[Bf-cycles] GSoC 2018 proposal discussion: hair shader

Ray Molenkamp ray at lazydodo.com
Tue Feb 20 23:29:34 CET 2018

you can find some information on how to run the test suite here:



On 2/20/2018 3:25 PM, Leonardo E. Segovia wrote:
> Hi again,
> I've spoken with my advisors, and they believe the existing idea is
> perfect for the purposes of my thesis. As for the draft, I will mail
> it here once I can get details on this term's timetable (second week
> of March at the earliest, because the courses still need to be
> -officially- announced).
> In the meanwhile, I'd like to ask you if Blender and/or Cycles have a
> testing framework in place. I've found some interesting bits at
> https://git.blender.org/gitweb/gitweb.cgi/cycles.git/tree/refs/heads/master:/src/test
> . Is there any available documentation about it?
> Best regards,
> Leonardo
> 2018-02-18 10:55 GMT-03:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
>> Hi,
>> Yes, you can send see a proposal and we can give it a quick review. This
>> would be mostly to point out any major things that are missing or features
>> that we intended to be designed differently, since in the end we still want
>> to judge a proposal that you wrote.
>> Note that the idea in the wiki is to port the hair shader code from PBRT,
>> and spend most of the time to integrate, test and optimize it. I don't know
>> if that is what you had in mind, or if you wanted to implement it from
>> scratch for the thesis. Proposals don't have to follow the ideas in the wiki
>> exactly, but the aim should be to have the hair shader stable and merged by
>> the end of the summer.
>> Regards,
>> Brecht.

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