[Bf-cycles] GSoC 2018 proposal discussion: hair shader

Leonardo E. Segovia leonardo.segovia at cs.uns.edu.ar
Tue Feb 20 23:25:19 CET 2018

Hi again,

I've spoken with my advisors, and they believe the existing idea is
perfect for the purposes of my thesis. As for the draft, I will mail
it here once I can get details on this term's timetable (second week
of March at the earliest, because the courses still need to be
-officially- announced).

In the meanwhile, I'd like to ask you if Blender and/or Cycles have a
testing framework in place. I've found some interesting bits at
. Is there any available documentation about it?

Best regards,


2018-02-18 10:55 GMT-03:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
> Hi,
> Yes, you can send see a proposal and we can give it a quick review. This
> would be mostly to point out any major things that are missing or features
> that we intended to be designed differently, since in the end we still want
> to judge a proposal that you wrote.
> Note that the idea in the wiki is to port the hair shader code from PBRT,
> and spend most of the time to integrate, test and optimize it. I don't know
> if that is what you had in mind, or if you wanted to implement it from
> scratch for the thesis. Proposals don't have to follow the ideas in the wiki
> exactly, but the aim should be to have the hair shader stable and merged by
> the end of the summer.
> Regards,
> Brecht.

Lic. Leonardo E. Segovia
Departamento de Ciencias e Ingeniería de la Computación
Universidad Nacional del Sur
San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina

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