[Bf-cycles] GSoC 2018 proposal discussion: hair shader

Aaron Carlisle carlisle.b3d at gmail.com
Tue Mar 13 00:12:54 CET 2018


Please give a link here, as not everyone has access to the GSOC portal.

On Mon, Mar 12, 2018 at 7:06 PM, Leonardo E. Segovia <
leonardo.segovia at cs.uns.edu.ar> wrote:

> Hi all,
>
> I've submitted my draft proposal via the GSoC portal. Again, because
> the course timetable is not yet available (until Tuesday), the "School
> conflicts" section is still marked as TODO.
>
> Should I share the GDocs link here as well? Or you can comment via the
> GSoC portal itself?
>
> Best regards,
> Leonardo
>
>
> 2018-02-20 21:45 GMT-03:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
> > There are a few unit tests as you found, but mainly Cycles testing is
> done
> > with the regression tests.
> >
> > On Tue, Feb 20, 2018 at 11:29 PM, Ray Molenkamp <ray at lazydodo.com>
> wrote:
> >>
> >> you can find some information on how to run the test suite here:
> >>
> >> https://wiki.blender.org/index.php/Dev:Doc/Tools/Tests/Setup
> >>
> >> --Ray
> >>
> >>
> >> On 2/20/2018 3:25 PM, Leonardo E. Segovia wrote:
> >> > Hi again,
> >> >
> >> > I've spoken with my advisors, and they believe the existing idea is
> >> > perfect for the purposes of my thesis. As for the draft, I will mail
> >> > it here once I can get details on this term's timetable (second week
> >> > of March at the earliest, because the courses still need to be
> >> > -officially- announced).
> >> >
> >> > In the meanwhile, I'd like to ask you if Blender and/or Cycles have a
> >> > testing framework in place. I've found some interesting bits at
> >> >
> >> > https://git.blender.org/gitweb/gitweb.cgi/cycles.git/
> tree/refs/heads/master:/src/test
> >> > . Is there any available documentation about it?
> >> >
> >> > Best regards,
> >> >
> >> > Leonardo
> >> >
> >> > 2018-02-18 10:55 GMT-03:00 Brecht Van Lommel
> >> > <brechtvanlommel at pandora.be>:
> >> >> Hi,
> >> >>
> >> >> Yes, you can send see a proposal and we can give it a quick review.
> >> >> This
> >> >> would be mostly to point out any major things that are missing or
> >> >> features
> >> >> that we intended to be designed differently, since in the end we
> still
> >> >> want
> >> >> to judge a proposal that you wrote.
> >> >>
> >> >> Note that the idea in the wiki is to port the hair shader code from
> >> >> PBRT,
> >> >> and spend most of the time to integrate, test and optimize it. I
> don't
> >> >> know
> >> >> if that is what you had in mind, or if you wanted to implement it
> from
> >> >> scratch for the thesis. Proposals don't have to follow the ideas in
> the
> >> >> wiki
> >> >> exactly, but the aim should be to have the hair shader stable and
> >> >> merged by
> >> >> the end of the summer.
> >> >>
> >> >> Regards,
> >> >> Brecht.
> >> >
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
>
>
> --
> Lic. Leonardo E. Segovia
> Departamento de Ciencias e Ingeniería de la Computación
> Universidad Nacional del Sur
> San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>



-- 
Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-cycles/attachments/20180312/42e0b6d7/attachment.html>


More information about the Bf-cycles mailing list