[Bf-cycles] GSoC 2018 proposal discussion: hair shader
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Feb 18 14:55:01 CET 2018
Yes, you can send see a proposal and we can give it a quick review. This
would be mostly to point out any major things that are missing or features
that we intended to be designed differently, since in the end we still want
to judge a proposal that you wrote.
Note that the idea in the wiki is to port the hair shader code from PBRT,
and spend most of the time to integrate, test and optimize it. I don't know
if that is what you had in mind, or if you wanted to implement it from
scratch for the thesis. Proposals don't have to follow the ideas in the
wiki exactly, but the aim should be to have the hair shader stable and
merged by the end of the summer.
On Sat, Feb 17, 2018 at 2:32 PM, Leonardo E. Segovia <
leonardo.segovia at cs.uns.edu.ar> wrote:
> Hi all,
> I'm writing to let you know about my interest in implementing the hair
> shader for Cycles
> Currently, I'm studying for the MSc in Computer Science at the
> Universidad Nacional del Sur in Bahía Blanca, Argentina
> (https://cs.uns.edu.ar). My thesis is expected to analyze the state of
> the art in hair modeling, simulation and shading, along with an
> implementation of a hair shader in an open source engine. My advisors
> and I originally planned for me to do it on my own, but we were very
> glad to find that it had been included in the ideas list for the
> current GSoC.
> Would it be OK if I send you a copy of the proposal, so as to review
> and polish it? Let me know if you have any particular format requests
> (PDF, web page, etc.)
> I'm open to any further questions you may have.
> Best regards,
> Lic. Leonardo E. Segovia
> Departamento de Ciencias e Ingeniería de la Computación
> Universidad Nacional del Sur
> San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina
> Bf-cycles mailing list
> Bf-cycles at blender.org
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