[Bf-docboard-svn] bf-manual: [6960] trunk/blender_docs/manual: Bevel Vertices (ToDo)

Aaron Carlisle carlisle.b3d at gmail.com
Wed Aug 12 16:45:40 CEST 2020


Revision: 6960
          https://developer.blender.org/rBM6960
Author:   Blendify
Date:     2020-08-12 16:45:39 +0200 (Wed, 12 Aug 2020)
Log Message:
-----------
Bevel Vertices (ToDo)

Author: @Greenmansa

Differential Revision: https://developer.blender.org/D8321

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst

Added Paths:
-----------
    trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png
    trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png
    trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png
    trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png

Added: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png
===================================================================
(Binary files differ)

Index: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png	2020-08-12 13:58:21 UTC (rev 6959)
+++ trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png	2020-08-12 14:45:39 UTC (rev 6960)

Property changes on: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_compare.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png
===================================================================
(Binary files differ)

Index: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png	2020-08-12 13:58:21 UTC (rev 6959)
+++ trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png	2020-08-12 14:45:39 UTC (rev 6960)

Property changes on: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customA.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png
===================================================================
(Binary files differ)

Index: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png	2020-08-12 13:58:21 UTC (rev 6959)
+++ trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png	2020-08-12 14:45:39 UTC (rev 6960)

Property changes on: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_customB.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png
===================================================================
(Binary files differ)

Index: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png
===================================================================
--- trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png	2020-08-12 13:58:21 UTC (rev 6959)
+++ trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png	2020-08-12 14:45:39 UTC (rev 6960)

Property changes on: trunk/blender_docs/manual/images/modeling_meshes_editing_vertex_bevel-vertices_segments.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Modified: trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst	2020-08-12 13:58:21 UTC (rev 6959)
+++ trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst	2020-08-12 14:45:39 UTC (rev 6960)
@@ -1,6 +1,179 @@
+.. _bpy.ops.mesh.bevel.vertex:
 
 **************
 Bevel Vertices
 **************
 
-Todo.
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Edit Mode
+   :Menu:      :menuselection:`Vertex --> Bevel Vertices`
+   :Hotkey:    :kbd:`Shift-Ctrl-B`
+   :Menu:      :menuselection:`Vertex --> Bevel Edges` (edge bevel)
+   :Hotkey:    :kbd:`Ctrl-B` (edge bevel)
+
+The *Bevel Vertices* tool works only on selected vertices. In "vertex only" mode,
+the *Bevel Vertices* tool works on selected vertices but the option to switch to *Bevel Edges* is available.
+The *Bevel* tool itself rounds off edges or corners of a mesh at the point of the selected vertices.
+By doing so, more vertices are added in order to smooth out profiles with a specified number of *segments*
+(see the options below for details about the bevel algorithm).
+
+.. figure:: /images/modeling_meshes_editing_vertex_bevel-vertices_compare.png
+   :align: center
+
+   Cubes with and without bevel.
+
+
+.. note::
+
+   With the Vertex Only function active, some of the other options available will not work.
+   However, they will work with :doc:`Bevel Edges </modeling/meshes/editing/edge/bevel>`.
+
+
+Options
+=======
+
+Affect :kbd:`V`
+   Vertices
+      Only the areas near vertices are beveled, the edges remain unchanged.
+   Edges
+      Bevel the edges, creating intersections at vertices.
+
+Offset :kbd:`A`
+   You can change the bevel amount by moving the mouse towards and away from the object,
+   a bit like with transform tools.
+   The exact meaning of the value depends on the *Amount Type* option (see below).
+   As usual, the scaling can be controlled to a finer degree by holding :kbd:`Shift` to scale in 0.001 steps.
+   :kbd:`LMB` finalizes the operation, :kbd:`RMB` or :kbd:`Esc` aborts the action.
+
+Amount Type :kbd:`M`
+   Selects how the *Amount* value controls the size of the bevel. According to the selection, the amount is:
+
+   Offset
+      The relative distance from the new edge to the original.
+   Width
+      The distance between the two new edges formed by the bevel (or the edges on either side of the bevel if there is more than one segment.
+   Depth
+      The perpendicular distance from the original edge to the bevel face.
+   Percent
+      The percentage of the length of adjacent edges that the new edges slide along.
+   Absolute
+      The exact distance along edges adjacent to the beveled edge.
+      A difference from *Offset* is visible when the unbeveled edges
+      attached to beveled edges meet at an angle besides a right angle.
+
+   For vertex-only bevels, the Offset and Depth types measure from the original vertex,
+   and the Width type is measured from a new vertex to the center of the new face (as half the amount).
+
+Segments :kbd:`S`
+   The number of segments in the bevel can be defined by
+   scrolling the mouse :kbd:`Wheel` to increase or decrease this value.
+   The greater the number of segments, the smoother the bevel.
+   Or press :kbd:`S` to change the number with mouse movements, as well as numeric input.
+
+   Alternatively, you can manually enter a segment number value while using the tool,
+   or in the Mesh Tool options panel after using the tool.
+
+   .. figure:: /images/modeling_meshes_editing_vertex_bevel-vertices_segments.png
+      :width: 320px
+
+      Bevel with four segments.
+
+Shape :kbd:`P`
+   This is a number between 0 and 1 that controls the shape of the profile (side view of a beveled edge).
+   The default value, 0.5, gives a circular arc (if the faces meet at right angles).
+   Values less than that give a flatter profile, with 0.25 being exactly flat,
+   and values less than that giving a concave bevel. Values more than 0.5 give a more convex profile.
+   Similarly as *Segments* it can be set with mouse movements and numeric input after toggling :kbd:`P`.
+
+Material Index
+   The *Material* number specifies which material should be assigned to the new faces created by the *Bevel* tool.
+   With the default, -1, the material is inherited from the closest existing face ("closest" can be a bit ambiguous).
+   Otherwise, the number is the slot index of the material to use for all newly created faces.
+
+Harden Normals :kbd:`H`
+   When enabled, the per-vertex face normals of the bevel faces are adjusted to
+   match the surrounding faces, and the normals of the surrounding faces are not affected.
+   This will keep the surrounding faces flat (if they were before),
+   with the bevel faces shading smoothly into them. For this effect to work,
+   custom split normals need to be enabled, which requires Auto Smooth to be enabled
+   (see :doc:`Normals </modeling/meshes/editing/mesh/normals>`).
+   As a convenience, that option will be enabled for you if it is not already when you enable Harden Normals here.
+
+Clamp Overlap :kbd:`C`
+   Limits the width of each beveled edge so that vertices do not overlap with other geometry.
+
+Loop Slide
+   If there are un-beveled edges along with beveled edges into a vertex,
+   the bevel tries to slide along those edges when possible.
+   Turning the option off can lead to more even bevel widths.
+
+Face Strength Mode
+   Set *Face Strength* on the faces involved in the bevel, according to the specified mode.
+   This can be used in conjunction with
+   a :doc:`Weight Normals Modifier </modeling/modifiers/modify/weighted_normal>`
+   (with the *Face Influence* option checked).
+
+   None
+      Do not set face strength.
+   New
+      Set the face strength of new faces along edges to *Medium*,
+      and the face strength of new faces at vertices to *Weak*.
+   Affected
+      In addition to those set for the *New* case,
+      also set the faces adjacent to new faces to have strength *Strong*.
+   All
+      In addition to those set for the *Affected* option,
+      also set all the rest of the faces of the model to have strength *Strong*.
+
+Profile Type :kbd:`Z`
+   Superellipse
+      Creates a bevel with a uniform concave or convex curve.
+   Custom
+      .. figure:: /images/modeling_modifiers_generate_bevel_profile-widget.png
+         :align: right
+         :width: 300px
+
+         The custom profile widget.
+
+      This widget allows the creation of a user-defined profile with more complexity than
+      with the single profile parameter. The modal tool allows toggling the custom profile,

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-docboard-svn mailing list