 #: ../../manual/physics/introduction.rst:14
 msgid "Jello"
-msgstr ""
+msgstr "젤리"
 
 #: ../../manual/physics/introduction.rst:15
 msgid "etc."
-msgstr ""
+msgstr "등"
 
 #: ../../manual/physics/introduction.rst:21
 msgid "Quick Effects"
-msgstr ""
+msgstr "빠른 효과(Quick Effects)"
 
 #: ../../manual/physics/introduction.rst:23
 msgid "Reference"
-msgstr ""
+msgstr "참조"
 
 #: ../../manual/physics/introduction.rst
 msgid "Editor"
-msgstr ""
+msgstr "편집기"
 
 #: ../../manual/physics/introduction.rst:26
 msgid "3D View"
-msgstr ""
+msgstr "3D 뷰"
 
 #: ../../manual/physics/introduction.rst
 msgid "Mode"
-msgstr ""
+msgstr "모드"
 
 #: ../../manual/physics/introduction.rst:27
 msgid "Object Mode"
-msgstr ""
+msgstr "오브젝트 모드"
 
 #: ../../manual/physics/introduction.rst
 msgid "Menu"
-msgstr ""
+msgstr "메뉴"
 
 #: ../../manual/physics/introduction.rst:28
 msgid ":menuselection:`Object --> Quick Effects`"
-msgstr ""
+msgstr ":menuselection:`Object —> Quick Effects`"
 
 #: ../../manual/physics/introduction.rst:30
-msgid ""
-"Sets up a basic simulation scene or effect including the selected "
-"objects. The tool will add essential objects like domains or particle "
-"systems both with predefined settings, so that there will be instant "
-"viewable result."
-msgstr ""
+msgid "Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result."
+msgstr "선택된 오브젝트를 포함하는 기본 시뮬레이션 혹은 이펙트를 생성합니다. 이 툴은 도메인이나 파티클 시스템과 같은 필수적인 오브젝트를 추가하여 즉시 확인할 수 있는 결과를 만들어냅니다."
 
 #~ msgid ""
 #~ msgstr ""
@@ -194,4 +189,3 @@
 
 #~ msgid "Object mode"
 #~ msgstr ""
-



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