[Bf-docboard-svn] bf-manual: [7454] trunk/blender_docs/manual/movie_clip/tracking/clip/editing: Cleanup Clip Editing

Aaron Carlisle noreply at blender.org
Wed Dec 2 07:08:14 CET 2020


Revision: 7454
          https://developer.blender.org/rBM7454
Author:   Blendify
Date:     2020-12-02 07:08:14 +0100 (Wed, 02 Dec 2020)
Log Message:
-----------
Cleanup Clip Editing

Modified Paths:
--------------
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst

Modified: trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst	2020-12-01 22:43:48 UTC (rev 7453)
+++ trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst	2020-12-02 06:08:14 UTC (rev 7454)
@@ -5,8 +5,8 @@
 
 .. _clip-tracking-plane:
 
-Plane Track Panel
-=================
+Plane Track
+===========
 
 The *Create Plane Track* operator creates a new plane track.
 Planar tracking takes advantage of the fact that there are often planar surfaces in footage,
@@ -32,32 +32,27 @@
 the :doc:`/compositing/types/distort/plane_track_deform` compositing node.
 
 
-Solve Panel
-===========
+Solve
+=====
 
 Tripod
-------
+   Tripod Motion can be used for footage where the camera does not move and only rotates.
+   Such footage can't be tracked with a generic solver approach, and
+   it is impossible to determine the actual feature points in space due to a lack of information.
+   So this solver will solve only the relative camera rotation and then reproject the feature points into a sphere,
+   with the same distance between feature and camera for all feature points.
 
-Tripod Motion can be used for footage where the camera does not move and only rotates.
-Such footage can't be tracked with a generic solver approach, and
-it is impossible to determine the actual feature points in space due to a lack of information.
-So this solver will solve only the relative camera rotation and then reproject the feature points into a sphere,
-with the same distance between feature and camera for all feature points.
+   .. note::
 
-.. note::
+      This is special type of camera solver and it behaves different from regular solver.
+      It means using more tracks doesn't imply more accurate solution.
+      Having 5-10 tracks on frame is likely what shall be commonly used for this kind of solver.
 
-   This is special type of camera solver and it behaves different from regular solver.
-   It means using more tracks doesn't imply more accurate solution.
-   Having 5-10 tracks on frame is likely what shall be commonly used for this kind of solver.
-
-
 Keyframe
---------
-
-Keyframe
    Automatically select keyframes for initial reconstruction.
    This option enables complex algorithms which tries to find a keyframe pair
    with minimal reconstruction error and best scene scale guess.
+
 Keyframe A, B :kbd:`Q`, :kbd:`E`
    Start (A) and End (B) frame of the range used for reconstruction.
 
@@ -94,8 +89,8 @@
 .. (todo 2.62) object solver
 
 
-Cleanup Panel
-=============
+Cleanup
+=======
 
 This panel contains operators and their settings which are needed to clean up bad tracks:
 tracks which are not tracked long enough or which failed to reconstruct accurately.
@@ -102,12 +97,14 @@
 
 Frames
    Tracks or tracked segments shorter than this number of frames will be removed.
+
 Error
    Tracks which has reprojection error higher than this value will be removed.
-Action
+
+Type
    Several actions can be performed for bad tracks:
 
-   Selected
+   Select
       They can simply be selected.
    Delete Track
       The whole track can be deleted.
@@ -122,8 +119,8 @@
    Additionally, it identifies tracks which has suspicious spikes in their motion and selects them.
 
 
-Geometry Panel
-==============
+Geometry
+========
 
 3D Markers to Mesh
    Creates a mesh which vertices matches positions of reconstructed tracks.
@@ -130,12 +127,13 @@
    It is required to have motion solved first before using this operator.
    Only tracks from the current tracking object will be used.
    The intention of this operator is to give a nice starting point for a manual mesh reconstruction.
+
 Link Empty to Track
    Creates new empty in 3D Viewport and appends constraint which parts it to the active track.
 
 
-Orientation Panel
-=================
+Orientation
+===========
 
 Scene orientation tools can be used for orienting object to bundles.
 
@@ -142,19 +140,25 @@
 Floor
    Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected
    markers to be flat (have Z = 0).
+
 Wall
    Similar to the floor orientation, but defines a wall (selected tracks are placed onto OXZ plane).
+
 Set Origin
    Transform camera in a way which makes active track to be moved to a scene origin.
    Only translation is applied to the camera.
+
 Set X, Y Axis
    Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning
    scene origin which was specified before will be preserved.
+
 Set Scale
    Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in
    Distance.
+
 Apply Scale
    Similar to Set Scale, but actually modifies the tracking data.
+
 Distance
    Distance in active scene units which is used by Set/Apply scale.
 
@@ -165,6 +169,7 @@
 Set as Background
    Sets the clip currently being edited as the camera background for all visible 3D Views.
    If there is no visible 3D Views or the Clip Editor is open in full screen, nothing will happen.
+
 Setup Tracking Scene
    Performs all usual steps to set up a VFX scene:
 

Modified: trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst	2020-12-01 22:43:48 UTC (rev 7453)
+++ trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst	2020-12-02 06:08:14 UTC (rev 7454)
@@ -3,21 +3,23 @@
 Track
 *****
 
-Clip Panel
-==========
+Clip
+====
 
+Set Scene Frames
+   Sets end scene frame to match current clip duration.
+
 Prefetch :kbd:`P`
    Fills cache with frames. As many frames as fits into cache are load form the drive.
    This allows to fill in the cache as fast as possible when you really need to track something,
    but this keeps CPU and drive bandwidth idle if you've got Clip editor opened but not actually interacting with it.
+
 Reload
    Force reload currently loaded movie clip. Is mainly useful when clip gets edited outside of Blender.
-Set Scene Frames
-   Sets end scene frame to match current clip duration.
 
 
-Marker Panel
-============
+Marker
+======
 
 Add
    Places a new marker at the position of the mouse
@@ -77,19 +79,17 @@
 
 .. _clip-tracking-settings:
 
-Tracking Settings Panel
-=======================
+Tracking Settings
+=================
 
 This panel contains all settings for the 2D tracking algorithms.
+Preset tracking settings can be configured in the panel header.
+These presets are based on tracking experience of real footage and
+provides good start values to begin working with a specific footage.
 
-Tracking Presets
-   These presets are based on tracking experience of real footage and
-   provides good start values to begin working with a specific footage.
-Pattern Size, Search
+Pattern Size, Search Size
    Defines size of a newly created tracks.
-Channels
-   Defines color channels which will be used by a tracking algorithm.
-   Disabling some colors might increase the contrast to enhance the feature detection.
+
 Motion Model
    Defines which possible motions tracking feature has. This option should be set depending on
    which motion a particular feature has and it will make tracking most accurate for such a motion.
@@ -99,8 +99,9 @@
    Perspective
       Is usually used to track a planar feature,
       but often *Affine* is a good enough approximation and may have more stable tracks.
-Pattern Match
-   Pattern Match controls which patterns get tracked; to be more precise,
+
+Match
+   Controls which patterns get tracked; to be more precise,
    the pattern from which frame is getting tracked. Here is an example which should make things clearer.
 
    The tracker algorithm receives two images inside the search area and the position of a point
@@ -125,13 +126,20 @@
       In this configuration the pattern is tracking between two neighboring frames.
       It allows dealing with cases of large transformations of the feature point
       but can lead to sliding from the original position, so it should be controlled.
+
 Prepass
    Enables a two pass tracking, where the first pass is a brute force tracking of location only, and
    the second pass will use tracking of the full motion model refining the first pass.
+
 Normalize
    Means patterns will be normalized by their average intensity while tracking,
    to make them invariant to illumination changes. An example where this is useful is a scene where
    a marker moves in the shadow of an object.
+
+R, G, B
+   Defines color channels which will be used by a tracking algorithm.
+   Disabling some colors might increase the contrast to enhance the feature detection.
+
 Copy from Active Track
    Copies all settings from active track. Allows to ease creation of new tracks with the same setting.
 
@@ -138,26 +146,31 @@
 .. (alt) Previous frame: An image created from the current frame is sent as first image to the tracker.
 
 
-Extra Settings
---------------
+Tracking Extra Settings
+-----------------------
 
 Weight
    See Track :ref:`Weight <clip-tracking-weight>`.
+
 Correlation
    This value defines the minimal correlation between
    a matched pattern and a reference to be considered a successful tracking.
    If the tracker is stops too early, decrease this value, or if the track is slipping too much
    when it should stop sooner, increase this value.
+
 Margin
    Can be used disable tracks when they become too close to the image boundary.
    This slider sets "too close" in pixels.
+
 Use Mask
    Allows to use annotation tool to mask part of a pattern, narrowing down what the tracker algorithm is
    attempting to match across frames.
+
 Frames Limit
    Controls how many frames can be tracked when the Track Sequence operator is called.
    So, each Track Sequence operation would track maximum *Frames Limit* frames.
    This also helps to notice a slide-off of tracks and correct them.
+
 Speed
    Marker settings only -- Can be used to control the speed of sequence tracking.
    This option does not affect the quality of tracking; it just helps to control if tracking happens accurately.
@@ -167,11 +180,11 @@
    adjust positions of tracks.
 
 
-Track Panel
-===========
+Track
+=====
 
-Tracks
-------
+Track
+-----
 

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-docboard-svn mailing list